There are 32 Weapons in Saints Row: The Third.
- 26 are new
- 6 weapons return from Saints Row 2
- Of those, 3 are in Saints Row
- 6 are melee weapons, 5 of those are new
- 5 cannot be stored in the Weapons Cache
- There are also 9 DLC weapons which require additional payment to unlock.
For weapon upgrades, see Weapon Upgrades.
Overview[]
Saints Row: The Third is the first game in the series to have additional weapons available via paid DLC.
Thrown[]
Known as 'off-hand' weapons in promotional material, Thrown weapons are no longer a category in the Radial weapon menu, they now replace Food and can be immediately used with a dedicated Throw button.
Temporary Weapons[]
- Main article: Temporary Weapons.
Temporary Weapons replace Improvised Weapons. They have a limited number of uses and are not added to the inventory or Weapons Cache.
Weapons[]
Legend
- M - Magazine/Clip Size
- R - Range
- D - Delay to refire
- A - Attack power (Damage)
- F - Ragdoll Force
- S - Spread, related to accuracy
Sorting by image returns table order to default.
Weapon | Type | Ammo | M | R | D | A | F | S | Cost | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|
01melee0
Melee[] | |||||||||||
Stun Gun stun_gun |
single | Stun Charge | 1 | 5 | 800 | 15 | 250 | 0.25 | 10000 | Description: For quick incapacitation of your target. Flags: causes convulsions, unlimited ammo, allow grenades, no hide on sprint, infinite magazine Melee: pistol Mesh: stungun | |
Baseball Bat baseball_bat |
single | 0 | 2 | 0 | 250 | 400 | 250 | Description: A long, wooden stick. Good for beating things. Enough said. Flags: left hand, no human shield, no hide on sprint, allow grenades Melee: 2hm Mesh: baseball_bat | |||
01melee3The Penetrator dildo_bat |
single | 0 | 2 | 0 | 500 | 400 | 500 | Description: The absurdity of a sex toy with the lethality of a baseball bat. Flags: left hand, no human shield, no hide on sprint, allow grenades Melee: 2hm Mesh: dildobat | |||
01melee4Woodsman chainsaw |
single | 0 | 2 | 0 | 500 | 0 | 100000 | Description: Mutilate your enemies by tearing them to shreds! Flags: unlockable, no hide on sprint, no human shield, allow grenades, no crouch Melee: chainsaw Mesh: ChainSaw Available after Murderbrawl XXXI | |||
01melee5Nocturne decker_sword |
single | 0 | 2 | 0 | 600 | 400 | 50000 | Description: Signature sword used by the Deckers gang. Flags: no human shield, no hide on sprint, allow grenades, always wear on back, left hand (alt model: deckersword_vr) Melee: 2hm Mesh: deckersword Available after http://deckers.die | |||
01melee6Apoca-Fist Killbane_gloves |
single | 0 | 2 | 0 | 2000 | 0 | Description: The devastating special attack coined by Killbane now in portable gloves! Flags: no human shield, no hide on sprint, allow grenades, bullets damage tanks, explosions damage tanks Melee: 2hm Mesh: KillbaneGlove_Right | ||||
01melee7DLC Saints Pow DLC_super_fists |
single | None | 0 | 2 | 0 | 2000 | 0 | DLC | Description: The devastating special attack coined by Killbane now in portable gloves! Mesh: moneydrop_coin_a | ||
02pistol
Pistol[] | |||||||||||
02pistol1KA-1 Kobra Pistol-Police |
single | Pistol | 12 | 100 | 200 | 160 | 300 | 100 | Description: What you're usually dodging when the cops show up. Flags: dual wieldable, allow grenades, no hide on sprint Melee: pistol Mesh: police_pistol | ||
02pistol245 Shepherd Pistol-Gang |
single | Pistol | 8 | 100 | 600 | 300 | 400 | 100 | Description: The handgun of choice for any Saint. Flags: dual wieldable, allow grenades, no hide on sprint Melee: pistol Mesh: pistol_gang | ||
02pistol3DLC Laser Pistol DLC_LaserPistol |
single | Rifle | 40 | 100 | 200 | 90 | 300 | 1 | 0 | Description: Laser Pistol Mesh: dlc_laserpistol Flags: mission_only_item | |
03smg
SMG[] | |||||||||||
03smg1TEK Z-10 SMG-Gang |
auto single |
SMG | 40 | 100 | 100 | 80 | 400 | 4 | 5000 | Description: Street version of the SMG. Full upgrade allows for incendiary bullets. Flags: dual wieldable, allow grenades, no hide on sprint Melee: pistol Mesh: gang_smg | |
03smg2D4TH Blossom SMG-Storm |
auto single |
SMG | 40 | 100 | 75 | 85 | 400 | 2.8 | 5000 | Description: Higher grade SMG that fires bullets in extremely rapid succession. Flags: dual wieldable, allow grenades, no hide on sprint Melee: pistol Mesh: smg | |
03smg3Cyber Blaster SMG-Cyberspace |
auto single |
SMG | 40 | 100 | 80 | 85 | 400 | 2.8 | 100000 | Description: A working model of the Decker SMG from the Decker Use-Net. Flags: dual wieldable, unlockable, allow grenades, no hide on sprint, infinite magazine Melee: pistol Mesh: cyberspace_smg mission Available after http://deckers.die | |
03smg4DLC Auto Laser DLC_LaserSMG |
auto | SMG | 40 | 100 | 80 | 90 | 400 | 4 | DLC | Description: Rapid Fire Weapon Of The Space Amazon Veterans Mesh: dlc_lasersmg Flags: mission_only_item | |
04shotgun
Shotgun[] | |||||||||||
04shotgun1Grave Digger Shotgun-Gang |
single | Shotgun | 6 | 25 | 1000 | 90 | 300 | 10 | 10000 | Description: Old-school shotgun with a new Saints style. Flags: allow grenades, no hide on sprint, underslung fine aim Melee: shotgun Mesh: Gang_Shotgun | |
04shotgun2AS3 Ultimax Shotgun-Police |
auto single |
Shotgun | 8 | 30 | 1100 | 90 | 300 | 9 | 10000 | Description: The standard law enforcement shotgun. Duck if you see one coming... Flags: allow grenades, no hide on sprint Melee: shotgun Mesh: police_shotgun | |
04shotgun3S3X Hammer Shotgun-STAG |
auto single |
Shotgun | 8 | 30 | 1000 | 90 | 300 | 8 | 20000 | Description: STAG's version of the shotgun. No reload time, but watch out for overheating. Flags: allow grenades, no hide on sprint, infinite magazine, bullets damage tanks Melee: shotgun Mesh: STAG_Shotgun Available after Gang Bang | |
04shotgun4DLC Shark-O-Matic Shotgun-Chum |
single | Chum | 1 | 25 | 1000 | 80 | 300 | 10 | DLC | Description: Avast! There be nothin' like shootin' lubbers with fish guts to lure the elusive Steelport Sewer Shark. Yarrr! Flags: allow grenades, no hide on sprint, underslung fine aim, infinite magazine Melee: shotgun Mesh: ChumGun | |
04shotgun5DLC Bling Shotgun Shotgun-Bling |
single | Shotgun | 6 | 25 | 900 | 100 | 300 | 8.5 | DLC | Description: It's all good - especially when every gang kill with this weapon snags you extra respect. Flags: allow grenades, no hide on sprint, underslung fine aim Melee: shotgun Mesh: Bling_Shotgun | |
05rifle
Rifle[] | |||||||||||
05rifle1K-8 Krukov Rifle-Gang |
auto single |
Rifle | 30 | 200 | 125 | 100 | 400 | 1 | 10000 | Description: The working-man's assault rifle. Flags: allow grenades, no hide on sprint Melee: AK Mesh: gang_rifle Available after The Belgian Problem | |
05rifle2AR-55 Rifle-NG |
burst single |
Rifle | 30 | 200 | 150 | 200 | 400 | 1 | 10000 | Description: Higher grade rifle with upgradable scope. Flags: allow grenades, no hide on sprint Melee: AK Mesh: NG_Rifle Available after The Belgian Problem | |
05rifle3Viper Laser Rifle Rifle-STAG |
auto single |
Rifle | 100 | 200 | 250 | 175 | 400 | 20000 | Description: STAG's rifle utilizes laser technology to eliminate the need for reloading clips. Watch out for overheating. Flags: explosions damage tanks, infinite magazine, allow grenades, no hide on sprint, bullets damage tanks Melee: AK Mesh: STAG_Rifle Available after Gang Bang | ||
05rifle4DLC TOGO-13 Rifle-Killshot |
auto single |
Rifle | 30 | 500 | 125 | 150 | 400 | 3 | DLC | Description: Good for love taps from 500 yards...and by 'love taps', we mean 'exploding heads'. Flags: allow grenades, no hide on sprint, can zoom Melee: AK Mesh: SniperRifle_DLC | |
06explosive
Explosive[] | |||||||||||
06explosive1Annihilator Explosive RocketLauncher |
single | RPG | 1 | 300 | 2000 0 |
0 | 0 | 15000 | Description: For huge explosions and firepower, you can't go wrong with a rocket launcher. Flags: explosions damage tanks, allow grenades, no hide on sprint, show reserve in hud Melee: RPG Mesh: RocketLauncher Available after The Belgian Problem | ||
06explosive2Satchel Charges satchel |
single | Satchel Charge | 1 | 25 | 0 | 1000 | 0 | Description: Attach this explosive charge to anything you throw it at. Just be sure you're clear before you hit the detonator. Flags: manually detonates, explosions damage tanks, no hide on sprint, drops with full reserve, show reserve in hud Projectile: sticky Melee: satchel Mesh: satchel_charge | |||
06explosive3DLC M2 Grenade Launcher Explosive GrenadeLauncher |
single | Grenade Launcher | 8 | 225 | 600 | 0 | 0 | DLC | Description: Launch a plethora of grenades for maximum explosions. Flags: unlockable, allow grenades, explosions damage tanks, no hide on sprint Melee: AK Mesh: Grenade_Launcher Fuse: 2s | ||
06explosive4DLC Mollusk Launcher Explosive-Genki |
single | Squid | 1 | 300 | 2000 0 |
0 | 0 | DLC | Description: Singing, exploding, cuddly, mind-controlling octopi. Yeah. Mind-control. We're serious. Flags: explosions damage tanks, no hide on sprint, manually detonates, show reserve in hud Projectile: sticky Melee: RPG Mesh: genkigun | ||
06explosive5DLC Laser Cannon DLC_GrenadeLauncher |
auto | None | 10000 | 200 | 160 | 350 | 400 | 0 | Description: Rifle Reserved For The Elite Space Amazon Warriors Mesh: DLC_GrenadeLauncher Flags: mission_only_item | ||
06explosive6STAGChargeLaser Explosive STAGChargeLaser |
charge single |
XM25 Laser | 100 | 225 | 75 | 10000 | 400 | Disabled | Flags: allow grenades, bullets damage tanks, explosions damage tanks Melee: AK Mesh: STAG_ChargeLaser disabled This unused weapon appears to be a hand-held version of the F-69 VTOL's XM25 Laser. | ||
07special
Special[] | |||||||||||
07special1Reaper Drone Special-Drone |
single | 1 | 500 | 750 | 0 | 5000 | Description: Watch from the air as you direct a missile to its exact target. Flags: no human shield, explosions damage tanks, no hide on sprint, infinite magazine, allow grenades, alt fire, no vehicle Melee: AK Mesh: DroneComputer | ||||
07special2McManus 2015 Special-SniperRifle |
single | Sniper | 6 | 500 | 750 | 1000 | 400 | 4 | 25000 | Description: For that long-range shot where accuracy is key. Flags: can zoom, one shot shatter, allow grenades, no hide on sprint, bullets damage tanks Melee: AK Mesh: SniperRifle Available after The Belgian Problem | |
07special3RC Possessor Special-RCVehicleGun |
single | RC Gun | 6 | 1000 | 600 | 10 | 125 | Description: Why play with a tiny remote-controlled car when you can remotely control a full size vehicle! Flags: allow grenades, infinite magazine, no hide on sprint Projectile: sticky Melee: pistol Mesh: rcgun | |||
07special4SA-3 Airstrike Special-Airstrike |
charge single |
Airstrike | 1 | 200 | 3000 | 0 | 5000 | Description: Use the laser to "paint" the target, then watch as death rains down into the area. May want to stand back... Flags: allow grenades, no hide on sprint, infinite magazine Projectile: not from muzzle Melee: AK Mesh: airstrikegun | |||
07special5Cyber Buster Special-CyberCannon |
charge single |
Airstrike | 10000 | 200 | 200 | 150 | 600 | Description: A working model of Kinzie's arm cannon from the Decker Use-Net. Where does she get the time? Flags: unlockable, allow grenades, one shot shatter, no hide on sprint, explosions damage tanks, infinite magazine, unlimited ammo Projectile: seeking Melee: AK Mesh: cyberarm | |||
07special6Cyber Buster CyberCannon-Weak |
single | 1 | 200 | 3000 | 0 | 5000 | Flags: allow grenades, explosions damage tanks, no hide on sprint, drops with full reserve Projectile: seeking Mesh: hotdog_projectile Used in mission, after Matt Miller disables the weapon | ||||
07special7Sonic Boom Special-SonicGun |
charge single |
Airstrike | 100 | 20 | 500 | 400 | 100 | Description: Focused sound waves knock down most things in your path. Charge it up and see what happens! Flags: unlockable, allow grenades, no hide on sprint, infinite magazine, unlimited ammo Melee: shotgun_small Mesh: Sonic_Gun | |||
07special8DLC Camera Prop DLCSpecial-CameraProp |
single | None | 30 | 40 | 0 | 0 | 0 | 0 | Description: Focused sound waves knock down most things in your path. Charge it up and see what happens! Mesh: camcorder Flags: mission_only_item | ||
07special9Nanoforge Special-NanoForge |
single | 1 | 200 | 3000 | 0 | 5000 | Flags: allow grenades, explosions damage tanks, no hide on sprint Projectile: guided, seeking, not fired muzzle Melee: AK disabled | ||||
07special10BowArrow Special-BowArrow |
single | Sniper | 5 | 500 | 750 | 500 | 900 | 4 | Flags: can zoom, one shot shatter, allow grenades, no hide on sprint Melee: AK Mesh: sniperrifle disabled | ||
08thrown
Thrown[] | |||||||||||
08thrown1Flashbangs flashbang |
single | Flashbang | 1 | 25 | 0 | 0 | 0 | 25 | Description: Stun your enemies with this grenade. Projectile: hud Mesh: Grenade_FlashBang Fuse: 2s | ||
08thrown2Molotovs molotov |
single | Molotov | 1 | 25 | 0 | 0 | 0 | 1 | 50 | Description: Handy way to light things on fire. Projectile: hud Mesh: molotov_cocktail | |
08thrown3Grenades grenade |
single | Grenade | 1 | 100 | 0 | 0 | 0 | 1 | 50 | Description: It's a grenade; it hurts when it explodes. Flags: explosions damage tanks Projectile: hud Mesh: Grenade_FRAG Fuse: 2s | |
08thrown4Electric Grenades grenade_electric |
single | Grenade Electric | 1 | 25 | 0 | 0 | 0 | 1 | 100 | Description: Electrical damage and the ability to stun those around you. Flags: explosions damage tanks Projectile: hud Mesh: DeckerGrenade Fuse: 3s | |
08thrown5DLC Quarter-Circle Punch DLC_fireball |
single | None | 1 | 100 | 0 | 0 | 0 | 1 | 50 | Description: Light the fuse and let it fly. Mesh: pen | |
08thrown6Sticky Grenade grenade_sticky |
single | Grenade Sticky | 1 | 25 | 0 | 1000 | 0 | 1 | Flags: explosions damage tanks Mesh: Grenade_Sticky disabled Fuse: 2s | ||
08thrown7Pipe Bomb pipe_bomb |
single | Pipe Bomb | 1 | 25 | 0 | 1000 | 0 | 1 | 250 | Flags: explosions damage tanks Mesh: Pipebomb disabled Fuse: 2.5s | |
09temp1melee
Temp Melee[] | |||||||||||
09temp1melee1Blow-Up Doll WP_blowup_doll |
single | 0 | 0 | 0 | 20 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: Melee_Blowup mission | ||||
09temp1melee2Shark WP_Shark |
single | 0 | 0 | 0 | 30 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: WP_Shark mission | ||||
09temp1melee3Tiki Torch WP_TikiTorch |
single | 0 | 0 | 0 | 40 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: Tiki_Torch mission | ||||
09temp1melee4Baseball Bat WP_baseball_bat |
single | 0 | 0 | 0 | 50 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: dildobat Defined as being used in a mission | ||||
09temp1melee5Cricket Bat WP_cricket_bat |
single | 0 | 0 | 0 | 50 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: Cricket_Bat mission | ||||
09temp1melee6Urinal WP_Urinal |
single | 0 | 0 | 0 | 70 | 1000 | Flags: no human shield, no vehicle, left hand, no hide on sprint Melee: 2hm Mesh: Urinal_Wield mission | ||||
09temp1melee7Riot Shield RiotShield |
single | 0 | 2 | 0 | 350 | 600 | Flags: left hand, allow grenades, no human shield, no vehicle, secondary weapon, no jump, no crouch, no hide on sprint Melee: riot_shield Mesh: riot_shield | ||||
09temp1melee8Riot Shield STAG StagShield |
single | 0 | 2 | 0 | 350 | 600 | Flags: left hand, allow grenades, no human shield, no vehicle, secondary weapon, no jump, no crouch, no hide on sprint Melee: riot_shield Mesh: stag_shield | ||||
09temp1melee9Shock Hammer RocketHammer |
single | 0 | 2 | 0 | 500 | 0 | Flags: no human shield, no hide on sprint, always wear on back, left hand, melee always dislodge Melee: RocketHammer Mesh: RocketHammer alt model RocketHammer_VR in mission | ||||
09temp2special
Temp Special[] | |||||||||||
09temp2special1GL G20 Luchadore GrenadeLauncher |
auto single |
Luchadore Grenade | 18 | 100 | 100 | 0 | 75 | 0 | Flags: unlockable, one shot shatter, explosions damage tanks, no hide on sprint, underslung fine aim, no human shield, show reserve in hud, drops with full reserve Melee: AK Mesh: Luchadore_GL Fuse: 3.25s | ||
09temp2special2Behemoth Avatar_sword |
auto single |
Fire | 255 | 25 | 100 | 170 | 100 | Flags: no human shield, unlimited ammo Melee: avatar_sword Mesh: Avatar_Sword mission | |||
09temp2special3Mini-Gun brute_minigun |
auto single |
MP Minigun | 150 | 200 | 50 | 240 | 120 | 2 | Flags: no human shield, unlockable, bullets damage tanks, no hide on sprint, no jump, no crouch, underslung fine aim, drops with full reserve Melee: minigun Mesh: Brute_Minigun_gun | ||
09temp2special4Incinerator brute_flamethrower |
auto single |
Fire Brute | 250 | 8 | 100 | 450 | 100 | Flags: unlockable, no human shield, no hide on sprint, no jump, no crouch, underslung fine aim, infinite magazine, drops with full reserve Melee: minigun Mesh: brute_flame | |||
09temp2special5Annihilator (Kia) Kia-RocketLauncher |
single | RPG | 1 | 300 | 2000 0 |
1500 | 0 | Flags: explosions damage tanks, allow grenades, no hide on sprint, drops with full reserve Projectile: guided Melee: RPG Mesh: RocketLauncher disabled | |||
09temp2special6DLC Swarmitron DLC3_BeeGun |
charge | BeeGun Projectile | 1 | 15 | 950 | 0 | 0 | Mesh: dlc_beegun Flags: mission_only_item | |||
10vehicle
Vehicle[] | |||||||||||
10vehicle1Spray Blaze |
auto (waterspray) single |
Water | 50 | 225 | 75 | 10 | 800 | 2.5 | Flags: unlimited ammo, Target reticule Not set as disabled, but not usable in-game | ||
10vehicle2Genki Cannon Genki Manapult |
single (man cannon) single |
RPG | 100 | 400 | 500 | 100 | 900 | Flags: unlimited ammo, infinite magazine, Target reticule | |||
10vehicle3Mounted .50 cal ASP |
auto (rifle) single (launcher) |
Rifle | 50 | 225 | 100 1500 |
160 | 400 | 1 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, explosions damage tanks, Target reticule | ||
10vehicle4Mounted .50 cal Bulldog |
auto (rifle) single |
Rifle | 500 | 400 | 75 | 200 | 400 | 1 | Flags: unlimited ammo, infinite magazine, Target reticule, manned turret | ||
10vehicle5Minigun/Rockets Commander |
auto (launcher) single (rifle) |
Rifle | 100 | 400 | 1500 100 |
200 | 400 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided, seeking | |||
10vehicle6Mounted .50 cal Specter, Scythe, Condor |
auto (rifle) single |
Rifle | 50 | 225 | 150 | 300 | 400 | 0 | Flags: unlimited ammo, infinite magazine, Target reticule | ||
10vehicle7Mounted .50 cal N-Forcer |
auto (rifle) single |
Rifle | 50 | 400 | 150 | 400 | 400 | 0.5 | Flags: unlimited ammo, infinite magazine, Target reticule, manned turret | ||
10vehicle8Gat Mobile Gat Mobile |
auto (flame) single |
Fire | 255 | 10 | 100 | 600 | 0 | Flags: infinite magazine, Target reticule | |||
10vehicle9DLC Laser Beam Aegean |
charge (launcher) auto (rifle) |
XM25 Laser | 100 500 |
400 | 50 | 750 1000 |
400 | 0.4 | Mesh: proxy_weapon Different from the normal Laser Beam. | ||
10vehicle10Minigun/Rockets Eagle |
auto | Rifle | 100 | 400 | 50 200 |
750 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, explosions damage tanks, bullets damage tanks, Target reticule Projectile: guided, seeking | ||
10vehicle11Minigun/Rockets Tornado |
auto (rifle) single (launcher) |
Rifle | 100 | 400 | 50 1000 |
750 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided | ||
10vehicle12Mounted .50 cal Challenger |
auto (rifle) single (launcher) |
Rifle | 500 50 |
225 | 75 100 |
1000 | 400 | 0 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, bullets damage tanks, explosions damage tanks, Target reticule | ||
10vehicle13Mounted .50 cal Bear |
auto (rifle) single |
Rifle | 50 | 400 | 75 | 1000 | 400 | 1 | Flags: unlimited ammo, infinite magazine, Target reticule, bullets damage tanks | ||
10vehicle14Laser Beam F-69 VTOL, Crusader |
auto (rifle) charge (launcher) |
XM25 Laser | 300 | 400 | 200 2500 |
2000 | 400 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided, swarm, seeking Charged alternate fire is named "Swarm Missiles". | |||
10vehicle15Mounted .50 cal Crusader |
auto (rifle) single (launcher) |
Rifle | 50 | 225 400 |
150 1500 |
2000 | 400 | Flags: unlimited ammo, infinite magazine, alt unlimited ammo, alt fire, bullets damage tanks, explosions damage tanks, Target reticule, manned turret | |||
10vehicle16Minigun/Rockets Vulture |
auto (rifle) single (launcher) |
Rifle | 100 | 400 | 200 | 3000 | 400 | 0.4 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided, seeking | ||
10vehicle17Minigun/Rockets AB Destroyer |
auto (rifle) single (launcher) |
Rifle | 100 | 400 | 50 400 |
10000 | 900 | 1 | Flags: alt fire, unlimited ammo, alt unlimited ammo, infinite magazine, bullets damage tanks, explosions damage tanks, Target reticule Projectile: guided, seeking |
Objects[]
These objects are not defined as weapons as they have none of the usual weapon statistics.
Name | Category | Filename | Notes |
---|---|---|---|
BumSign_A | Action Node | BumSign_A | |
BDSM_Paddle | Action Node | BDSM_Paddle_Life | |
Guitar | Action Node | Guitar | |
ProtestSignSAINTS_A | Action Node | No Mesh, no Texture | disabled |
Nailgun | Action Node | NailGun | |
PlayingCard_BLACK | Action Node | PlayingCard_Black | |
PayPhone | Action Node | PayPhone | |
ProtestSignSAINTS_C | Action Node | ProtestSignSAINTS_C | |
ProtestSignSAINTS_B | Action Node | ProtestSignSAINTS_B | |
PlayingCard_RED | Action Node | PlayingCard_Red | |
ProtestSign_A | Action Node | protestSign_A | disabled |
Riot_Shield | Action Node | RiotShield_Simple | |
signSlow | Action Node | SlowSign | |
npc_basehead | Base Heads | npc_basehead | |
npc_basehead_lod | Base Heads | npc_basehead_lod | |
avatar_wings | Body_Props | avatar_wings | |
bobblehead_shaundi | Body_Props | bobblehead_shaundi | |
gat_bobblehead_CS | Body_Props | bobbleheadcs | |
bobblehead_josh | Body_Props | bobblehead_josh | |
bobblehead_gat | Body_Props | bobblehead_gat | |
gasmask | Body_Props | cf_mask_gasmask | |
flamethrower_backpack | Body_Props | flamethrower_backpack | |
gat_bobblehead | Body_Props | gatbobble | |
nudelew_privacybar | Body_Props | nudelew_dist | censor |
oleg_privacybar | Body_Props | Oleg_PrivacyBar | censor |
killbane_suitpack | Body_Props | spacekillbane_suitpack | |
spacehelm | Body_Props | spacehelm | |
suitpack | Body_Props | suitpack | |
voice_modulator_gat | Body_Props | Voice_Modulator_gat | |
voice_modulator_josh | Body_Props | voice_modulator_josh | |
voice_modulator_shaundi | Body_Props | voice_modulator_shaundi | |
kathydee_purse | ClothSim:KathyDee | kathydee_purse | |
Zimos_Ballgag | ClothSim:Zimosb | BallGag | |
Zimos_Tail | ClothSim:Zimosb | Zimosb_Tail | |
Sex_Doll | Collectible Items | blow_up_doll_pen_c | |
Money_Pallet | Collectible Items | collectable_moneypallet | |
Drug_Package | Collectible Items | drug_pallet_c | |
ATM | Cutscene/Mission | ATM_Machine | |
hm_ammo_box | Cutscene/Mission | ammobox_small | Glow: Weapons |
hm_ammo_box_large | Cutscene/Mission | ammobox_large | Glow: Weapons |
BarcelonaChair | Cutscene/Mission | BarcelonaChair | |
Basketball | Cutscene/Mission | Basketball | |
BasketballHoop | Cutscene/Mission | Basketball_hoop | |
BundleOfWires | Cutscene/Mission | BundleOfWires | |
BrokShil_TVScrn_Bink_a | Cutscene/Mission | BrokShil_TVScrn_Bink_A | |
BeerBottle_Z | Cutscene/Mission | BeerBottle_Z | |
Bomb | Cutscene/Mission | Bomb | |
Binoculars | Cutscene/Mission | Binoculars | |
BankWall | Cutscene/Mission | bank_wall | |
Boom_Mic | Cutscene/Mission | boom_mic | |
DLC_BrokenWall(dlc3) | Cutscene/Mission | brokenwall | |
bridge_02 | Cutscene/Mission | bridge_02 | |
bridge_debris_01 | Cutscene/Mission | bridge_debris_01 | |
bridge_debris_02 | Cutscene/Mission | bridge_debris_02 | |
bridge_ribbon | Cutscene/Mission | bridge_ribbon | |
bdsm_machine_b | Cutscene/Mission | bdsm_machine_b | |
bdsm_machine_a | Cutscene/Mission | bdsm_machine_a | |
Backdrop | Cutscene/Mission | backdrop | |
lcd_tv_Bink | Cutscene/Mission | bink_lcd_tv_a | |
barTable | Cutscene/Mission | bartable | |
bank_desk_prop | Cutscene/Mission | bank_desk_prop | |
BarChair_A | Cutscene/Mission | barchair_a | |
bridge_01 | Cutscene/Mission | bridge_01 | |
BankAlarmButton_A | Cutscene/Mission | bankalarmbutton_a | |
Envelope_A | Cutscene/Mission | CS_Envelope_A | |
Cardboard_Box_Z | Cutscene/Mission | Cardboard_Box_Z | |
phillipes_Chair | Cutscene/Mission | Chair_phillipes | |
ChainLink_BBall | Cutscene/Mission | ChainLink_BBall | |
ChainLink_BBall_Bse | Cutscene/Mission | ChainLink_BBall_Base | |
ChainLink_Z | Cutscene/Mission | ChainLink_Z | |
ChainLink_Z_Brk | Cutscene/Mission | ChainLink_Z_brk | |
ChessSet | Cutscene/Mission | Chess_Board | |
CS_Satchel_Charge_B | Cutscene/Mission | CS_Satchel_Charge_B | |
CS_Satchel_Charge_A | Cutscene/Mission | CS_Satchel_Charge_A | |
ConsoleTable_Z | Cutscene/Mission | ConsoleTable_Z | |
Comic_NyteBlayde | Cutscene/Mission | Comic_A | |
combatknife_cin | Cutscene/Mission | combatknife_cin | |
comic_book_rack | Cutscene/Mission | comic_book_rack | |
Coffee_Cup_A | Cutscene/Mission | coffee_cup_a | |
ComputerChair | Cutscene/Mission | computer_chair | |
conference_phone | Cutscene/Mission | conferencephone | |
Clipboard_B | Cutscene/Mission | clipboard_b | |
camcorderA | Cutscene/Mission | camcorder | |
camcorderB | Cutscene/Mission | camerab | |
jetpassenger_chair | Cutscene/Mission | chair_jet_passenger | |
sign_feel_boss | Cutscene/Mission | cardboard_sign_feel_boss | |
CS_Rifle-Gang_Upgrade | Cutscene/Mission | cs_gang_rifle_upgrade | |
CigaretteLighter_B | Cutscene/Mission | cigarette_lighter_b | |
Cigarette_B | Cutscene/Mission | cigarette_b | |
cubicle_dyna_cutscenewall | Cutscene/Mission | cubicle_dyna_cutscenewall | |
Cargo_Ramp | Cutscene/Mission | cargo_ramp | |
cargo_ramp_door | Cutscene/Mission | cargo_ramp_door | |
Casket | Cutscene/Mission | casket | |
CargoMesh | Cutscene/Mission | cargomesh | |
ga_cable | Cutscene/Mission | cable | |
CargoStrapA | Cutscene/Mission | cargostrapa | |
CasinoChair | Cutscene/Mission | casinochair | |
Dummy_Z | Cutscene/Mission | Dummy_Z | |
DLC2_Lighting_Umbrella (dlc2) | Cutscene/Mission | DLC2_Lighting_Umbrella | |
DLC_GenkiTrophy(dlc1) | Cutscene/Mission | DLC_Genki_Trophy_B | Flag: scripted_item |
DuffelBag_CS | Cutscene/Mission | DuffelBag_A | |
DuffelBag_A | Cutscene/Mission | DuffleBag_A | |
DLC2_TVCamera(dlc2) | Cutscene/Mission | DLC2_TVCamera | |
DLC2_MailboxDrop_A (dlc2) | Cutscene/Mission | DLC2_MailboxDrop_A | |
DLC2_WoodCrate_A (dlc2) | Cutscene/Mission | DLC2_WoodCrate_A | |
DLC2_TrafficLight_A (dlc2) | Cutscene/Mission | DLC_TrafficLight_A | |
DLC_DirectorsChair (dlc2) | Cutscene/Mission | DLC_DirectorsChair | |
DLC2_RedBelt_A(dlc2) | Cutscene/Mission | DLC2_RedBelt_A | |
DLC2_City_TrashCan_A(dlc2) | Cutscene/Mission | DLC2_City_TrashCan_A | |
DLC2_StorageTrunk_A (dlc2) | Cutscene/Mission | DLC2_StorageTrunk_A | |
DLC_Script_A(dlc2) | Cutscene/Mission | DLC_Script_A | |
DLC_CottonSwab_A (dlc3) | Cutscene/Mission | DLC_CottonSwab_A | |
DLC2_StreetLamp_A (dlc2) | Cutscene/Mission | DLC2_StreetLamp_A | |
Diner_Set | Cutscene/Mission | DinnerDishes | |
DLC2_ChainLink_A (dlc2) | Cutscene/Mission | dlc2_chainlink_a | |
ac_carrier_doors | Cutscene/Mission | door_carrier | |
DLC_GB_Stage_A(dlc1) | Cutscene/Mission | dlc_gb_stage_a | |
DLC3_TableTV(dlc3) | Cutscene/Mission | dlc3TableTV | |
Dart_A | Cutscene/Mission | dart_a | |
Daedalus | Cutscene/Mission | daedalus | |
dumpster_blue | Cutscene/Mission | dumpster_blue | |
Door_IAD | Cutscene/Mission | door_iad | |
Elevator_Doors | Cutscene/Mission | elevator_doors | |
Folding_Chair_01 | Cutscene/Mission | Folding_Chair_01 | |
Frag_Grenade_CS_2 | Cutscene/Mission | Frag_Grenade_CS_2 | |
Folding_Chair_02 | Cutscene/Mission | Folding_Chair_02 | |
Frag_Grenade_CS | Cutscene/Mission | Frag_Grenade_CS | |
DLC2_FloodLight_A (dlc2) | Cutscene/Mission | FloodLight_A | |
foldingTable | Cutscene/Mission | foldingtable | |
DLC2_DollyTable_A (dlc2) | Cutscene/Mission | GIS_DollyTable_A | |
CS_Guitar | Cutscene/Mission | GuitarCS | |
DLC2_LCD_Monitor (dlc2) | Cutscene/Mission | GIS_LCD_Monitor | |
CS_GuitarCase | Cutscene/Mission | GuitarCaseCS | |
GIS_Comic_A | Cutscene/Mission | GIS_Comic_A | |
gimp_mask | Cutscene/Mission | Gimp_Mask | |
gat_bobblehead_toy | Cutscene/Mission | gat-bobbleheadtoy | |
hm_grenades_large | Cutscene/Mission | grenadebox_large | Glow: Weapons |
hm_grenades | Cutscene/Mission | grenadebox_small | Glow: Weapons |
CS_Rifle-Gang | Cutscene/Mission | gang_rifle_cs | |
Bendable_Mic | Cutscene/Mission | Headphones_BendableMic | |
Hadooken | Cutscene/Mission | hadooken | |
Handcuffs | Cutscene/Mission | handcuffs | |
hood | Cutscene/Mission | hood | disabled |
HeliVault | Cutscene/Mission | helivault | |
HangingPunchingBag_A | Cutscene/Mission | hangpunchbag_a | |
Hammer | Cutscene/Mission | hammer | |
ht_barrel | Cutscene/Mission | ht_barrel | |
HotDog_Projectile | Cutscene/Mission | hotdog_projectile | |
IAD_Flyer | Cutscene/Mission | IAD_Flyer | |
Josh_DuffelBag | Cutscene/Mission | Josh_DuffleBag | |
Josh_DuffleBag_CS | Cutscene/Mission | Josh_DuffleBag_CS | |
Jumbotron_BinkScrn_A | Cutscene/Mission | Jumbotron_BinkScrn_A | |
Joint_A | Cutscene/Mission | joint_a | |
jail_cell_door | Cutscene/Mission | jail_cell_door | |
Jump_Rope | Cutscene/Mission | jump_Rope | |
Killbane_Standee | Cutscene/Mission | Killbane_Standee | |
KillBane_Mask | Cutscene/Mission | Killbane_Mask | |
Lin_Paper | Cutscene/Mission | Lin_Paper | |
lighting_umbrella | Cutscene/Mission | Lighting_Umbrella | |
Locker_Z | Cutscene/Mission | Locker_Z | |
lcd_tv_kbmatt | Cutscene/Mission | lcd_tv_kbmatt | |
Laptop_Bink_A | Cutscene/Mission | laptop_screen_bink_a | |
lcd_tv_nyteblayde | Cutscene/Mission | lcd_tv_nb | |
Laptop | Cutscene/Mission | laptop | |
DLC_Megaphone_A(dlc2) | Cutscene/Mission | MegaphoneA | Flag: scripted_item |
Murderbrawl_curtain | Cutscene/Mission | Murderbrawl_Curtain_Prop | |
Morningstar_TV_Screen | Cutscene/Mission | Morningstar_TV_Screen | |
Money_Stacks_A | Cutscene/Mission | Money_Stack_Large | |
Money_Single_Change_A | Cutscene/Mission | Money_Singles | |
microphone_single | Cutscene/Mission | Microphone_single | |
microphone | Cutscene/Mission | Microphone | |
Magazine_Folded_A | Cutscene/Mission | Magazine_Folded_A | |
Martini_Glass_A | Cutscene/Mission | Martini_Glass_A | |
Marker_A | Cutscene/Mission | Marker_A | scripted |
Makeup_Sponge | Cutscene/Mission | Makeup_sponge | |
Modern_Chair | Cutscene/Mission | modernchaira | |
Murderbrawl_centerpiece | Cutscene/Mission | mb_centerpiece | |
m02_plane_door | Cutscene/Mission | m02_plane_door | |
handheld_detector | Cutscene/Mission | metal_detectors_handheld | |
mayor_double_doors | Cutscene/Mission | mayor_dbl_doors | |
nail_box | Cutscene/Mission | Nail_box | |
NB_Comic_A | Cutscene/Mission | NB_Comic_A | |
nail | Cutscene/Mission | Nails | |
NyteBlayde_Cloth | Cutscene/Mission | nyteblayde_cloth | |
NemoChair | Cutscene/Mission | nemochair | |
notepad | Cutscene/Mission | notepad | |
NyteBlayde_Katana | Cutscene/Mission | nyteblayde_katana | |
necklace_01 | Cutscene/Mission | necklace_01 | |
Oxygen_Mask_B | Cutscene/Mission | Oxygen_Mask_B | |
Oxygen_Mask_A | Cutscene/Mission | Oxygen_Mask_A | |
Oleg_Bindings | Cutscene/Mission | Oleg_Bindings | |
Outdoor_Stage | Cutscene/Mission | outdoor_stage | |
Cargo_OverheadDoors | Cutscene/Mission | overhead_lp | |
Deskphone | Cutscene/Mission | office_phone | |
powder_shopping_bag | Cutscene/Mission | Powder_Shopping_Bag_Powder | |
PR_Doors | Cutscene/Mission | PR_Doors | |
purse_4cin | Cutscene/Mission | Purse_4cin | |
Para_C01 | Cutscene/Mission | Para_C01 | |
rm_present | Cutscene/Mission | present_a | |
Podium | Cutscene/Mission | podium | |
plane_giantSYNCS | Cutscene/Mission | plane_giantSYNCS | |
pilot_hat | Cutscene/Mission | pilot_hat | |
pillow | Cutscene/Mission | pillow | |
plane_giant01cs | Cutscene/Mission | plane_giant01cs | |
plane_debris | Cutscene/Mission | plane_debris | |
hm_powerup | Cutscene/Mission | present_wm | Glow: Weapons |
pen | Cutscene/Mission | pen | |
ReynoldsHat | Cutscene/Mission | ReynoldsHat | |
CS_Explosive-RocketLauncher | Cutscene/Mission | RocketLauncher | Glow: Weapons |
ring_rope | Cutscene/Mission | ringrope | |
RPG_Rocket | Cutscene/Mission | rpg_rocket | |
saintsflow_can | Cutscene/Mission | SF_Can | |
StripClub_Doors02 | Cutscene/Mission | StripClub_Doors02 | |
StripClub_Doors01 | Cutscene/Mission | StripClub_Doors01 | |
Swingset | Cutscene/Mission | Swingset | |
Switchblade | Cutscene/Mission | Switchblade | |
stag_data_pad | Cutscene/Mission | Stag_Data_Pad | |
Syndicate_Door | Cutscene/Mission | Syndicate_Doors | |
Shaundi_Standee | Cutscene/Mission | Shaundi_Standee | |
Swat_Rope | Cutscene/Mission | Swat_Rope | |
slate_clapper | Cutscene/Mission | Slate_Clapper | |
sign_i_hate_saints | Cutscene/Mission | sign_i_hate_saints | |
Syndicate_Chair | Cutscene/Mission | syndicate_chair | |
SmartPhone_B | Cutscene/Mission | smartphone_b | |
SmartPhone_B_cheers | Cutscene/Mission | smartphone_b_cheers | |
Super_Computer | Cutscene/Mission | super_computer | |
SmartPhone_B_Pierce | Cutscene/Mission | smartphone_b_pierce | |
Stalactite_A | Cutscene/Mission | stalactite_a | disabled |
joe_statue_destroyed | Cutscene/Mission | statue_destroyed | |
SafetyDepositKeys_A | Cutscene/Mission | safetydepkeys | |
sp_vtol01_parked | Cutscene/Mission | sp_vtol01_parked | |
StudioCamera | Cutscene/Mission | studiocamera | |
scissors_oversized | Cutscene/Mission | scissors_oversized | |
statue_c_ped | Cutscene/Mission | statue_c_ped | |
sp_vtol02_parked | Cutscene/Mission | sp_vtol02_parked | |
stalactite | Cutscene/Mission | stalactite_a | |
StagLineUp | Cutscene/Mission | staglineup | |
joe_statue_whole | Cutscene/Mission | statue_whole | |
stag_binoculars | Cutscene/Mission | stag_binoculars | |
Stag_Barricade | Cutscene/Mission | stagbarricade_a_rig | |
Stag_Badge | Cutscene/Mission | stag_badge | |
spike_strip | Cutscene/Mission | spikestrip_a | |
shippingcontainer | Cutscene/Mission | shippingcontainer | |
TVStudio_Doors | Cutscene/Mission | TVStudio_Doors | |
Thermopylae_C | Cutscene/Mission | Thermopylae_C | |
Thermopylae_B | Cutscene/Mission | Thermopylae_B | |
Thermopylae_A | Cutscene/Mission | Thermopylae_A | |
table_spanishannounce | Cutscene/Mission | Table_SpanishAnnounce | |
Triangulator | Cutscene/Mission | Triangulator_A | |
Backdrop_TVStudio | Cutscene/Mission | TV_Studio_Backdrop_A | |
table_smiling_jacks | Cutscene/Mission | table_smiling_jacks | |
table_noguchi | Cutscene/Mission | table_noguchi | |
flatscreen_tv | Cutscene/Mission | tv_flatscreen_broken | |
Tabletop_Mic | Cutscene/Mission | tabletop_mic | |
urinal | Cutscene/Mission | urinal_wield_cin | |
dlc_ship_interior (dlc2) | Cutscene/Mission | ufo_interior | |
wallet | Cutscene/Mission | wallet | |
walkie_talkie | Cutscene/Mission | walkie_talkie | |
zombiecanister_broken | Cutscene/Mission | zombiecanister_broken | |
zombiecanister_notbroken | Cutscene/Mission | zombiecanister_notbroken | |
Zimos_Cane | Cutscene/Mission | zimos_mike | |
zombiecanister_trailer | Cutscene/Mission | zombiecanister_trailer | |
CS_Gang_Rifle_ClipC | Cutscene/Mission:Clips | gang_rifle_clipc | |
CS_Gang_Rifle_ClipA | Cutscene/Mission:Clips | gang_rifle_clipa | |
CS_Gang_SMG_ClipA | Cutscene/Mission:Clips | gang_smg_clipa | |
CS_Pistol_Gang_ClipA | Cutscene/Mission:Clips | pistol_gang_clip_a | |
CS_Sniper_Rifle_ClipA | Cutscene/Mission:Clips | sniperrifle_clipa | |
car_medium | Distant Vehicles | car_medium | |
distant_ped | Distant Vehicles | distant_ped | |
truck_medium | Distant Vehicles | truck_medium | |
DLC_ClapBoard(dlc2) | DLC_Achievments | Collect_Slate_Clapper | Flag: mission_only_item |
john_head | Law_Heads | npc_basehead | |
mayweather_head | Law_Heads | npc_basehead | |
iory_head | Law_Heads | npc_basehead | |
alejandro_head | Law_Heads | npc_basehead | |
big_money | Money | MoneyDrop_Bills_A | Glow: Cash |
coin | Money | MoneyDrop_Coin_A | Glow: Cash |
chute | Parachute | chute | |
npc_backpack | Parachute | parachute | |
concrete_barricade01 | RoadBlocks | con_barrier_smesh | |
construct_barricade01 | RoadBlocks | RdBlock_D | |
construct_sawhorse01 | RoadBlocks | RdBlock_E | |
40oz | SR3_Life | 40oz | |
BeerBottle | SR3_Life | beerBottle_Life_A | |
Cigarette_A | SR3_Life | Cigarette_A | |
Construct_Barrel | SR3_Life | Const_Barrel | |
Cup_Foam | SR3_Life | Cup_Foam | |
crowd_a | SR3_Life | crowd_a | |
crowd_b | SR3_Life | crowd_b | |
GuitarCase | SR3_Life | GuitarCase | |
HotDog | SR3_Life | hotDog_A | |
jackhammer | SR3_Life | jackhammer | |
Marker_B | SR3_Life | Marker_B | |
MurderBrawlSign | SR3_Life | murderbrawlsign_a | |
Money | SR3_Life | moneyfodembitches_01 | |
NewsPaper_Cover | SR3_Life | Newspaper_cover | |
NewsPaper_Unfold | SR3_Life | Newspaper_Unfold | |
PornCard_B | SR3_Life | porncard_a | |
PornCard_A | SR3_Life | porncard_a | |
Camera_A | SR3_Life | SLR_camera_a | |
SketchPad_A | SR3_Life | StetchPad_A | |
SmartPhone | SR3_Life | SmartPhone | |
Sandwich | SR3_Life | sandwich_A | |
Umbrella | SR3_Life | umbrella | |
CombatKnife | Weapons:Melee | CombatKnife | Glow: Weapons Phillipe's Knife - Object with no weapon info defined. |
Trivia[]
- Satchel Charges were revealed in the "Cherished Memories #5" video[1]
- The The Penetrator, RC Possessor and Reaper Drone were revealed in GameInformer's "The New Weapons Of Saints Row: The Third" article[2]
- The D4TH Blossom was revealed in the "GameSpot Plays Saints Row: The Third" video[3]
- The Sonic Boom appeared in the "Shock and Awesome" trailer.[4]
- The Nocturne, Viper Laser Rifle, Sonic Boom, Flashbangs and Electric Grenades appeared in the "GameSpot YouTube gameplay" video.[5]
- The AS3 Ultimax and KA-1 Kobra were revealed in the "Gametrailers Preview".[6]
- The Stun Gun and Baseball Bat were revealed in the Platform32 Interview part 1[7]
- Thrown weapons, including the Molotov Cocktails and Grenades were revealed in the Community Q&A #1 video[8]
- The Annihilator, Cyber Buster and RC Possessor appeared in the "Quick Look" video[9]
- The McManus 2015 was revealed during "Weapon Week".[10]
- The Fart in a Jar was revealed via a leaked list of Achievements.[11]
- The Apoca-Fist, SA-3 Airstrike, 45 Shepherd, TEK Z-10, Grave Digger and K-8 Krukov were revealed in a Gameplay Trailer[12]
References[]
- ↑ YouTube: Saints Row: The Third - Cherished Memories #5
- ↑ Gameinformer: The New Weapons Of Saints Row: The Third
- ↑ Gamespot: GameSpot Plays Saints Row: The Third
- ↑ YouTube: Saints Row: The Third - Shock and Awesome
- ↑ YouTube: Saints Row: The Third Awesome Button Gameplay
- ↑ GameTrailers: Saints Row: The Third Video Game, Preview
- ↑ YouTube: Saints Row The Third Preview part one Interview 1/3
- ↑ YouTube: Community Q&A #1 retrieved 19th September 2011
- ↑ YouTube: Quick Look: Saints Row: The Third
- ↑ Saints Row website: Welcome to Weapon Week!
- ↑ Achievement: Revealed in The Achievement/Trophy "Stay Classy Steelport".
- ↑ YouTube: Demonstration of various weapons and other stuff
Melee |
| ||
---|---|---|---|
Pistols |
| ||
SMG |
| ||
Shotgun |
| ||
Rifle |
| ||
Explosive |
| ||
Special | |||
Thrown |
| ||
Temporary |
| ||
Vehicle |
|
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