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South East district Edit
It's the de facto rule of thumb that when a district only has one neighborhood, the neighborhood article redirects to the district article. See Copperton > Truck Yard, Elysian Fields > Trailer Park, Sommerset > Apartments. However, as far as I can tell, the district name "South East" only appears once in the entire game - on screen text while exploring: "Sierra Point Explored" and "South East Explored", and "Sierra Point" is the only name shown on the map, while "South East" is not, so it doesn't make any sense to redirect "Sierra Point" to "South East". Since the rule of thumb needs to be broken in this case, I'm wondering if the rule should be flipped for all cases, and use neighborhoods as the name of articles instead of districts.
- A good reason to do this is because you can take over neighborhoods, but you cannot "take over" districts - that's just a side effect of taking over a neighborhood.
- A good reason not to do this is that Chop Shop and Hitman locations, as well as vehicle spawning areas are given as districts, not neighborhoods.
- Apart from the neighborhood takeover screens, the names "Elysian Fields", "Copperton" and "Sommerset" do not appear in game text, apart from in the Stronghold names. Based on this, these redirects should remain, with Sierra Point being an exception.
--user452 06:02, May 23, 2012 (UTC)
Saints Row IV Notoriety Edit
- Note: For all cases below, "automatic notoriety", "level 3 notoriety" and "sierra point notoriety" refers to the situation of automatically getting level 3 notoriety at the same time as the "Entering Restricted Area" message simply for entering Sierra Point.
TheMoonLightman and I have tested a variety of situations, and have found a variety of things which do not trigger automatic level 3 notoriety for entering Sierra Point.
|Go directly to Sierra Point||No auto notoriety.|
|Kill a Warden||No auto notoriety.|
|Go to Sierra Point without Notoriety, then get Notoriety||No auto notoriety.|
|Get Notoriety, and go to Sierra Point with Notoriety||No auto notoriety.|
|Get Notoriety, then wait for it to expire||No auto notoriety.|
|Get Notoriety, then use Notoriety Hack||No auto notoriety.|
|Catch a Golden CID||Automatic notoriety|
|Start an activity (Tested: complete and exit Rifts and Blazin)||Automatic notoriety|
|Start an Virus Injection and abandon it||Automatic notoriety|
|Start a Hotspot and abandon it||Automatic notoriety|
|Start a flashpoint and abandon it||No auto notoriety.|
|Tower - 1 warp point or complete||No auto notoriety.|
|Start Hostage and abandon it||No auto notoriety.|
|Leave simulation and re-enter||No auto notoriety.|
|Start streaking (and exit)||No auto notoriety.|
|During a mission (Tested: Bending the Rules)||No auto notoriety.|
|Exit a mission (Tested: Miller-space and Bending the Rules)||Automatic notoriety|
|Complete a mission||?|
Unfortunately, during my testing, I was using Golden CIDs to clear my notoriety, so I was continually getting automatic notoriety and assumed it was normal.
So far, the only way TheMoonLightman and I are getting automatic notoriety is after catching a Golden CID.
Just in case it was also related to City Takeover, I switched to a profile which has only completed up to "The Escape", and loaded a saved game from under after "The Fundamentals" (No super powers). Going to Sierra Point did not get automatic notoriety.
If anyone else finds a way to trigger Sierra Point automatic notoriety in SRIV, please reply. -452 (talk) 04:39, September 5, 2014 (UTC) (edited: 04:44, September 5, 2014 (UTC))
- Sentinel Jake has found that starting activities also causes automatic notoriety to happen. This happens both with completing the activity and exiting it. (Tested with PF Rift, SP Rift and Blazin)
- I have also confirmed that starting a Virus Injection and abandoning it also triggers auto notoriety. I've updated the list above. -452 (talk) 18:04, September 5, 2014 (UTC)
- More results added. -452 (talk) 18:18, September 5, 2014 (UTC)
- Remember to reload before each test. Since entering a Hotspot area has been confirmed to trigger it, be careful not to wander into Hotspot areas while testing something else. -452 (talk) 18:32, September 5, 2014 (UTC)
- In all of the cases above, remember that the condition is "entering Sierra Point" - if you exit a mission while in Sierra Point, there is no notoriety given until you leave and re-enter. Catching a CID inside Sierra Point also suppresses Notoriety until you return. -452 (talk) 18:45, September 5, 2014 (UTC)
- (Apparently) as of Steam Workshop update, entering Sierra Point may sometimes give instant notoriety in different cases (italics indicate unusual Notoriety behaviour). Only save file with almost no City Takeover complete is affected. 100% save file doesn't have these issues. Some of my results are:
- Loaded save file - instant Notoriety
- Got Notoriety, used Notoriety Hack - instant Notoriety
- Killed Warden, got Notoriety, used Notoriety Hack - no Notoriety
- Caught Golden CID - instant Notoriety
- Killed Warden, got Notoriety Caught Golden CID - instant Notoriety
- Killed Warden - no Notoriety