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Perks are a gameplay feature in Saints Row (reboot).
Overview[]
Perks are a gameplay feature introduced in Saints Row (reboot), they replace upgrades from Saints Row: The Third and Saints Row IV with a new, more dynamic system. There are total of 5 slots to assign perks to, with one minor slot being unlocked after completing First F-ing Day and other 4 slots being buyable with Cash.[1]
There are three perk types: Minor, Major, and Elite. Two slots are for Minor perks (first first one being unlocked for free), two for Major perks, and the last slot is for an Elite perk. The second Minor slot costs $10,000, two Major slots cost $100,000 Cash each, and the Elite slot costs $200,000 Cash.[1]
Perks[]
Minor[]

Icon | Name | Description | Unlocked After | Stats | Notes |
---|---|---|---|---|---|
Breakfall | You don’t take damage from falling. | ||||
Close Call | The vehicle you’re driving gains more boost time when you have a near miss. | ||||
Dead Eye | After you get a headshot kill, your reload speed increases. | ||||
Death Race | When you’re close to death, you can run a lot faster. | ||||
Fire Resistant | You stay in control while on fire and take less fire damage. | ||||
Gunslinger | You can shoot from the hip more accurately. | ||||
In the Flow | You never lose flow except when you perform a skill. | ||||
Loot Grab | You automatically pull in nearby cash and ammo. | ||||
Shock Tactics | Taze enemies who hit you with a melee attack. This perk has a cooldown. | ||||
Sneak Attack | You do more damage when you attack enemies from behind. | ||||
Speed Demon | You can boost a longer time while driving. | ||||
Tactical Training | You move faster when crouching and when using fine aim. | ||||
Trampoline | You gain more altitude from a wingsuit bounce. |
Major[]

Icon | Name | Description | Unlocked After | Stats | Notes |
---|---|---|---|---|---|
Back Off! | After you kick an enemy, your bullets do more damage against them. | ||||
Dual Wield | When wielding pistols or SMGs, you hold a weapon in each hand. | ||||
Eagle Eye | You reduce the cooldown of your takedown when you get a headshot. | ||||
Fast Learner | You receive a bonus on XP earned. | ||||
Finishing School | Takedowns sometimes make nearby enemies cower in fear. | ||||
Flow Gambit | You deal less damage but gain more Flow whenever you hit an enemy. | ||||
Full Contact | Reduce the cooldown of your takedown when you kick an enemy then kill them. | ||||
Juggernaut | You gain more flow when your health is low. | ||||
Lust for Life | Your health starts to regenerating as soon as you kill an enemy. | ||||
Nihil Obstat | Non-player Saints do more damage. | ||||
Not Dead Yet | You can regenerate twice the amount of health in combat. | ||||
On the Down Low | All actions generate less notoriety. | ||||
Scavenger | You collect more rounds when you pick up an ammo box. | ||||
Shiny & Chrome | You do more damage when sideswiping in a car. |
Elite[]

Icon | Name | Description | Unlocked After | Stats | Notes |
---|---|---|---|---|---|
Big Finish | You gain double the amount of health from takedowns. | ||||
Blood and Guts | When you’re out of flow, you can spend health to use a skill. | ||||
Dodge Baller | You temporarily do more damage after dodging a melee attack. | ||||
Rampage | You do more damage when your flow meter is full. | ||||
Ride Eternal | The vehicle you’re driving gains health whenever you destroy another vehicle. | ||||
Saving Throw | Gain 2 health bars when your health is depleted. This perk has a cooldown. | ||||
Surgical Strike | Temporarily do more damage for each precision kill up to 5 made in quick succession. |
Trivia[]
The perks: Ride Eternal and Shiny & Chrome are references to the 2015 movie Mad Max: Fury Road. The perk Saving Throw might be a reference to the tabletop RPG Dungeons & Dragons, where players have to roll dice to check if their character dies or not.

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References[]
- ↑ 1.0 1.1 What If Gaming Website: New Features Coming to Saints Row Reboot