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Pushback - Frat Row reclaimed

Pushback completion screen in Saints Row 2

A Pushback is a type of mini-mission in Saints Row and Saints Row 2.

OverviewEdit

Pushback in Saints Row 2 - Move onto the next group of lieutenants objective

Gameplay from the Pushback.

After gaining control of a Neighborhood, it may randomly be attacked by the previous owners while not in a mission or activity.

When Pushback occurs, there is a phone call and an on-screen message stating which Neighborhood is under attack. On the Map, the contested Neighborhood flashes in the colour of the related gang.

The Objective of a Pushback is to kill all of the opposing gang lieutenants marked on the mini map.

The enemy gang cannot fully regain control of the Neighborhood, but no City Income is earned while a Neighborhood is under attack. Pushback can only occur once per Neighborhood.

Unlike Strongholds, an active Pushback does not prevent the final mission being available.

Saints RowEdit

A Pushback Defense[1] is not formally started until the first enemy lieutenant is killed, contested hoods can be entered and left before killing an enemy lieutenant without any on-screen messages. Once a Pushback Defense is started, leaving the contested hood starts a 30 second timer to return to it.[2]

Multiple Pushbacks can be active at once.

Active Pushbacks remain active after completing the final mission in each gang arc, but must be completed before Battlefield Promotion plays. If there are Pushbacks active, more Pushbacks can occur.

When Smoked during a Pushback, there is a failure screen, but no option to restart.[3]

Hood Gang Phone call Pushback enemy groups
Rebadeaux Vice Kings
Pushback Vice Kings Rebadeaux
1
Cecil Park Carnales
Pushback Carnales Cecil Park
3
Encanto Carnales
Pushback Carnales Encanto
2
Bavogian Plaza Vice Kings
Pushback Vice Kings Bavogian Plaza
2
Ultor Dome Rollerz
Pushback Rollerz Ultor Dome
2
Atlantis Avenue Vice Kings
Pushback Vice Kings Atlantis Avenue
2
Copperton Vice Kings
Pushback Vice Kings Copperton
2
Adept Way Vice Kings
Pushback Vice Kings Adept Way
2
Sommerset Rollerz
Pushback Rollerz Sommerset
4
Sunnyvale Gardens Vice Kings
Pushback Vice Kings Sunnyvale
3
Chinatown Rollerz
Pushback Rollerz Chinatown
3
Humbolt Park Vice Kings
Pushback Vice Kings Humbolt Park
4 critical
1 non-critical
Nob Hill Vice Kings
Pushback Vice Kings Nob Hill
4 critical
1 non-critical
Shivington Vice Kings
Pushback Vice Kings Shivington
3 critical
1 non-critical
Prawn Court Vice Kings
Pushback Vice Kings Prawn Court
3 critical
1 non-critical
Black Bottom Carnales
Pushback Carnales Black Bottom
3 critical
1 non-critical
Union Square Vice Kings
Pushback Vice Kings Union Square
3 critical
1 non-critical
Brighton Vice Kings
Pushback Vice Kings Brighton
3 critical
1 non-critical
Misty Lane Rollerz
Pushback Rollerz Mistylane
3 critical
1 non-critical
Tidal Spring Rollerz
Pushback Rollerz Tidal Spring
3 critical
1 non-critical
Southern Cross Carnales
Pushback Carnales Southern Cross
2 critical
1 non-critical
Amberbrook Vice Kings
Pushback Vice Kings Amberbrook
2 critical
1 non-critical
Pleasant View Rollerz
Pushback Rollerz Pleasant View
2 critical
2 non-critical
Fox Drive Carnales
Pushback Carnales Fox Drive
2 critical
2 non-critical
Filmore Vice Kings
Pushback Vice Kings Filmore
4 critical
2 non-critical
Huntersfield Vice Kings
Pushback Vice Kings Huntersfield
3 critical
2 non-critical
Charlestown Carnales
Pushback Carnales Charlestown
3 critical
2 non-critical
Ezpata Carnales
Pushback Carnales Ezpata
3 critical
2 non-critical
Pilsen Carnales
Pushback Carnales Pilsen
3 critical
2 non-critical
Wardill Airport Carnales
Pushback Carnales Airport
3 critical
3 non-critical
Stoughton Carnales
Pushback Carnales Stoughton
4 critical
4 non-critical
Poseidon Alley Carnales
Pushback Carnales Poseidon Alley
5 critical
4 non-critical
The Mills Carnales
Pushback Carnales The Mills
1 critical
1 non-critical
Athos Bay Carnales
Pushback Carnales Athos Bay
(unused)
Harrowgate Rollerz
Pushback Rollerz Harrowgate
(unused)

Saints Row 2Edit

Entering the contested Neighborhood immediately begins the Pushback, leaving the neighborhood for 30 seconds or getting Smoked fails the Pushback. Unlike Saints Row, there is no failure screen and The Protagonist respawns at the nearest hospital if he is killed.

Active Pushbacks are cancelled upon completing the final story mission in each gang arc.[4]

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RewardsEdit

TriviaEdit

  • In Saints Row, the phone calls alerting of Pushbacks consist of desperate Saints requesting backups typically right before being killed in the firefight. In Saints Row 2, there is no voice on the phone and only a message is shown.
  • In Saints Row 2, there is an entry in the Statistics menu for "Number of pushbacks completed".
  • In Saints Row, Pushbacks can be cancelled by pressing down twice, like in Missions and most Activities. In Saints Row 2, Pushbacks cannot manually be cancelled.
  • Pushbacks are the only mode that may not be replayed from a Marker, Theater or Crib, and once all three gangs have been defeated, there is no way to play more Pushbacks.
  • While the title "Pushback" is in the strings file for Saints Row: The Third, Pushbacks do not feature in that game, the function of "phonecall about a gang attack" is replaced by Survival.
  • Completing a pushback triggers the unlock of Hood-based rewards normally unlocked by the next mission.
    • For example, conquering 7 Hoods unlocks a set of Gang Customization vehicles, completing a Pushback after conquering 6 Hoods causes this reward to unlock, although the "Hoods Owned" counter does not change.

GalleryEdit

ReferencesEdit

  1. Image:
    Pushback Defense

    Pushback Defense

  2. Image:
    Pushback - 30 seconds

    Pushback - 30 seconds

  3. Image:
    Pushback - Smoked

    Pushback - Smoked

  4. Missions:Showdown (The Brotherhood)
    One Man's Junk... (The Ronin)
    The Shopping Maul (Sons of Samedi)
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