There are 50 Weapons in Saints Row 2.
- 32 are new, 18 return from Saints Row
- 17 are melee weapons, 12 of those are new
- Only 6 return in Saints Row: The Third
Overview[]
- Melee
- Melee weapons often give a small advantage over pistol-whipping opponents in close combat.
- Pistol
- All pistols from Saints Row return. Completing all 6 levels of FUZZ in Projects District unlocks unlimited Pistol Ammo.
- SMG
- SMGs appear to be in effect machine pistols, and quickly kills most enemies with simple, short bursts. Complete all 6 levels of Snatch in the Downtown District to get unlimited SMG Ammo.
- Shotgun
- Shotguns are perfect for close-combat, as well as shooting clusters of enemies. Although accuracy and power degrade over range, some shotguns are still effective at medium distances, making them solid all-rounder firearms. Complete all 6 levels of Drug Trafficking at Wardill Airport to get unlimited Shotgun Ammo.
- Rifle
- Balancing firepower and range, rifles are often the best choice in any firefight, packing a considerable punch, as well as being accurate enough to line up head-shots at a distance.
- The only real drawbacks are a limited ammo capacity, coupled with a high rate of fire, the rifle demands control to avoid running out in the middle of a firefight. Completing all 5 Hitman lists unlocks infinite Rifle Ammo,
- Special
- Weapons which are either rare enough or devastating enough to be limited to a single class. All offer such devastating power, ammo is often limited, but used correctly, can do colossal amounts of damage in a very short time. Unlimited Rockets can be Unlocked by completing Ultor Family Fun Day on the Corporate Warfare DLC. Unlimited Sniper Ammo counts as Unlimited Rifle Ammo.
- Thrown
- Thrown weapons are often the most flexible of weapons, whether used offensively to clear out a room, or defensively, to cover retreating in a speeding car. When on foot, throwing is controlled by both triggers, allowing for Long and Short throws.
- Some thrown items, which do not immediately explode, knocks enemies over, with the exception of the Satchel Charge (only working on sitting NPCs), which sticks to a target until detonated remotely.
- Vehicle-Mounted
- Weapons Mounted on Vehicles, all equipped with infinite ammo.
Dual Wielding[]
Dual Wielding is an option for all Pistols and SMGs, by either picking up a second gun, or by selecting them from the Weapons Cache.
- Dual Wielding doubles the number of bullets fired before reloading.
- Firing from vehicles is limited to a single gun.
- Fine Aim is available with dual wielded weapons.
- The Kobra's laser sight is turned off when Dual Weilding.
- Dual Samurai Swords are not true Dual Wielded weapons, it is a special weapon, and it is not possible to pick up a second Samurai Sword.
- Saints Row 2 is the only game in the series which allows going back to single weapon after dual wielding them.
Weapons[]
Legend
- Hoods required to unlock the weapon in Stores
- Trigger style
- 1 - single
- 2 - burst
- 3 - rapid
- 4 - continuous
- Damage
- RF - Ragdoll Force
- RD - Refire Delay
- Magazine or clip size
- Picked up ammo (maximum)
- Range
- MR - Melee Range
- Spread - related to accuracy
Weapon | Cost | H | T | D | F | RD | M | P | R | MR | S | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee[] | |||||||||||||
Fist![]() |
Unarmed, damage depends of attack. Animation changes depending on fighting style. | ||||||||||||
Pimp Slap![]() |
1 | 2000 | 250 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_foamfinger Flags: instant ragdoll Only available through cheating or multiplayer. Giant foam hand. | ||||
Detonator![]() |
1 | 0 | 0 | 1 | 20 | 2 | Mesh: detonator Cannot be purchased. Used in "Reunion Tour", does nothing outside of that mission. | ||||||
Samurai Sword![]() |
100 | 0 | 1 | 100 | 0 | 0 | 1 | 2 | 1.8 | Mesh: p_samurai_sword Used by the Ronin. Available while riding a motorbike. Has custom executions, counters, and combo-attacks. | |||
Dual Samurai Swords![]() |
1 | 100 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_samurai_sword Cannot be Purchased. Used in "Kanto Connection", and can be kept but not used outside of that mission. | |||||
Pepper Spray![]() |
50 | 5 | 4 | 10 | 100 | 100 | 50 | 1.5 | 1.4 | Ammo: Pepper Mesh: p_pepperSpray Flags: unlimited ammo, no human shield Unlocked through Crowd Control. Incapacitates victim for several seconds. Used by Civilians and police. | |||
Stun Gun![]() |
200 | 2 | 1 | 15 | 250 | 100 | 1 | 15 | 8 | 1.4 | .25 | Description: Glock Ammo: Stun Charge Mesh: PistolStunGun Flags: unlimited ammo, instant ragdoll, causes convulsions. Used by Civilians and police. When equipped, homies use guns. | |
Nightstick![]() |
75 | 0 | 1 | 60 | 0 | 0 | 20 | 2 | 1.8 | Description: One-handed bash weapon Mesh: p_tonfa Used by Police. The first weapon available in the game. | |||
Crowbar![]() |
20 | 0 | 1 | 100 | 0 | 0 | 20 | 2 | 1.8 | Description: One-handed bash weapon Mesh: p_tire_iron Strong but slow. Used by the Saints. | |||
Geiger Counter![]() |
1 | 100 | 0 | 0 | 20 | 2 | 1.4 | Mesh: giegercounter Used in "Waste Not Want Not", and can be kept, but causes glitches when equipped outside of that mission. | |||||
Knife![]() |
50 | 0 | 1 | 100 | 0 | 0 | 20 | 1.5 | 1.8 | Description: Shank Ya Mesh: p_butterflyknife Due to a programming error, uses the butterly knife model instead of p_knife model | |||
Butterfly Knife![]() |
50 | 0 | 1 | 105 | 0 | 0 | 20 | 1.5 | 1.8 | Description: Shank Ya Mesh: p_butterflyknife Used by Gang Members and Civilians. A pocket knife, properly known as a balisong. | |||
Baseball Bat![]() |
50 | 0 | 1 | 110 | 0 | 0 | 1 | 2 | 2 | Description: Swing, battah battah battah! Mesh: p_aluminumbat Flags: instant ragdoll Aluminum baseball bat. Knocks victims to the ground, kills in 2 hits. | |||
Machete![]() |
75 | 0 | 1 | 115 | 0 | 0 | 20 | 1.5 | 1.8 | Mesh: p_machete African bush knife used for deforestation and decapitation. Used by the Sons of Samedi. | |||
Sledgehammer![]() |
125 | 5 | 1 | 115 | 0 | 0 | 20 | 2 | 2 | Mesh: p_SledgeHammer Flags: instant ragdoll Used by the Brotherhood. Works the same way as the Baseball Bat and has the same hit animation. | |||
Shock Paddles![]() |
1 | 120 | 0 | 0 | 20 | 2 | 1.8 | Mesh: p_shockpaddles Flags: unlockable, revives humans, causes convulsions Unlocked through Ambulance EMT. | |||||
Chainsaw![]() |
0 | 1 | 500 | 0 | 0 | 200 | 2 | 1.9 | Mesh: p_chainsaw Flags: unlockable, lethal melee Unlocked through Crowd Control. Special kill animation. | ||||
Pistol[] | |||||||||||||
VICE 9![]() |
250 | 0 | 1 | 100 | 150 | 100 | 12 | 15 | 100 | 1.4 | 4 | Description: Bang bang! Point and shoot Ammo: Pistol Mesh: p_beretta Flags: dual wieldable Used by some gang members. | |
Kobra![]() |
3 | 100 | 250 | 120 | 15 | 15 | 200 | 1.4 | 3 | Description: Bang bang! Point and shoot Ammo: Pistol Mesh: p_Holt55 Flags: unlockable, dual wieldable Unlocked through FUZZ. | |||
NR4![]() |
250 | 2 | 1 | 150 | 150 | 150 | 12 | 15 | 120 | 1.4 | 3 | Description: Glock Ammo: Pistol Mesh: p_glock21c Flags: dual wieldable Used by police. | |
GDHC .50![]() |
3000 | 5 | 1 | 200 | 250 | 400 | 8 | 15 | 135 | 1.4 | 3 | Description: Bang bang! Point and shoot Ammo: Pistol Mesh: saharafalcon Flags: dual wieldable | |
.44 Shepherd![]() |
2000 | 5 | 1 | 200 | 300 | 500 | 6 | 15 | 150 | 1.4 | 2 | Description: Magnum Handgun Ammo: Pistol Mesh: p_Colt_Anaconda Flags: dual wieldable | |
SMG[] | |||||||||||||
T3K Urban![]() |
1000 | 0 | 2 | 70 | 60 | 75 | 50 | 40 | 175 | 1.4 | 4.5 | Description: Bang bang! Point and shoot Ammo: SMG Mesh: p_tec9 Flags: dual wieldable Used by the Sons of Samedi and Ronin. | |
GAL 43![]() |
0 | 2 | 80 | 60 | 60 | 50 | 40 | 200 | 1.4 | 4 | Ammo: SMG Mesh: p_Gal43 Flags: unlockable, dual wieldable Unlocked through Snatch. | ||
SKR-9 Threat![]() |
2000 | 5 | 2 | 90 | 60 | 60 | 40 | 40 | 175 | 1.4 | 4 | Ammo: SMG Mesh: p_skr-9 Flags: dual wieldable Improved version of the SKR-7 Spree. Used by the Sons of Samedi and Ronin, and by Shaundi during "Bad Trip". | |
Shotgun[] | |||||||||||||
AS14 Hammer![]() |
10000 | 18 | 3 | 175 | 300 | 275 | 12 | 8 | 50 | 1.4 | 9 | Ammo: Shotgun Mesh: p_as14 | |
Tombstone![]() |
2500 | 0 | 1 | 280 | 450 | 1000 | 8 | 8 | 60 | 1.4 | 6 | Description: Bang bang! Point and shoot Ammo: Shotgun Mesh: p_shotgun Carried by the police, likely to be the first shotgun picked up. | |
XS-2 Ultimax![]() |
3 | 300 | 450 | 250 | 12 | 8 | 75 | 1.4 | 9 | Ammo: Shotgun Mesh: p_Ultimax Flags: unlockable Unlocked through Drug Trafficking. | |||
12 Gauge![]() |
1500 | 5 | 1 | 330 | 600 | 500 | 6 | 8 | 50 | 1.4 | 8.5 | Description: Sawed-off DBL Barrel Shotgun Ammo: Shotgun Mesh: p_dblb_shotgun Used by the Sons of Samedi. | |
Pimp Cane![]() |
1 | 400 | 600 | 1000 | 16 | 8 | 60 | 1 | 6 | Description: Pimp blast those hos Ammo: Shotgun Mesh: pimpcane Flags: unlockable Unlocked after "Pyramid Scheme". Used as a cane while walking. | |||
6}}CKH Riot Special bean_bag_gun (unused) |
4000 | 1 | 5 | 1200 | 750 | 8 | 10 | 10 | 1.9 | Description: Bang bang! Point and shoot Ammo: Bean Bag Mesh: p_shotgun Flags: unlockable, instant ragdoll, cutscene only (disabled) | |||
Rifle[] | |||||||||||||
K6 Krukov![]() |
5000 | 8 | 2 | 130 | 90 | 125 | 30 | 25 | 200 | 1.4 | 3.5 | Description: Bang bang! Point and shoot Ammo: Rifle Mesh: p_ak47 Some gang members, including Saints, wield this during missions. | |
AR-40 Xtnd![]() |
7500 | 12 | 2 | 150 | 120 | 100 | 30 | 25 | 200 | 1.4 | 2.5 | Description: Bang bang! Point and shoot Ammo: Rifle Mesh: p_m32 Used in certain missions with infinite reloads. Shares ammunition with the K6 Krukov. Used by law enforcement | |
AR-50 XMAC![]() |
20000 | 18 | 2 | 160 | 125 | 75 | 50 | 30 | 225 | 1.4 | 2.5 | Ammo: Rifle Mesh: p_AR50 | |
AR-50 w/Grenade Launcher![]() |
2 | 160 | 125 | 75 | 50 | 1 | 225 | 1.4 | 2.5 | Projectile: AR50grenade Speed: 35 Ammo: Rifle Mesh: p_ar50rpg Flags: unlockable Unlocked through Combat Tricks. Under-barrel grenade launcher uses Thrown weapon inventory. | |||
AR200 SAW![]() |
10000 | 12 | 2 | 185 | 140 | 100 | 100 | 30 | 240 | 1.4 | 3.5 | Ammo: Rifle Mesh: p_ar200 Belt-fed, fully automatic, light machine gun. | |
AR200 SAW (Airborne Assault)![]() |
2 | 400 | 200 | 100 | 100 | 1 | 240 | 1.4 | 3 | Ammo: Rifle Mesh: p_ar200 Mounted weapon used in the Side Shooter. | |||
Special[] | |||||||||||||
Fire Extinguisher![]() |
2 | 2 | 50 | 52 | 500 | 1 | 9 | 0.9 | 7 | Ammo: Water Mesh: FireExt Flags: no human shield Used in Fire Truck, can be obtained. Refilled at fire hydrants. It takes about 250-300 "ammunition" to kill a civilian. | |||
Mini-Gun![]() |
4 | 200 | 120 | 100 | 200 | 200 | 225 | 1.5 | 4 | Ammo: Rifle Mesh: p_miniguntest Flags: unlockable, no human shield Unlocked after "The Siege". The Mini-Gun is a Special weapon, but appears in the "Rifle" slot. There is a delay as the weapon warms up. | |||
Flamethrower![]() |
0 | 2 | 400 | 100 | 100 | 255 | 1 | 15 | 1.4 | Ammo: Fire Mesh: p_flamethrower Flags: unlockable, no human shield Unlocked through Mayhem. | |||
McManus 2010![]() |
7500 | 18 | 3 | 500 | 900 | 750 | 5 | 10 | 500 | 1.4 | 4 | Ammo: Sniper Mesh: p_McManus Flags: can zoom Sniper rifle with scope. Can shoot parts off cars. Infinite rifle ammo applies to this weapon. | |
RPG Launcher![]() |
10000 | 18 | 1 | 1500 | 2000 | 1 | 3 | 300 | 1.5 | 0 | Description: Bang bang! Point and shoot Projectile: rpg_projectile Speed: 55 Ammo: RPG Mesh: p_rpg | ||
Annihilator RPG![]() |
0 | 1 | 2000 | 1000 | 1 | 3 | 300 | 1.5 | 0 | Description: Bang bang! Point and shoot Projectile: AnniRocket Speed: 8 Ammo: RPG Mesh: p_annihilator Flags: unlockable Unlocked through Mayhem. Laser guided and can lock on to targets. | |||
Thrown[] | |||||||||||||
Flashbang![]() |
250 | 0 | 1 | 1 | 0 | 1 | 5 | 25 | Projectile: flashbang Speed: 35 Fuse: 2000 Ammo: Flashbang Mesh: p_flashBang Stuns people in the blast radius, effective for groups of enemies. Used in "Veteran Child'"". | ||||
Molotov Cocktail![]() |
100 | 8 | 1 | 25 | 0 | 1 | 5 | 25 | 1 | Description: Thrown weapon, explodes into fire on impact. Projectile: molotov Speed: 35 Ammo: Molotov Mesh: p_molotov Creates a fire. | |||
Pipe Bomb![]() |
250 | 10 | 1 | 1000 | 0 | 1 | 3 | 25 | 1 | Description: Light the fuse and let it fly. Projectile: pipe_bomb Speed: 35 Fuse: 2500 Ammo: Pipe Bomb Mesh: p_pipebomb Creates a non-flammable, concussive explosion with shrapnel. | |||
Satchel Charge![]() |
1000 | 0 | 1 | 1000 | 0 | 1 | 2 | 25 | Projectile: satchel Speed: 35 Fuse: 2000 Ammo: Satchel Charge Mesh: p_SatchelCharge, p_schlchgremote Detonates on command. Unlocked through Hitman, cannot be bought. Available in "Jailbreak" and "Elysian Fields Trailer Park" | ||||
Hand Grenade![]() |
500 | 12 | 1 | 1000 | 0 | 1 | 5 | 25 | 1 | Description: Light the fuse and let it fly Projectile: grenade Speed: 35 Fuse: 2000 Ammo: Grenade Mesh: hand_grenade | |||
Fireworks![]() |
1 | 1000 | 0 | 1 | 15 | 25 | 1 | Description: Light the fuse and let it fly Projectile: pyroBox Speed: 35 Fuse: 2000 Ammo: Grenade Mesh: pyroBox Used in "Thank You and Goodnight!". Model used in chinatown, and explodes into fireworks when shot, but cannot be picked up. | |||||
Vehicle[] | |||||||||||||
Water Spray Septic Spray ![]() Blaze, Oring Septic Avenger, City Waste Truck |
2 | 10 | 800 | 75 | 50 | 40 | 225 | 2.5 | Ammo: Water, Sewage Mesh: p_ar50rpg Flags: unlimited ammo Sprays sewage, water or steam from a roof-mounted cannon. | ||||
Mounted .50 cal![]() Bear, Commander, Bulldog |
2 | 160 | 125 | 75 | 50 | 40 | 225 | 2.5 | Ammo: Rifle Mesh: p_ar50rpg Flags: unlimited ammo A .50 Caliber Machine Gun | ||||
Mounted .50 cal![]() EDF Scout |
1 | 160 | 400 | 75 | 50 | 40 | 225 | 2.5 | Projectile: rpg_projectile Speed: 55 Ammo: RPG Mesh: p_ar50rpg Flags: unlimited ammo Laser Tracking like the Annihilator, but can be shot rapidly. | ||||
Minigun/Rockets![]() Tornado, Vulture, AB Destroyer |
2 | 250 | 900 | 75 2500 |
100 | 40 | 225 | 4 | Projectile: rpg_projectile Speed: 55 35 Ammo: Rifle RPG Mesh: p_ar50rpg Flags: unlimited ammo, has alt fire A mini-gun and a pair of rocket launchers. | ||||
Mounted .50 cal![]() Parrot, Corsette,High Rise |
2 | 700 | 125 | 75 | 50 | 40 | 225 | 4 | Ammo: Rifle Mesh: p_ar50rpg Flags: unlimited ammo A .50 Caliber Machine Gun | ||||
Mounted .50 cal![]() Wolverine |
2 | 800 | 125 | 75 1000 |
50 | 40 | 225 | 3 | Projectile: AR50grenade Speed: 35 Ammo: Rifle Mesh: p_ar50rpg Flags: unlimited ammo A .50 Caliber Machine Gun |
Improvised Weapons[]
Improvised Weapons are scenery or multiple objects in Saints Row 2 that can be used as weapons, but cannot be stored in weapons cache. All IWs can be used to hit, lunge, and propel to inflict damage.
For the full list, see Improvised Weapons.
Weapon | Locations | Notes |
---|---|---|
Traffic Signs | On any paved and finished street | Long and heavier than most of the other Improvised Weapons. |
Bones | Next to lake on Mount Claflin. | Looks like a Hockey Face Mask, but when moved it changes to a human skull. |
Barrel | Many open areas, such as in the Factories District, or the Nuclear Power Plant. | Explosive barrel of toxic waste. Can be swung or thrown. Is not explosive after moving it. |
Newspaper Stand | Sidewalks in most districts. | Coins bounce up and can be picked up for money. Strong, but heavy and slow to swing. |
Pay Phone | Most Paved Streets near Newspaper Stands | Coins bounce out and can be collect as Cash. |
Mail Box | Located out the front of all suburban homes. | Same strength as the Newspaper Stand. |
Hockey Stick | Only Available in the Prison Fight Club. | Same Strength as the Boom Box. |
Fence Post | Outside of the many houses. | Same Strength as the Hockey Stick. |
Bottle | Multiple isolated places. | Same strength as Garbage. |
Lawn Gnome | Backyard of the house on the prison island. | Same strength as a handsaw |
Fire Hydrant | On almost all streets. | Water gushes out of the pipe below when it is picked up. |
Parking Meter | Parking Lots and street side. | Coins bounce out and can be picked up for Cash. |
Blow-up Doll | Multiple isolated places. | A sex toy. |
Objects[]
All of these objects can be modded to be held, but are not defined as weapons as they have none of the usual weapon statistics
The PC version of the game can be modified to use these models in place of normal weapon models
Name | Category | Filename | Notes |
---|---|---|---|
saintsrowcd | Collectible Items | SaintsRowCD | Touch: give_collectible_item |
scr_video_camera | Cutscene/Mission | scr_video_camera | Flag: dont drop.
The Video Camera from FUZZ. Incomplete definition. |
SatchelBarrel | Cutscene/Mission | barrelflammable | |
piracy_package | Cutscene/Mission | box | From deleted Piracy activity |
VooDooDoll_Lo | Cutscene/Mission | voodoodoll_lo | Flag: dont drop.
Mr Sunshine's Voodoo doll. |
LighterCUT | Cutscene/Mission | lighter, lighterCUT | Shaundi's lighter. |
cellphone_PC | Cutscene/Mission | cellphone_pc | |
chainlink | Cutscene/Mission | chainlink | |
video camera | Cutscene/Mission | video_camera | Ammo: Film
|
VooDooDoll | Cutscene/Mission | voodoodoll | Flag: dont drop |
rpg_projectile | Cutscene/Mission | p_rpgprojectile | |
handmirror | Cutscene/Mission | HandMirror | Mirror used by Maero. |
spraypaint spray paint |
Cutscene/Mission | p_spraypaint | Spray paint can used while Tagging |
cut_beretta VICE 9 |
Cutscene/Mission | cut_beretta | Higher resolution VICE 9 used in cutscenes. No weapon stats. |
ht_barrel | Cutscene/Mission | barrelflammable | |
keys | Cutscene/Mission | p_keys | Touch: give_mission_item |
bombsml bomb |
Cutscene/Mission | bombsml | Room Service, Sunnyvale Gardens Fishing Dock, Pyramid Scheme |
Mic_No6_cut | Cutscene/Mission | mic_no6_cut | |
NewsclipGala | Cutscene/Mission | newClipGala | Newspaper about Ultor Gala |
PipeCUT | Cutscene/Mission | p_pipe | |
race_barrel | Cutscene/Mission | racechekb | Racing checkpoint barrels |
TVremote | Cutscene/Mission | TVremote | Used by the guard in the opening cutscene |
StrongBox | Cutscene/Mission | strongbox | |
loa_dust_package | Cutscene/Mission | cokebrick | Touch: give_mission_item. Loa Dust from mission. |
spike_strip | Cutscene/Mission | spikestrip | Used by police. |
silenced pistol | Cutscene/Mission | silenced_pistol | The Ronin Silenced Pistol used in cutscenes. No weapon stats. |
compCam | Cutscene/Mission | compCam | Flag: dont drop.
The computer Shaundi uses. |
OOZE | Cutscene/Mission | ooze | The nuclear waste canister |
BoxCokeB | Cutscene/Mission | boxcokeb | Box of Loa Dust |
ReportersMic | Cutscene/Mission | mic_no6 | Jane Valerama's Microphone |
SatchelBomb | Cutscene/Mission | p_satchelcharge | |
scr_ProtestViolence | Life | scr_protestviolence | |
scr_ProtestUltor | Life | scr_protestultor | |
scr_ProtestBurning | Life | scr_protestburning | |
scr_Pencil | Life | scr_pencil | |
scr_Notepad | Life | scr_Notepad | |
Shank | Life | Shank | |
SketchPad | Life | stetchpad | |
scr_Cigarrette | Life | scr_cigarrette | |
SodaCupPlastic | Life | sodacupplastic | |
RiceTakeOut | Life | RiceQ01 | |
RiceChopSticks | Life | ChopsticksQ01 | |
SpoonPrison | Life | spoonPrison | |
jackhammer | Life | jackhammer | |
ProtestViolence | Life | protestviolence | |
ProtestUltor | Life | protestultor | |
ProtestBurning | Life | protestburning | |
Squeegee | Life | squeegee | |
PoliceWand | Life | PoliceWand | |
PokerCards | Life | pokerCards | |
Pencil | Life | pencil | |
TakeOutBag | Life | TakeOutBag | |
PaintPallet | Life | pallet | |
PaintBrush | Life | paintbrush | |
olcane | Life | olcane | |
Limbo Stick | Life | limbo | |
Notepad | Life | notepad | |
newspaperCover | Life | newspapercover | |
newspapera | Life | newspaper | |
Mustard | Life | mustard | |
MetalMug | Life | MetalMug | |
MetalDetector | Life | metaldetector | |
umbrella | Life | parasol | Flag: keep, dont drop |
Megaphone | Life | megaphone | |
magazine | Life | carmag | |
WaterBottle | Life | waterbottle | |
BlackJackCards1 | Life | blackjackCards | |
ShoppingKart | Life | shoppingkart | |
umbrella2 | Life | umbrellaf2 | Flag: keep |
scr_DigitalCamera slrcamera |
Life | slrcamera, scr_slrcamera | Still camera used when idle |
purse | Life | pursemed | Flag: keep |
Juggler | Life | juggler | |
shoppingbag | Life | shopbagclosed | Flag: keep |
metalbriefcase | Life | metalBriefcase | Flag: keep |
BooksHold | Life | bookshold | |
BroomLife | Life | broomlife | |
InmateScrub | Life | InmateScrub | |
umbrella3 | Life | umbrellaf3 | Flag: keep |
Hotdog | Life | hotdog | Used at Hotdog stand, obtainable when Idle. |
WaterBucket | Life | WaterBucket | Flag: NoAttach |
Harmonica | Life | Harmonica | |
winebottle | Life | bottlewine | |
Hammer | Life | HammerB | |
Catsup | Life | catsup | |
FlyerMultiple | Life | FlyersMultiple | |
cellphone_NPC | Life | cellphone_npc | |
wirelessMic | Life | micB | |
FireBreather | Life | firebreather | |
PoolCue | Life | poolCue | |
signSlow | Life | sign_slow | |
DrumstickRight | Life | DrumstickRight | |
DrumstickLeft | Life | DrumstickLeft | |
CementSpat | Life | CementSpat | |
DigitalCamera | Life | slrcamera | |
AcousticGuitar | Life | acousticGuitar | |
CigarretteLife | Life | cigarettelife | |
CoffeeCupPlastic | Life | coffecupplastic | |
CoffeeCup | Life | coffeemug | |
clipboard | Life | clipboard | |
scr_jackhammer | Life | scr_jackhammer | |
pcp | Life | p_pcp | |
lollipop | Life | lollipop | |
quarter | Life | quarter | |
Skateboard | Life | skateboard | |
inhaler | Life | p_inhaler | |
Luggage_Pull | Life | luggagepull | |
beer | Life | beercan | |
flashlight | Life | flashlight | |
O2 Tank | Life | o2_tank | |
Binoculars | Life | Binoculars | |
AcousticGuitarCase | Life | acousticguitarcase | Flag: NoAttach |
walker | Life | walker | |
RoninHelmetLife | Life | RoninHelmLife | Flag: NoAttach |
DrumSteel | Life | SteelDrum | Flag: NoAttach |
waterCan | Life | waterCan | |
Bong | Life | Bong | |
Laptop | Life | laptop | |
InmateScrubBucket | Life | inmatescrubBucket | Flag: NoAttach
|
ConstBarrelLife | Life | constBarrelLife | Flag: NoAttach |
CoolerLife | Life | coolerLife | |
DumbBellLeft | Life | DumbBellLeft | |
DumbBellRight | Life | DumbBellRight | |
LaundryBasket | Life | laundrybasket | |
CarJack | Life | carjackA01 | |
fishingRod1 | Life | fishingPole | |
HandSaw | Life | handSaw | |
HedgeTrimmer | Life | hedgeTrimmer | |
BugNet | Life | BugNet | |
JanitorKart | Life | JanitorKart | |
JewelryBox | Life | JewelryBox | |
Lumber | Life | PostLumber | |
FlyerSingle | Life | FlyersSingle | |
BookOpen | Life | bookOpen | |
big_money | Money | dollarbill100 | Touch: give_rand_money |
coin | Money | p_coin | Touch: give_money |
charge_launcher Charge Launcher |
Other | p_rpg | |
cellphone | Other | cellphone | Inv Slot: unarmed |
bouquet | Other | bouquet | Flowers used at Aisha's funeral |
badge_police Police Badge |
Other | BadgePolice | Troy's badge |
Smoke Grenade | Other | p_smokebomb | Weapon model used only in Face to Face cutscene. |
Brass Knuckles | Other | p_brassknuckles | Weapon model used inside Brass Knuckles. |
Trivia[]
- If a pistol or a SMG is equipped and any vehicle with a civilian driving it is entered, a special animation is played, where Playa shoots the driver and enters the vehicle, although there is no sound of a gunshot.
Melee | |
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Pistols | |
SMG | |
Shotgun | |
Rifle | |
Special | |
Thrown | |
Vehicle |
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