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Super Powers are a gameplay feature in Saints Row IV.[1]
Overview[]
- All you need now is a cape!
Leap tall buildings, outrun sports cars, set your enemies on fire and fling them throughout the city - all with the power of your mind! By exploiting errant code in the simulation, you will learn to break its rules, giving you powers like you've only imagined.
- — Description from the Saints Row website.[1]
By altering their code within The Simulation, Playa is capable of bending the simulation to their will and acquire powerful superhuman abilities that allow them to easily traverse the simulation as well as fend off enemy Zin Troops, the police, or even the likes of Professor Genki
Clusters are collectibles which are used to purchase improved Super Power abilities.[2]
The first powers acquired are Super Sprint and Super Jump (both passive abilities), which are first purchased during the mission Bending the Rules.
Powers[]
Power | Elements | Description | |
---|---|---|---|
Active | |||
Fire Freeze Mind Control |
The blast superpower unleashes a concussive force that can be modified with a variety of elemental options.[1] | ||
Force Life Steal Lightning |
Pick up your foes and toss them around with the power of your mind![1] | ||
Gravity Rock Shrink |
Send seismic waves through the ground and your enemies flying back with the force of an earthquake.[1] | ||
Fire Freeze Lightning |
Add power to your every movement and set fire to everything in your way![1] | ||
Passive | |||
Run rings around your foes and close any distance with superspeed.[1] | |||
Launch yourself into the air and soar above the city like a graceful, sociopathic bird.[1] | |||
Jump into the sky, target your enemy, and slam down right in their face.[1] | |||
That's right. Force field.[1] |
Upgrades[]
Name | Clusters | Description | |
---|---|---|---|
Blas
Blast[] | |||
Blast | Blast - Area | 10 | Increases Blast's area of effect range. |
Blast | Blast - Area 2 | 20 | Greatly increases Blast's area of effect range. |
Blast | Blast - Area 3 | 30 | Maximizes Blast's area of effect range. Blast entire intersections! |
Blast | Blast - Duration | 10 | Targets remain affected by Blast longer. 150% Blast_duration |
Blast | Blast - Explosive Deaths | 30 | BLAST_FREEZE: Targets explode when shattered, damaging everything around them. BLAST_FIRE: Targets explode when they die, spreading the fire to anyone nearby. BLAST_GLITCH: Targets explode when they die, glitching nearby enemies. |
Blast | Blast - Recharge | 10 | Blast Energy recharges faster. 80% Blast_recharge_time |
Blast | Blast - Recharge 2 | 20 | Blast Energy recharges even faster. 65% Blast_recharge_time |
Blast | Blast - Recharge 3 | 30 | Blast Energy recharges very quickly. 55% Blast_recharge_time |
Telekinesi
Telekinesis[] | |||
Telekinesis | Telekinesis - Hold Cost | 15 | TK_FORCE: No energy is consumed while holding an object with Telekinesis. TK_LIGHTNING: Only half as much energy is consumed while holding an object with Telekinesis. TK_LIFE_STEAL: Only half as much energy is consumed while holding an object with Telekinesis. No TK_hold_cost |
Telekinesis | Telekinesis - Recharge | 10 | Telekinesis Energy recharges faster. 80% Telekinesis_recharge |
Telekinesis | Telekinesis - Recharge 2 | 20 | Telekinesis Energy recharges even faster. 65% Telekinesis_recharge |
Telekinesis | Telekinesis - Recharge 3 | 30 | Telekinesis Energy recharges very quickly. 55% Telekinesis_recharge |
Telekinesis | Telekinesis - Special Vehicles | 30 | Telekinesis can pick up tanks and aircraft! |
Telekinesis | Telekinesis - Throw Cost | 15 | Telekinesis uses less energy when throwing objects. 67% TK_throw_cost, 50% Telekinesis_pickup_power |
Telekinesis | Telekinesis - Throw Distance | 10 | Increases how far objects can be thrown with Telekinesis. |
Telekinesis | Telekinesis - Throw Distance 2 | 20 | Greatly increases how far objects can be thrown with Telekinesis. |
Telekinesis | Telekinesis - Throw Distance 3 | 30 | Maximizes how far objects can be thrown with Telekinesis. |
Stom
Stomp[] | |||
Stomp | Stomp - Area | 15 | Stomp affects a wider area. 125% Stomp_angle |
Stomp | Stomp - Damage | 15 | STOMP_ROCK: Increases the damage done to targets sent flying. STOMP_GRAVITY: Damage taken by one target is spread to all targets in stasis. STOMP_SHRINK: Shrunken targets take even more damage. 150% Stomp_damage, 200% Shrink_damage_scalar |
Stomp | Stomp - Distance | 10 | Increases range and stun time of Stomp. |
Stomp | Stomp - Distance 2 | 20 | Greatly increases range and stun time of Stomp. |
Stomp | Stomp - Distance 3 | 30 | Maximizes the range and stun time of Stomp. Smash entire city blocks! |
Stomp | Stomp - Duration | 15 | STOMP_ROCK: Increases how far targets are sent flying. STOMP_GRAVITY: Increases how long targets remain affected by stasis. STOMP_SHRINK: Increases how long targets remain shrunken. 150% Shrink and Gravity duration, 200% Rock ragdoll force, 1000% Rock vehicle force |
Stomp | Stomp - Recharge | 10 | Stomp Energy recharges faster. 80% stomp_recharge |
Stomp | Stomp - Recharge 2 | 20 | Stomp Energy recharges even faster. 65% stomp_recharge |
Stomp | Stomp - Recharge 3 | 30 | Stomp Energy recharges very quickly. 55% stomp_recharge |
Buff
Buff[] | |||
Buff | Buff - Area | 15 | Increases the size of the area that Buff affects. 133% Buff_Radius |
Buff | Buff - Duration | 15 | Increases how long Buff remains active. Buff_duration x1.5 |
Buff | Buff - Recharge | 10 | Buff Energy recharges faster. 80% Buff_recharge |
Buff | Buff - Recharge 2 | 20 | Buff Energy recharges even faster. 65% Buff_recharge |
Buff | Buff - Recharge 3 | 30 | Buff Energy recharges very quickly. 55% Buff recharge |
Buff | Buff - Speed Demon | 15 | Increases walking speed while Buff is active. 200% Buff_walk_speed |
Buff | Buff - Team Player | 15 | BUFF_FIRE: Nearby homies become immune to fire while the buff is active. BLAST_FREEZE: Nearby homies have a chance of firing freeze bullets. BUFF_LIGHTNING: Nearby homies have a chance of firing lightning bullets. |
Sprin
Super Sprint[] | |||
Sprint | Sprint - Reduced Damage | 15 | Take less damage when Super Sprinting. 90% super sprint damage reduction |
Sprint | Sprint - Speed | 10 | Increased speed while Super Sprinting. |
Sprint | Sprint - Speed 2 | 20 | Even greater speed while Super Sprinting. |
Sprint | Sprint - Speed 3 | 30 | Maximum speed while Super Sprinting. You're practically faster than a speeding bullet! |
Sprint | Sprint - Tornado | 15 | Super Sprinting now creates a Tornado effect that knocks over objects in player's wake! |
Sprint | Sprint - Wall Running | 15 | Jump onto the side of a building and use Sprint to sprint up the wall! A must-have for any super powered Saint. |
Jum
Super Jump[] | |||
Jump | Glide - Efficiency | 10 | Gliding uses less Stamina. 75% reduced mana use for Jump |
Jump | Glide - Efficiency 2 | 20 | Gliding uses far less Stamina. 50% Jump mana use |
Jump | Glide - Efficiency 3 | 30 | Gliding no longer uses Stamina. Unlimited Jump mana |
Jump | Jump - Air Dash | 10 | Gain a boost of speed in midair by pressing Sprint. 1 air_dash |
Jump | Jump - Air Dash 2 | 20 | Dash twice per Super Jump. 2 air_dash |
Jump | Jump - Air Dash 3 | 30 | Dash three times per Super Jump. 3 air_dash |
Jump | Jump - Glide | 15 | Take to the sky and glide across the city! Use Sprint after an Air Dash to Glide. (Requires Air Dash) |
Jump | Jump - Height | 10 | Increased height on charged Super Jumps. |
Jump | Jump - Height 2 | 20 | An even greater height on charged Super Jumps. |
Jump | Jump - Height 3 | 30 | Maximum height on charged Super Jumps. You can leap tall buildings in a single bound! |
Jump | Ninja Reflexes - Health | 15 | Restore health when you use your Ninja Reflexes. 10% Air_Recovery_Health |
Death From Abov
Death From Above[] | |||
DFA | Death From Above - Nuke | 50 | You can now devastate entire sections of the city with Nuke! Use Death From Above from a high altitude to create the nuclear blast! 10% Nuke_distance |
Shiel
Force Shield[] | |||
Shield | Shield - Damage | 15 | Dash Shield applies extra damage on contact. $300 Shield Damage |
Shield | Suppression - Power Recovery | 10 | Recover your powers a bit faster after being hit by a Power Suppression Grenade. 85% Superpower_disable_time |
Shield | Suppression - Power Recovery 2 | 20 | Recover your powers faster after being hit by a Power Suppression Grenade. 71% Superpower_disable_time |
Shield | Suppression - Power Recovery 3 | 30 | Recover your powers much faster after being hit by a Power Suppression Grenade. 57% Superpower_disable_time |
Disabled
Disabled[] | |||
Blast | Blast - Damage 2 | Disabled 10 |
Targets take much more damage when frozen. 250% Blast_damage, Glitch max targets = 4 |
DFA | Nuke - Power Recovery | Disabled 5 |
Recover your powers a bit faster after using Nuke 85% Energy blast Hadouken power disable |
DFA | Nuke - Power Recovery 2 | Disabled 10 |
Recover your powers faster after using Nuke 71% Energy blast Hadouken power disable |
DFA | Nuke - Power Recovery 3 | Disabled 15 |
Recover your powers much faster after using Nuke 57% Energy blast Hadouken power disable |
Telekinesis | Telekinesis - Recharge 3 | Disabled 0 |
Telekinesis Energy recharges very quickly. Unlimited telekinesis mana |
DFA | Death From Above - Aiming | Disabled 15 |
Death From Above can now be aimed by holding Attack. |
DFA | Death From Above - Aircraft | Disabled 10 |
Death From Above can target aircraft. |
DFA | Death From Above - Area | Disabled 15 |
Increases the size of the explosion caused by Death From Above. |
DFA | Death From Above - Damage | Disabled 15 |
Increases the damage done to targets affected by Death From Above. |
DFA | Death From Above - Range | Disabled 15 |
Increases attack range on Death From Above. +100% dfa_range |
DFA | Death From Above - Range 2 | Disabled 15 |
Greatly increases attack range on Death From Above. +100% dfa_range |
Shield | Shield - Electrified | Disabled 0 |
Enemies contacting the shield are stunned/electrified. |
Shield | Shield - Health Recharge | Disabled 0 |
Hits to the Shield recharge your Health. |
Shield | Sprint - Shield | Disabled 25 |
Dash Shield remains up while Super Sprinting. |
Sprint | Sprint - Efficiency | Disabled 10 |
Super Sprinting uses less Stamina. 75% sprint mana use |
Sprint | Sprint - Efficiency 2 | Disabled 20 |
Super Sprinting uses far less Stamina. 50% sprint mana use |
Sprint | Sprint - Efficiency 3 | Disabled 30 |
Super Sprinting no longer uses Energy. Unlimited sprint mana |
Stomp | Stomp - Human Damage | Disabled 5 |
Stomp does more damage to humans. 150% stomp_human_damage_min |
Stomp | Stomp - Vehicle Damage | Disabled 10 |
Stomp does extreme damage to vehicles. 150% stomp_vehicle_damage |
Jump | Jump - Faster Charge | Disabled 30 |
Super Jumps charge much faster. |
DFA | Nuke - Faster Recovery | Disabled 10 |
Nuke recovers 25% faster 125% Energy Blast hadouken_recharge |
DFA | Nuke - Faster Recovery 2 | Disabled 15 |
Nuke recovers 50% faster 150% Energy Blast hadouken_recharge |
DFA | Nuke - Faster Recovery 3 | Disabled 20 |
Nuke recovers 100% faster 200% Energy Blast hadouken_recharge |
DFA | Nuke - Recharge | Disabled 10 |
Nuke uses only 75% Energy 75% Energy Blast hadouken mana use |
DFA | Nuke - Recharge 2 | Disabled 25 |
Nuke uses only 50% Energy 50% Energy Blast hadouken mana use |
DFA | Nuke - Recharge 3 | Disabled 50 |
Nuke no longer uses Energy Unlimited Energy Blast hadouken mana |
Shield | Shield - Power Recharge | Disabled 35 |
Hits to the Shield recharge other Powers. |
Shield | Shield - Recharge | Disabled 2 |
Shield uses only 75% Stamina. 75% shield mana use |
Shield | Shield - Recharge 2 | Disabled 3 |
Shield uses only 50% Stamina. 50% shield mana use |
Shield | Shield - Recharge 3 | Disabled 5 |
Shield no longer uses Stamina. |
Sprint | Sprint - Shove | Disabled 0 |
Super Sprinting through objects knocks them over but you can't be knocked over! |
Stomp | Stomp - Distance | Disabled 5 |
Increases range and stun time of Stomp. stomp: 75 degrees, 25% radius_bonus, 100% stun_duration |
Stomp | Stomp - Distance 2 | Disabled 10 |
Greatly increases range and stun time of Stomp. stomp: 90 degrees, 50% radius_bonus, 200% stun_duration |
Stomp | Stomp - Distance 3 | Disabled 15 |
Maximizes the range and stun time of Stomp. Smash entire city blocks! stomp: 90 degrees, 100% radius_bonus, 300% stun_duration, extra_vehicle_destruction |
Telekinesis | Telekinesis - Fire | Disabled 10 |
Humans thrown with Telekinesis are set on fire. |
Telekinesis | Telekinesis - Vehicle Damage | Disabled 15 |
Telekinesis does extreme damage to vehicles! 600% telekinesis_car_damage |
Powers | Warden - Finisher | Disabled 2 |
Finishing off Wardens is now slightly easier. |
Powers | Warden - Finisher 2 | Disabled 3 |
Finishing off Wardens is now much easier. |
Powers | Warden - Finisher 3 | Disabled 5 |
Finishing off Wardens is now far easier. |
Powers | Zin Shield - Downtime | Disabled 10 |
Shields on Zinyak, Wardens, and Specialists stay down a bit longer after being hit with a Super Power. HD_warden_interation_down_time_ms = 10.0 |
Powers | Super Energy - Faster Recovery | Disabled 0 |
Super Power Energy recovers 10% faster 10% mana_recovery_bonus |
Powers | Super Energy - Faster Recovery 2 | Disabled 0 |
Super Power Energy recovers 25% faster 25% mana_recovery_bonus |
Powers | Super Energy - Faster Recovery 3 | Disabled 0 |
Super Power Energy recovers 50% faster 50% mana_recovery_bonus |
Powers | Super Energy - Faster Recovery 4 | Disabled 0 |
Super Power Energy recovers 100% faster 100% mana_recovery_bonus |
Unlockables[]
Name | Requirement | Description | |
---|---|---|---|
Blast | Blast | Progression [Reference needed] |
You can now shoot energy at enemies with Blast! Use {SUPER_QUICK_FREEZE_IMG} to quick-switch to Blast. |
Blast | Blast - Damage | [Reference needed] | BLAST_FREEZE: Targets take even more damage while frozen. BLAST_FIRE: Targets take more damage per second while on fire. BLAST_GLITCH: Increases the amount of targets that can be controlled at once. 175% Blast_damage, Glitch max targets = 2.5 |
Blast | Blast - Recharge 4 | [Reference needed] | Blast no longer uses Energy. No Blast_recharge |
Blast | Blast Element - Fire | [Reference needed] | Let pyromania ensue as you rain down hellfire on your enemies! Double tap {SUPER_QUICK_FREEZE_IMG} to quick-switch between Blast Elements. Or switch Elements in the Powers menu. |
Blast | Blast Element - Freeze | [Reference needed] | Freeze your enemies, then use your guns on them for double damage! The Freeze Element will stiffen your targets, causing your guns to deal double the damage! Switch Elements in the Powers menu. Your homies can help you find more Blast Elements! |
Blast | Blast Element - Mind Control | [Reference needed] | Create a massive data surge around you that causes enemies to glitch out and fight for you! Double tap {SUPER_QUICK_FREEZE_IMG} to quick-switch between Blast Elements. Or switch Elements in the Powers menu. |
Buff | Buff | Progression [Reference needed] |
You can now charge your body and weapons with energy! Use {SUPER_QUICK_SHIELD_IMG} to quick-switch to Buff. |
Buff | Buff - Passive Aggressive | Challenges Super Powered Fight Club Gold Medals |
Simply having Buff equipped gives a chance for the elemental damage to be applied to an attack. |
Buff | Buff - Recharge 4 | [Reference needed] | Buff no longer uses Energy. No Buff recharge |
Buff | Buff Element - Fire | [Reference needed] | Envelop yourself and your bullets in a lethal firewall! The Fire Element envelops your body and your bullets in a lethal firewall! Your homies can help you find more Buff Elements! |
Buff | Buff Element - Freeze | [Reference needed] | Lower the temperature around you and your bullets to absolute zero to freeze your enemies and deal extra damage. Double tap {SUPER_QUICK_SHIELD_IMG} to quick-switch between Buff Elements. Or switch Elements in the Powers menu. |
Buff | Buff Element - Life Steal | Challenges [Reference needed] |
Create a vacuum around you and your bullets that drains the life force out of nearby enemies and adds it to your own! Double tap {SUPER_QUICK_SHIELD_IMG} to quick-switch between Buff Elements. Or switch Elements in the Powers menu. |
Buff | Buff Element - Lightning | [Reference needed] | Charge your bullets and the air around you with electricity. Lightning arcs between enemies for additional damage! Double tap {SUPER_QUICK_SHIELD_IMG} to quick-switch between Buff Elements. Or switch Elements in the Powers menu. |
Sprint | Dash Shield | Progression [Reference needed] |
Dashing generates a shield that can block all incoming damage and reflect projectiles! |
DFA | Death From Above | Progression [Reference needed] |
Hover in midair using {SHOULDER_CAMERA_IMG}, then press Attack smash into the ground at super speed. |
Stomp | Stomp | Progression [Reference needed] |
You can now smash your foot into the ground and send everything nearby flying with Super Stomp! Use {SUPER_QUICK_STOMP_IMG} to quick-switch to Stomp. |
Stomp | Stomp - Recharge 4 | [Reference needed] | Stomp no longer uses Energy. No stomp recharge |
Stomp | Stomp Element - Gravity | [Reference needed] | Lift your enemies into the air and lock them in a stasis field. Like shooting fish in a barrel! Double tap {SUPER_QUICK_STOMP_IMG} to quick-switch between Elements. Or switch Elements in the Powers menu. |
Stomp | Stomp Element - Rock | [Reference needed] | Increased force is used when stomping the ground, causing extra damage to targets sent flying! The Rock Element damages enemies as they go flying into the air! Your homies can help you find more Stomp Elements! |
Stomp | Stomp Element - Shrink | [Reference needed] | Cause your enemies to literally shrink in horror! Double tap {SUPER_QUICK_STOMP_IMG} to quick-switch between Elements. Or switch Elements in the Powers menu. |
Jump | Super Jump | Progression [Reference needed] |
You can now climb vertical surfaces with Wall Jump or jump higher than buildings with your charged Super Jump! HOLD Jump to charge your jumps to leap higher and farther. |
Jump | Super Jump - Distance | Challenges Platforming Rift Silver Medals |
Charged Super Jumps fly farther and faster. 130% Jump super_lateral_velocity |
Jump | Super Jump - Glide - Distance | Challenges Platforming Rift Gold Medals |
Become as light as a feather to greatly increase how far you can glide. 75% Jump glide_terminal_velocity |
Jump | Super Jump - Immovable Object | Challenges Insurace Fraud Gold Medals |
Cars can no longer knock you down even when standing still! |
Jump | Super Jump - Ninja Reflexes | [Reference needed] | Press Jump to immediately get back up from getting knocked down. A must-have for any Saint walking into super powered combat. |
Sprint | Super Sprint | Progression [Reference needed] |
You can now run faster than cars with Super Sprint! |
Sprint | Super Sprint - Haste | Challenges Speed Rift Gold Medals |
Super Sprinting reaches maximum speed faster! 50% super_sprint_buildup_time |
Sprint | Super Sprint - Water Running | Challenges Speed Rift Silver Medals |
Super Sprinting now works on water. Use Sprint as you enter water to sprint across it! |
Telekinesis | Telekinesis | Progression [Reference needed] |
You can now pick up and throw around people/objects with Telekinesis! Use {SUPER_QUICK_TELEKINESIS_IMG} to quick-switch to Telekinesis. |
Telekinesis | Telekinesis - Catch | Challenges Genki's M.O.M. Silver Medals |
Telekinesis can catch objects thrown at you! |
Telekinesis | Telekinesis - Power Up | Challenges TK Rift Silver Medals |
TK_FORCE: Increases damage to vehicles thrown. TK_LIGHTNING: Increases distance that lightning arcs between objects. TK_LIFE_STEAL: Increases the health stolen per second. 300% Vehicle damage |
Telekinesis | Telekinesis - Power Up 2 | Challenges TK Rift Gold Medals |
TK_FORCE: Greatly increases damage to vehicles thrown. TK_LIGHTNING: Greatly increases distance that lightning arcs between objects. TK_LIFE_STEAL: Greatly increases the health stolen per second. 600% Vehicle damage, 200% Lightning distance, 200% Health drain |
Telekinesis | Telekinesis - Recharge 4 | [Reference needed] | Telekinesis no longer uses Energy. No Telekinesis recharge |
Telekinesis | Telekinesis Element - Force | [Reference needed] | Become one with the simulation and use your mind to throw enemies around! Force does additional damage to targets upon impact! The Force Element causes Telekinesis to deal additional damage to a target upon impact! Your homies can help you find more Telekinesis Elements! |
Telekinesis | Telekinesis Element - Life Steal | [Reference needed] | Suck the digital life out of any living thing you grab and add it to your own! Double tap {SUPER_QUICK_TELEKINESIS_IMG} to quick-switch between Elements. Or switch Elements in the Powers menu. |
Telekinesis | Telekinesis Element - Lightning | [Reference needed] | Turn anything you pick up into a devastating ball of lightning! Double tap {SUPER_QUICK_TELEKINESIS_IMG} to quick-switch between Elements. Or switch Elements in the Powers menu. |
Trivia[]
- The two descriptions for the final upgrades to enhance the Super Sprint power as well as the Super Jump powers to their maximum level reference Superman's original powerset.[Reference needed]
- The glide upgrade is extremely similar to the glide power in Prototype; both characters extend their legs and arms when flying, the glide is activated after a dash and the particles that are generated are similar.
- All five of the passive abilities are similar to many of the powers featured in Prototype.
- Both the Super Sprint and Super Jump abilities function in the same manner as they do in Prototype.
- The Force Shield power is similar to the shield ability.
- The Death From Above power is similar to many of the aerial attacks featured in the game.
- The Melee - Super Strength upgrades grant Playa increased physical strength, as well as just acquiring super powers in the first place, just as it does in both Prototype and Prototype 2.
- All five of the passive abilities are similar to many of the powers featured in Prototype.
- The ice and fire elements for the Blast Super Power could possibly be a nod to the Cryokinetic and Pyrokinetic abilities that can be acquired in the Sucker Punch title Infamous 2.
- NPCs with Super Powers do not panic when hit with Acid/Fire damage over time attacks, and do not get stunned by the Stunner/Rapid-Fire SMG (with Lightning Shots upgrade).
- NPCs can fire a red ball of energy, which can be caught and thrown with Telekinesis, although it does not appear to deal any damage when thrown back.
- NPCs with Super Powers can use telekinesis to pick up objects which can not normally be picked up, such as light posts or certain traffic cones.
Gallery[]
References[]