This article is about purchasable upgrades in Saints Row: The Third. For unlockable rewards, see Unlockables in Saints Row: The Third.
Upgrades are a feature in Saints Row: The Third.
Overview[]
Upgrades replace many unlockables from previous games, although there are still many mission unlockables in Saints Row: The Third which cannot be purchased. Each Upgrade requires a minimum Respect level before it can be purchased with Cash.
Unlockables are listed in the Upgrades menu after being unlocked. This page lists only Upgrades which can be purchased.
The Upgrades menu is unlocked in the Cellphone after completing "We're Going to Need Guns".
Name | Level | Cost | Description | |
---|---|---|---|---|
Abilitie
Abilities[] | ||||
Abilities | Skill - Bloody Mess (disabled) (Bloody Mess) |
21250 | Everyone you kill becomes a bloody mess | |
Abilities | Collectible Finder (Collectible Finder) |
20 | 49500 | Collectible items are highlighted in the world |
Abilities | Revive - Speed (Faster Homey Revive 1) |
05 | 4250 | Revive followers 10% faster |
Abilities | Revive - Speed 2 (Faster Homey Revive 2) |
13 | 11250 | Revive followers 20% faster |
Abilities | Revive - Speed 3 (Faster Homey Revive 3) |
21 | 17250 | Revive followers 30% faster |
Abilities | Skill - Scavenger (+DLC) (Money Drop Multiplier) |
04 | 3250 | Twice as much cash is dropped by people |
Abilities | Skill - Pickpocket (Pickpocket) |
04 | 3750 | Bump people to steal their money (only works if you have no notoriety) |
Abilities | Sprint - Increase (Sprint 1) |
02 | 5500 | Sprint 25% longer |
Abilities | Sprint - Increase 2 (Sprint 2) |
07 | 18000 | Sprint 50% longer |
Abilities | Sprint - Increase 3 (Sprint 3) |
15 | 42000 | Sprint 75% longer |
Abilities | Sprint - Increase 4 (Sprint 4) |
29 | 59500 | Sprint 100% longer |
Abilities | Sprint - Increase 5 (Unlimited Sprint) |
38 | 69500 | Unlimited Sprint, forever, no stopping |
Abilities | Dual Wield - Smgs (Dual Wield SMGs) |
21 | 54500 | Dual Wield SMGS |
Abilities | Dual Wield - Pistols (Dual Wield Pistols) |
03 | 8500 | Dual Wield Pistols |
Abilities | Notoriety - Deckers (Notoriety Deckers 1) |
08 | 8000 | Your Deckers Notoriety will decay at a slightly faster rate 10% |
Abilities | Notoriety - Deckers 2 (Notoriety Deckers 2) |
12 | 12000 | Your Deckers Notoriety will decay at a faster rate 20% |
Abilities | Notoriety - Deckers 3 (Notoriety Deckers 3) |
16 | 15000 | Your Deckers Notoriety will decay at a much faster rate 30% |
Abilities | Notoriety - Luchadores (Notoriety Luchadores 1) |
14 | 13000 | Your Luchadore Notoriety will decay at a slightly faster rate 10% |
Abilities | Notoriety - Luchadores 2 (Notoriety Luchadores 2) |
18 | 16000 | Your Luchadore Notoriety will decay at a faster rate 20% |
Abilities | Notoriety - Luchadores 3 (Notoriety Luchadores 3) |
22 | 18000 | Your Luchadore Notoriety will decay at a much faster rate 15% |
Abilities | Notoriety - Morningstar (Notoriety Mstar 1) |
02 | 2000 | Your Morningstar Notoriety will decay at a slightly faster rate 10% |
Abilities | Notoriety - Morningstar 2 (Notoriety Mstar 2) |
06 | 6000 | Your Morningstar Notoriety will decay at a faster rate 20% |
Abilities | Notoriety - Morningstar 3 (Notoriety Mstar 3) |
10 | 10000 | Your Morningstar Notoriety will decay at a much faster rate 30% |
Abilities | Notoriety - Police (Notoriety Cops 1) |
15 | 14000 | Your Police Notoriety will decay at a slightly faster rate 10% |
Abilities | Notoriety - Police 2 (Notoriety Cops 2) |
25 | 20000 | Your Police Notoriety will decay at a faster rate 20% |
Abilities | Notoriety - Police 3 (Notoriety Cops 3) |
35 | 23000 | Your Police Notoriety will decay at a much faster rate 30% |
Healt
Health[] | ||||
Health | Health - Regen (Health Regen 1) |
03 | 4500 | Health regenerates slightly faster 125% |
Health | Health - Regen 2 (Health Regen 2) |
09 | 18000 | Health regenerates faster 150% |
Health | Health - Regen 3 (Health Regen 3) |
18 | 32500 | Health regenerates much faster 175% |
Health | Health - Regen 4 (Health Regen 4) |
29 | 42500 | Health regenerates extremely fast 200% |
Health | Health - Upgrade (Player Health 1) |
06 | 5500 | Player health is increased by 25% |
Health | Health - Upgrade 2 (Player Health 2) |
14 | 12500 | Player health is increased by 50% |
Health | Health - Upgrade 3 (Player Health 3) |
24 | 18500 | Player health is increased by 75% |
Health | Health - Upgrade 4 (Player Health 4) |
36 | 22750 | Player health is increased by 100% |
Damag
Damage[] | ||||
Damage | Damage - Bullet (Damage Bullet 1) |
02 | 1500 | 5% reduction in damage taken from bullets |
Damage | Damage - Bullet 2 (Damage Bullet 2) |
09 | 8000 | 10% reduction in damage taken from bullets |
Damage | Damage - Bullet 3 (Damage Bullet 3) |
17 | 14750 | 20% reduction in damage taken from bullets |
Damage | Damage - Bullet 4 (Damage Bullet 4) |
48 | 75500 | You will not take any damage from bullets |
Damage | Damage - Fall (Damage Fall 1) |
19 | 16000 | 10% reduction in damage taken from Falls |
Damage | Damage - Fall 2 (Damage Fall 2) |
31 | 19000 | 30% reduction in damage taken from Falls |
Damage | Damage - Fall 3 (Damage Fall 3) |
40 | 24000 | 50% reduction in damage taken from Falls |
Damage | Damage - Fall 4 (Damage Fall 4) |
49 | 76000 | You will not take ANY damage from Falling |
Damage | Damage - Fire (Damage Fire 1) |
08 | 7500 | 10% reduction in damage taken from Fire |
Damage | Damage - Fire 2 (Damage Fire 2) |
16 | 14000 | 30% reduction in damage taken from Fire |
Damage | Damage - Fire 3 (Damage Fire 3) |
27 | 17250 | 50% reduction in damage taken from Fire |
Damage | Damage - Fire 4 (Damage Fire 4) |
46 | 74500 | You will not take ANY damage from Fire |
Damage | Melee - Power (Damage Melee 1) |
? | 4500 | 15% increase in the melee damage you deal |
Damage | Melee - Power 2 (Damage Melee 2) |
? | 11750 | 30% increase in the melee damage you deal |
Damage | Melee - Power 3 (Damage Melee 3) |
? | 17750 | 50% increase in the melee damage you deal |
Damage | Damage - Explosive (Damage Explosive 1) |
12 | 10500 | 5% reduction in damage taken from Explosives |
Damage | Damage - Explosive 2 (Damage Explosive 2) |
21 | 17000 | 10% reduction in damage taken from Explosives |
Damage | Damage - Explosive 3 (Damage Explosive 3) |
33 | 22000 | 20% reduction in damage taken from Explosives |
Damage | Damage - Explosive 4 (Damage Explosive 4) |
47 | 75000 | You will be immune to explosive damage |
Damage | Explosions - No Ragdoll (Damage Explosive No Ragdoll) |
31 | 45000 | You will never be ragdolled when hit by explosions |
Damage | Damage - Vehicle (Damage Vehicle 1) |
03 | 2500 | 10% reduction in damage when hit by a vehicle. |
Damage | Damage - Vehicle 2 (Damage Vehicle 2) |
10 | 9000 | 30% reduction in damage when hit by a vehicle. |
Damage | Damage - Vehicle 3 (Damage Vehicle 3) |
18 | 15500 | 50% reduction in damage when hit by a vehicle. |
Damage | Damage - Vehicle 4 (Damage Vehicle 4) |
50 | 76500 | You will not take ANY damage when hit by a vehicle. |
Damage | Melee - Muscles (Muscles 1) |
05 | 4500 | Melee-ing enemies throws them slightly further Melee 1.3, Boost 6, Throw y 7, Throw z 12 |
Damage | Melee - Muscles 2 (Muscles 2) |
13 | 11750 | Melee-ing enemies throws them further Melee 1.6, Boost 10, Throw y 8, Throw z 14 |
Damage | Melee - Muscles 3 (Muscles 3) |
22 | 17750 | Melee-ing enemies throws them much further Melee 1.9, Boost 14, Throw y 9, Throw z 16 |
Weapon
Weapons[] | ||||
Weapons | Weapon - Chainsaw (Crowd 1 whole) |
? | 10000 | Equip the Chainsaw at your Crib Weapon Cache. |
Weapons | Instant Reload - Pistols (No Reloads Pistol) |
42 | 49500 | Instantly reload your pistols |
Weapons | Faster Reloads 1 (Faster Reload 1) |
09 | 8500 | You reload all weapons faster + 25% |
Weapons | Faster Reloads 2 (Faster Reload 2) |
18 | 14500 | You reload all weapons faster + 50% |
Weapons | Faster Reloads 3 (Faster Reload 3) |
27 | 20000 | You reload all weapons faster + 75% |
Weapons | Instant Reload - Rifles (No Reloads Rifle) |
45 | 51500 | Instantly reload your rifles |
Weapons | Instant Reload - Shotguns (No Reloads Shotgun) |
44 | 50500 | Instantly reload your shotguns |
Weapons | Instant Reload - Smgs (No Reloads SMG) |
43 | 50500 | Instantly reload your SMGS |
Weapons | Ammo - Explosive 4 (Unlimited Ammo Explosives) |
50 | 77000 | Unlimited explosive ammo |
Weapons | Ammo - Grenades 4 (Unlimited Ammo Grenades) |
50 | 77500 | Unlimited grenade ammo |
Weapons | Ammo - Pistol 4 (Unlimited Ammo Pistol) |
50 | 78000 | Unlimited pistol ammo |
Weapons | Ammo - Rifle 4 (Unlimited Ammo Rifle) |
50 | 78500 | Unlimited rifle ammo |
Weapons | Ammo - Shotgun 4 (Unlimited Ammo Shotgun) |
50 | 79000 | Unlimited shotgun ammo |
Weapons | Ammo - Smg 4 (Unlimited Ammo SMG) |
50 | 79500 | Unlimited SMG ammo |
Weapons | Ammo - Special 4 (Unlimited Ammo Special) |
50 | 80000 | Unlimited special ammo |
Weapons | Ammo - Explosive (Upgrade Ammo Pool Explo 1) |
07 | 6500 | Carry 25% more explosive ammo |
Weapons | Ammo - Explosive 2 (Upgrade Ammo Pool Explo 2) |
11 | 10500 | Carry 50% more explosive ammo |
Weapons | Ammo - Explosive 3 (Upgrade Ammo Pool Explo 3) |
17 | 14500 | Carry 75% more explosive ammo |
Weapons | Ammo - Grenades (Upgrade Ammo Pool Grenades 1) |
03 | 2750 | Carry 25% more grenades |
Weapons | Ammo - Grenades 2 (Upgrade Ammo Pool Grenades 2) |
08 | 7000 | Carry 50% more grenades |
Weapons | Ammo - Grenades 3 (Upgrade Ammo Pool Grenades 3) |
12 | 10750 | Carry 100% more grenades |
Weapons | Ammo - Pistol (Upgrade Ammo Pool Pistol 1) |
02 | 1750 | Carry 25% more pistol ammo |
Weapons | Ammo - Pistol 2 (Upgrade Ammo Pool Pistol 2) |
06 | 5000 | Carry 50% more pistol ammo |
Weapons | Ammo - Pistol 3 (Upgrade Ammo Pool Pistol 3) |
10 | 9250 | Carry 75% more pistol ammo |
Weapons | Ammo - Rifle (Upgrade Ammo Pool Rifle 1) |
05 | 4000 | Carry 25% more rifle ammo |
Weapons | Ammo - Rifle 2 (Upgrade Ammo Pool Rifle 2) |
09 | 8500 | Carry 50% more rifle ammo |
Weapons | Ammo - Rifle 3 (Upgrade Ammo Pool Rifle 3) |
14 | 12250 | Carry 75% more rifle ammo |
Weapons | Ammo - Shotgun (Upgrade Ammo Pool Shotgun 1) |
04 | 3000 | Carry 25% more shotgun ammo |
Weapons | Ammo - Shotgun 2 (Upgrade Ammo Pool Shotgun 2) |
08 | 7250 | Carry 50% more shotgun ammo |
Weapons | Ammo - Shotgun 3 (Upgrade Ammo Pool Shotgun 3) |
12 | 11000 | Carry 75% more shotgun ammo |
Weapons | Ammo - Smg (Upgrade Ammo Pool SMG 1) |
03 | 2000 | Carry 25% more SMG ammo |
Weapons | Ammo - Smg 2 (Upgrade Ammo Pool SMG 2) |
06 | 5250 | Carry 50% more SMG ammo |
Weapons | Ammo - Smg 3 (Upgrade Ammo Pool SMG 3) |
10 | 9500 | Carry 75% more SMG ammo |
Weapons | Ammo - Special (Upgrade Ammo Pool Special 1) |
09 | 9000 | Carry 25% more special ammo |
Weapons | Ammo - Special 2 (Upgrade Ammo Pool Special 2) |
13 | 12000 | Carry 50% more special ammo |
Weapons | Ammo - Special 3 (Upgrade Ammo Pool Special 3) |
19 | 16500 | Carry 75% more special ammo |
Vehicle
Vehicles[] | ||||
Vehicles | Vehicle - Tank (Garage Tank) |
19500 | Retrieve the Tank at your crib garage. Challenger (Average) | |
Vehicles | Skill - Nitrous (AllCarsHaveNitrous) |
26 | 56500 | Every vehicle you drive has nitrous |
Homie
Homies[] | ||||
Homies | Gang - Revive Timer (DBNO Extra Time 1) |
11 | 9750 | All followers take 10 seconds longer to bleed out |
Homies | Gang - Revive Timer 2 (DBNO Extra Time 2) |
19 | 15750 | All followers take 20 seconds longer to bleed out |
Homies | Gang - Revive Timer 3 (DBNO Extra Time 3) |
32 | 21750 | All followers take 30 seconds longer to bleed out |
Homies | Gang - Weapons - Rifles (Gang Weapons Rifle) |
37 | 23000 | Upgrade your gang members to carry Rifles |
Homies | Gang - Weapons - Shotguns (Gang Weapons Shotgun) |
17 | 14250 | Upgrade your gang members to carry Shotguns |
Homies | Gang - Weapons - Smgs (Gang Weapons SMG) |
08 | 7750 | Upgrade your gang members to carry SMGS |
Homies | Gang - Health Increase (Homie Health 1) |
17 | 14500 | All followers get a 10% health increase |
Homies | Gang - Health Increase 2 (Homie Health 2) |
28 | 20500 | All followers get a 20% health increase |
Homies | Gang - Health Increase 3 (Homie Health 3) |
41 | 24250 | All followers get a 30% health increase |
Homies | Homie - Health Increase 1 (Special Homie Health 1) |
07 | 5500 | Homies get a small health boost 150% |
Homies | Homie - Health Increase 2 (Special Homie Health 2) |
16 | 14250 | Homies get a medium health boost 200% |
Homies | Homie - Health Increase 3 (Special Homie Health 3) |
25 | 19000 | Homies get a large health boost 250% |
Homies | Homie - Heli (Homie Heli) |
24 | 18750 | Heli Homie can be found in your Cell Phone "PHONE" menu. He will deliver a helicopter to you in combat. |
Homies | Homie - Saints Backup (Homie Saints Backup) |
07 | 7000 | Saints arrive to help in combat |
Homies | Gang - Followers 2 (HomieSlot2) |
06 | 12000 | Recruit Two Saint followers. Press Recruit to recruit nearby Saints. |
Homies | Gang - Followers 3 (HomieSlot3) |
16 | 28000 | Recruit Three Saint followers. Press Recruit to recruit nearby Saints. |
Homies | Homie - Tank (Homie Tank) |
26 | 19500 | Tank Homie can be found in your Cell Phone "PHONE" menu. He will deliver a tank to you in combat. |
Homies | Homie - Vehicle Delivery (Vehicle delivery) |
02 | 1000 | Have your vehicles delivered directly to you |
Homies | Homie - VTOL (Homie VTOL) |
39 | 23500 | VTOL Homie can be found in your Cell Phone "PHONE" menu. He will deliver a VTOL to you in combat. |
Homies | Homie - Weapons (disabled) Weapon Homie (Homie Weapon) |
13500 | Weapons Homie can be found in your Cell Phone "PHONE" menu. He will come ready for battle with a full arsenal of weapons. | |
Homies | Homie - Repair (disabled) (Homie Repair) |
21250 | Repair Homie can be found in your Cell Phone "PHONE" menu. He will repair your current vehicle. | |
Homies | Notoriety Wipe - Gang (Wipe Notoriety Homie Gang) |
11 | 10250 | When called, wipes out all Gang notoriety |
Homies | Notoriety Wipe - Police (Wipe Notoriety Homie Police) |
20 | 16500 | When called, wipes Police notoriety |
Discount
Discounts[] | ||||
Discounts | City Takeover (+DLC) (Auto Complete City Takeover District 2) |
28 | 40500 | Completes all City Takeover gameplay for an entire Hood automatically |
Discounts | Bonus - Cash Boost (+DLC) (Cash Bonus 1) |
? | 11500 | Increase all Cash received by 5% |
Discounts | Bonus - Cash Boost 2 (+DLC) (Cash Bonus 2) |
22 | 17500 | Increase all Cash received by 10% |
Discounts | Bonus - Cash Boost 3 (+DLC) (Cash Bonus 3) |
34 | 22250 | Increase all Cash received by 15% |
Discounts | Swap - Cash For Respect (Cash for Respect 1) |
05 | 8000 | Pay cash for 4,000 respect |
Discounts | Swap - Cash For Respect 2 (Cash for Respect 2) |
14 | 24000 | Pay cash for 8,000 respect |
Discounts | Swap - Cash For Respect 3 (Cash for Respect 3) |
23 | 36000 | Pay cash for 12,000 respect |
Discounts | Clothing Store Discount (Crowd 2 whole) |
? | 10000 | Receive a 15% discount at Clothing Stores |
Discounts | Bonus - Hourly City Income (+DLC) (Weekly Payment 1) |
04 | 3500 | Hourly City Income of $500 |
Discounts | Bonus - Hourly City Income 2 (+DLC) (Weekly Payment 2) |
11 | 10000 | Hourly City Income of $1,000 |
Discounts | Bonus - Hourly City Income 3 (+DLC) (Weekly Payment 3) |
20 | 17000 | Hourly City Income of $1,500 |
Discounts | Bonus - Respect (+DLC) (Respect Bonus Purchase1) |
07 | 6000 | 5% bonus to ALL Respect earned |
Discounts | Bonus - Respect 2 (+DLC) (Respect Bonus Purchase2) |
15 | 13000 | 10% bonus to ALL Respect earned |
Discounts | Bonus - Respect 3 (+DLC) (Respect Bonus Purchase3) |
30 | 21250 | 15% bonus to ALL Respect earned |
Customizatio
Customization[] | ||||
Customization | Item - Police Clothing (disabled) (Clothing Police) |
21000 | Police clothing items are now available for purchase Clothes: bra 1 (CM BRA F Pink01) | |
Customization | Item - Police Items (disabled) (Customization Items Police) |
21000 | Police customization items | |
Customization | Item - Stag Items (disabled) (Customization Items STAG) |
25250 | STAG customization items | |
Customization | Item - Steelport Guard Clothing (disabled) (Clothing NG) |
24750 | Steelport Guard clothing items are now available for purchase Clothes: bra 1 (CM BRA F Pink01) | |
Customization | Item - Steelport Guard Items (disabled) (Customization Items NG) |
24750 | Steelport Guard customization items | |
Customization | Outfit - Stag Armor (disabled) (Clothing STAG) |
25250 | STAG Armor is now available to wear Clothes: bra 1 (CM BRA F Pink01) | |
Customization | Unl Compliments Ng (disabled) (Compliments NG) |
24750 | The Experience, Stunned, Wild Stallion | |
Customization | Unl Compliments Police (disabled) (Compliments Police) |
21000 | It's Not Unusual, The Amigo, The Scroob | |
Customization | Unl Compliments Stag (disabled) (Compliments STAG) |
25250 | Tell 'Em, House Party, Giddee Up | |
Customization | Clothing Store Discount (disabled) (Diversion Combat) |
10000 | Receive a 15% discount at clothing stores |
Strongholds[]
This menu does not contain any purchasable items, and only lists Cribs which have been unlocked.
Activities[]
This menu does not contain any purchasable items, and only lists Activities which have been unlocked.
Trivia[]
- Upgrades were first revealed in the 8 minute of glorious gameplay trailer.[Reference needed]
- By purchasing all the "Damage" upgrades, Playa becomes essentially invulnerable. The only remaining sources of vulnerability are melee attacks, bailing out of an exploding vehicle, being crushed by a tank while still in a vehicle, and being electrocuted.
- Buying an upgrade for the first time unlocks the Achievement/Trophy "A Better Person".
Gallery[]
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