Super Jump is a Super Power in Saints Row IV.
- Launch yourself into the air and soar above the city like a graceful, sociopathic bird.
- — Super Jump website description[1]
Overview[]
Super Jump is a Super Power that lets characters jump much higher than normal. It is one of the first that Playa gets during Bending the Rules part of Learn the rules, the other being Super Sprint. Like all powers, Super Jump can be upgraded. The Super Jump power introduces new access to many areas throughout the simulation of Steelport.
Unlockables[]
Name | Requirement | Description | |
---|---|---|---|
Jump | Super Jump | Progression [Reference needed] |
You can now climb vertical surfaces with Wall Jump or jump higher than buildings with your charged Super Jump! HOLD Jump to charge your jumps to leap higher and farther. |
Jump | Super Jump - Distance | Challenges Platforming Rift Silver Medals |
Charged Super Jumps fly farther and faster. 130% Jump super_lateral_velocity |
Jump | Super Jump - Glide - Distance | Challenges Platforming Rift Gold Medals |
Become as light as a feather to greatly increase how far you can glide. 75% Jump glide_terminal_velocity |
Jump | Super Jump - Immovable Object | Challenges Insurace Fraud Gold Medals |
Cars can no longer knock you down even when standing still! |
Jump | Super Jump - Ninja Reflexes | [Reference needed] | Press Jump to immediately get back up from getting knocked down. A must-have for any Saint walking into super powered combat. |
Upgrades[]
Name | Clusters | Description | |
---|---|---|---|
Jump | Glide - Efficiency | 10 | Gliding uses less Stamina. 75% reduced mana use for Jump |
Jump | Glide - Efficiency 2 | 20 | Gliding uses far less Stamina. 50% Jump mana use |
Jump | Glide - Efficiency 3 | 30 | Gliding no longer uses Stamina. Unlimited Jump mana |
Jump | Jump - Air Dash | 10 | Gain a boost of speed in midair by pressing Sprint. 1 air_dash |
Jump | Jump - Air Dash 2 | 20 | Dash twice per Super Jump. 2 air_dash |
Jump | Jump - Air Dash 3 | 30 | Dash three times per Super Jump. 3 air_dash |
Jump | Jump - Glide | 15 | Take to the sky and glide across the city! Use Sprint after an Air Dash to Glide. (Requires Air Dash) |
Jump | Jump - Height | 10 | Increased height on charged Super Jumps. |
Jump | Jump - Height 2 | 20 | An even greater height on charged Super Jumps. |
Jump | Jump - Height 3 | 30 | Maximum height on charged Super Jumps. You can leap tall buildings in a single bound! |
Jump | Ninja Reflexes - Health | 15 | Restore health when you use your Ninja Reflexes. 10% Air_Recovery_Health |
Jump | Jump - Faster Charge | Disabled 30 |
Super Jumps charge much faster. |
Trivia[]
- Super Jump was first named on-screen in the 3rd of July 2013 in a gameplay preview.[2][3]
- NPCs and Super Homies can jump higher than Playa, even when using the Height 3 upgrade.
Gallery[]
References[]
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|