Mission strings[]
- MSN_TSS05_DISPLAY_NAME=Saints and Martyrs
- MSN_TSS05_GO=Head to Alderman Hughes' <teal>yacht</teal>.
- MSN_TSS05_STORY=The call from Alderman Hughes regarding the recent death of Police Chief Monroe isn't sitting well. Being the only gang left in town, perhaps Hughes thinks he can buy your loyalty. Or perhaps he just wants to threaten the Saints into leaving. Regardless of his motives, you've fought hard to run this city and nobody will stand in your way...
– Moozipan Cheese(talk page) 11:28, September 1, 2012 (UTC)
Nomenclature[]
Are you 100% sure about the capitalisation of this mission name? User:User452/datafiles/Titles#Saints_Row_1 shows it as all uppercase, but I may have made a mistake. I won't be home to check until thursday, perhaps friday. -User452 23:56, July 4, 2011 (UTC)
- I imagine you're probably right. I've checked various walkthroughs, but I've seen both used. I no longer have the game and the only footage I can find of it on YouTube shows it as all block capitals. With Saints Row 2 having the "Salting the Earth...Again mission, with a lowercase 't', and that it should be grammatically correct to have it lowercase (I think), I changed it assuming it was. A mistake on my part, as always. Moozipan Cheese 11:00, July 5, 2011 (UTC)
- Good news, "Salting the Earth" is indeed correct! Since that was the final cutscene it doesn't appear at the theater and I hadn't yet checked the strings file when I made that list, but I've now added all the exact titles from the strings file to my titles page for future reference. -User452 12:57, July 7, 2011 (UTC)
- What a stroke of luck! Although, I'm wondering (slightly off-topic), how do you check files for the first game? Didn't it only come out on Xbox 360? Moozipan Cheese 13:31, July 7, 2011 (UTC)
- I've extracted the text files from the Xbox versions of SR1 and SR2, as well as the SR2 DLC :) Unfortunately, the image format for the xbox is different, so for now I can't read them and we're stuck with screen captures for SR1. The good news is, I do have the audio files for SR1 as well :) -User452 13:49, July 7, 2011 (UTC)
- What a stroke of luck! Although, I'm wondering (slightly off-topic), how do you check files for the first game? Didn't it only come out on Xbox 360? Moozipan Cheese 13:31, July 7, 2011 (UTC)
- Good news, "Salting the Earth" is indeed correct! Since that was the final cutscene it doesn't appear at the theater and I hadn't yet checked the strings file when I made that list, but I've now added all the exact titles from the strings file to my titles page for future reference. -User452 12:57, July 7, 2011 (UTC)
Saints and Martyrs[]
Why does Saints and Martyrs redirect here? Or, to better word it, why does that article exist? I'm not sure what it means. Is it the name of the mission, and "Salting the Earth" is the name of the cutscene, or...? Moozipan Cheese 00:37, July 14, 2011 (UTC)
- Yeah, "Salting the Earth" is the name of the cutscene, while "Saints and Martyrs" is the name of the mission, but there's no playable portion of that mission, the name never appears onscreen. The article name should stay "Salting the Earth", as that's what it is currently known as, but technically that's the name of the cutscene within the mission.
- I really need to go through all the little-known stuff I've added and make a "How well do you know Saints Row" Quiz. Oh, actually, I can do it as a random selection, the same as the random articles section on the main page. A "Which is the only vehicle with a Wheel Width of 0? Click here to find out!" kinda thing. -User452 01:07, July 14, 2011 (UTC)
- I do like that idea. Moozipan Cheese 14:42, July 14, 2011 (UTC)
- And done: template Random/Trivia, I've just added a few things, mostly from the trivia section of the Mechanic article. Feel free to add anything you find during your play-through. Sooner or later I'll go through the trivia section of every article and add things. I'd like to try and keep it restricted to things which people usually wouldn't know. So no "Who does the voice of Shaundi" type questions, more "What is Shaundi's tattoo?" type questions. (example only, does she even have a tattoo?)
- I haven't added it to the main page yet, I figure I'll wait a week so we can add some more stuff to it first. -User452 23:31, July 16, 2011 (UTC)
- I do like that idea. Moozipan Cheese 14:42, July 14, 2011 (UTC)
- That's really cool. I love how it is actual trivia that's being added, rather than just some well-known facts. I'll see what I can dig up during my play through of Saints Row. Moozipan Cheese 12:14, July 17, 2011 (UTC)
After the mission[]
I've wondered for a while about how the game is after this mission. Since you basically get blown into a coma, does the game become unplayable? Or can you still do activites, hang out with your homies and replay missions? OoppDecks (talk) 15:04, January 18, 2015 (UTC)
- Before the mission, if you've already completed everything, the save file is already at 100%. When you go to start the mission, there's a popup telling you to save. After the mission, the credits roll and you're dumped at the title screen.
- To freeroam and do all that stuff, you load your save before that mission.
- I'll update the article to clarify that. -452 (talk) 15:46, January 18, 2015 (UTC)
Mission script[]
Here's the important parts of the mission script file:
function tss05_start() tss05_win() end function tss05_win() cutscene_in("final_cutscene_2") achievement_award() party_dismiss_all() cutscene_play("final_cutscene_2", true) --credits_full_roll_do(true) game_quit_to_main_menu() --mission_end_success("tss05") end function tss05_warp() --teleport("#PLAYER#", "tss02_$execute lua script000") end
- tss05_start() doesn't have to be the entry point to the mission, but it's the format used for all other missions, so they used it for consistency.
- tss05_start() immediately calls tss05_win() - there's no reason why these are 2 functions.
- tss05_win() immediately starts the cutscene
- tss05_win() calls achievement_award() - this function is never used anywhere else, and this mission does not have an achievement.
- There is a commented out call for the credits to play here. final_cutscene_2.lua calls the credits to play, and has a delay of 7mins 41secs while the credits play. To stop the credits playing, the cutscene itself has to be edited.
- There is a commented out mission success screen, indicating that originally the game would not have quit to the main menu afterwards.
- There is an unused tss05_warp function, which itself has a typo to warp to a tss02 location instead of the tss05 specified in the missions coordinate file.
- The correct unused warp location would have taken Playa back to the dock after the mission, again, indicating that quitting to the main menu was not the original plan.
Editing the mission file to not quit to the main menu allows all the standard things to be done/seen after the mission: the story tab has the story text, the mission is available at the Theatre, and saving the game shows the name of the mission. ~ 452 (talk) 16:39, 15 October 2021 (UTC)