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Marked for cleanup since 2011-02-24 because:
This article was merged from two others and requires additional rewording. Specifically, there are far too many redundant words.

Notoriety is a feature in Saints Row, Saints Row 2, Saints Row: The Third, Saints Row IV and Saints Row: Gat out of Hell.[1]

Notoriety HUD in Saints Row 2.

Overview[]

Notoriety represents police alertness at a given time.

There are two separate Notoriety meters for Police and Gangs (except for Saints Row IV and Gat out of Hell, where there is only one meter). Each has a maximum of 5 levels (6 in Saints Row IV and Gat out of Hell), and the last level cannot be lost by time like the others (except Saints Row: The Third). Committing "bad" actions fills up the bar. When the bar is full, one level is added and the bar resets. Conversely, when a level is lost by time, the bar becomes full again and a level removed. There are many ways to remove all the notoriety:

  • Enter and exit an activity
  • Visit Forgive and Forget to remove all Notoriety for a fee (Saints Row and Saints Row 2 only).
  • Visit a Plastic Surgeon to change Playa's physical appearance (Saints Row and Saints Row 2 only).
  • Hide in an owned Crib or Store (Saints Row: The Third only).
  • Destroy the golden C.I.D. (Saints Row IV only).
  • Exit the simulation (Saints Row IV only).
  • Wipe Notoriety via Cellphone (Saints Row: The Third), Hub (Saints Row IV) or Sinterpol Armory kiosk (Gat out of Hell).

The Notoriety does not decrease (regardless of level) at all when Playa is flying a helicopter/aircraft or using boat.

If any law enforcement officer sees the crime, one star of Notoriety is earned, if not the bar partially fills up. Shooting a gun or fighting each other in any store results in alarm being triggered and an instant Level Three Notoriety; blowing up a section of an El Train (which requires two separate explosions by an RPG, a grenade, Pipe Bomb or Tornado's weapons) results in an instant Level Two; destroying (either by shooting down, blowing up or crashing into with a player-flown chopper) a police helicopter results in an instant Level Five.

Saints Row[]

Rewards[]

  • Gang Protection - Los Carnales Notoriety drops 5% faster - Los Carnales Drug Trafficking.
  • Gang Protection - Vice Kings Notoriety drops 5% faster - Vice Kings Drug Trafficking.
  • Gang Protection - Westside Rollerz Notoriety drops 5% faster - Westside Rollerz Drug Trafficking.
  • Police Protection - Police Notoriety drops 5% faster - All Drug Trafficking

Vehicles[]

Level Law Enforcement Los Carnales Vice Kings Westside Rollerz
1 Five-O ? ? ?
2 Five-O Cavallaro Capshaw Mockingbird
3 Five-O, Peacekeeper La Fuerza Compton Zimos
4 Five-O, Peacekeeper, Police Chopper Vegas Stiletto Voxel
5 Five-O, Peacekeeper, Police Chopper, FBI Hollywood, Betsy Zomkah, NRG V8 Quasar, Ricochet

Saints Row 2[]

Law enforcement[]

Ultor and Police share one Notoriety meter. If Playa is in the Ultor territory, then police officers are replaced by Ultor Security Guards and SWAT by Masako and if they exit it, Police and SWAT come back, regardless of where the fight started.

Smoking a Blunt or drinking 40oz in front of police earns level one Notoriety.

With level one Police Notoriety, police officers chase on sight. They use non-lethal weaponry, like Nightsticks and Stun Guns, with the intent of arresting them. They attempt to use negotiation and flanking maneuvers against Human Shields. Officers only shoot if necessary.

Police officers begin to actively search at level two. Officers are armed with NR4 handguns or Tombstone shotguns. Police do not drive aggressively at this level, and drive jet skis, speedboats, and motorcycles when appropriate. They attempt to use negotiation and flanking maneuvers against Human Shields.

Level three starts to get more difficult. SWAT teams deploy roadblocks consisting of 2-3 SWAT vans and SWAT officers armed with AR-40 Xtnd assault rifles, SKR-9 Threat SMGs and Tombstone shotguns. Human shields are no longer spared, but officers may still try and flank Playa.

In level 4, roadblocks now have the Bear APCs with them accompanied by its 360 degree rotating turret (although it is not used by SWAT). Spike strips are also used in roadblocks. Plus either Oppressor or Tornado with its high powered minigun and devasting laser guided rockets are dispatched. The police slaughter Human Shields including their own officers. Only rarely do they stop shooting and try and flank.

At the fifth level, the FBI begin showing up, driving in heavily armored SUVs. FBI Agents are heavily armed and deadly, using weapons like the GDHC .50, or the AR-40 Xtnd. In addition, the Tornado continues to fire missiles and miniguns. Roadblocks still consist of Bear APCs with spike strips appearing more frequently.

Rewards[]

  • 5% Reduced Police Notoriety - FUZZ Level 3, Suburbs
  • 15% Reduced Police Notoriety - FUZZ Level 6, Suburbs
  • 5% Reduced Ronin Notoriety - Drug Trafficking Level 3, Hotel & Marina
  • 15% Reduced Ronin Notoriety - Drug Trafficking Level 6, Hotel & Marina
  • 5% Reduced Sons of Samedi Notoriety - Escort Level 3, University
  • 15% Reduced Sons of Samedi Notoriety - Escort Level 6, University
  • 5% Reduced Brotherhood Notoriety - Trail Blazing Level 3, Apartments
  • 15% Reduced Brotherhood Notoriety - Trail Blazing Level 6, Apartments

Levels[]

Enemies Level Min spawn time Max spawn time Occupants Vehicles Max NPCs
Brotherhood
Sons of Samedi
Ronin
2 30 35 1 1 4
3 20 25 2 2 6
4 15 20 3 3 8
5 10 15 4 2 8
roadblock 3 12 25 3 2 5
4 10 20 3 2 5
5 10 20 3 2 5
Tornado 3 8 15 1 1 1
4 8 15 1 1 1
5 8 15 1 1 1
Five-O 2 25 35 2 1 4
3 20 25 2 2 6
4 15 20 2 3 8
5 10 15 2 3 8
Estrada 2 25 35 1 2 2
3 20 25 1 4 4
Oppressor 3 8 15 4 1 4
4 8 15 4 1 4
Shark 2 25 35 1 2 2
3 20 25 1 1 1
Miami 3 20 25 2 2 4
4 15 20 2 3 6
5 10 15 2 3 6
Toad 2 25 35 1 2 2
3 20 25 1 4 4
4 15 20 1 4 4
5 10 15 1 4 4

Vehicles[]

Enemies Level 2 Level 3 Level 4 Level 5
Brotherhood Swindle
female_soldier
Legion
male_soldier
Alaskan
male_lt
Compensator
female_lt
Ronin Tetsuo
female_soldier
Hayate Z70
male_soldier
Wakazashi
female_lt
Wakazashi
male_lt
Samedi Danville
female_soldier
Stiletto
male_soldier
Churchill
female_lt
Wellington
male_lt
Police Five-O Five-O
Oppressor
Five-O
Tornado
Oppressor
20% Five-O
80% FBI
Tornado
Motorcycle Estrada Estrada
Water Shark Shark
Miami
Miami Miami
Roadblock Peacekeeper Bear Bear
Ultor Five-O Five-O
Tornado
FBI
Tornado
20% FBI
80% Bear
Tornado
Ultor_indoors Toad (goon) Toad (goon) Toad (masako) Toad (masako)

Weapons[]

All gangs at level 3, 4 and 5 have 10-20% chance of having a Thrown weapon. Brotherhood level 5 have a 40% chance.

Enemies Level 2 Level 3 Level 4 Level 5
samedi 100% VICE 9 70% VICE 9
20% T3K Urban
05% SKR-9 Threat
05% .44 Shepherd
35% T3K Urban
20% SKR-9 Threat
20% 12 Gauge
15% .44 Shepherd
10% VICE 9
30% SKR-9 Threat
20% AR-40 Xtnd
20% K6 Krukov
15% RPG Launcher
15% .44 Shepherd
ronin 50% VICE 9
50% T3K Urban
70% VICE 9
20% T3K Urban
05% SKR-9 Threat
05% .44 Shepherd
30% T3K Urban
25% SKR-9 Threat
20% 12 Gauge
15% VICE 9
10% .44 Shepherd
40% K6 Krukov
30% SKR-9 Threat
20% AR-40 Xtnd
15% .44 Shepherd
15% RPG Launcher
brotherhood 100% GDHC .50 70% GDHC .50
20% T3K Urban
05% SKR-9 Threat
05% .44 Shepherd
30% 12 Gauge
25% SKR-9 Threat
20% .44 Shepherd
15% T3K Urban
10% GDHC .50
30% SKR-9 Threat
20% AR-40 Xtnd
20% K6 Krukov
15% RPG Launcher
15% .44 Shepherd
police cop 100% NR4 60% NR4
40% Tombstone
70% Tombstone
30% NR4
90% Tombstone
10% NR4
police fbi 50% GDHC .50
25% AR-40 Xtnd
25% Tombstone
10% Thrown
police Tornado 100% AR-40 Xtnd 100% NR4
police heli 100% AR-40 Xtnd
police Estrada 100% NR4 60% NR4
40% Tombstone
police SWAT 70% Tombstone
30% AR-40 Xtnd
60% Tombstone
40% AR-40 Xtnd
100% AR-40 Xtnd
police Miami 95% NR4
5% AR-40 Xtnd
80% NR4
20% AR-40 Xtnd
50% NR4
50% AR-40 Xtnd
police Shark 100% NR4 100% NR4
ultor goon 100% NR4 60% NR4
40% Tombstone
10% Thrown
60% Tombstone
40% NR4
20% Thrown
70% Tombstone
30% NR4
30% Thrown
ultor masako 60% AR-40 Xtnd
40% Tombstone
40% Thrown
ultor Tornado 100% NR4 100% NR4
ultor indoors 100% NR4
40% Thrown
60% NR4
40% Tombstone
40% Throwm
80% AR-40 Xtnd
20% NR4
100% AR-40 Xtnd
ultor SWAT 70% Tombstone
30% AR-40 Xtnd
60% AR-40 Xtnd
40% Tombstone
100% AR-40 Xtnd

Saints Row: The Third[]

In-game Notoriety information

In Saints Row: The Third, the Notoriety acts a little differently. The bar isn't visible anymore, if the last icon flashes, notoriety is increasing and if it blinks it is decreasing. Notoriety does not drop below level 1 while Playa is visible. Police Notoriety is indicated by police badges appearing at the bottom on the mini-map and is usually earned by attacking policemen and civilians and destroying vehicles, whether parked or driven while Gang Notoriety is indicated by pink stars appearing above the mini-map and is usually earned if the player attacks Gang Members whether they are on foot or if they are driving their vehicles.

Gangs and Notoriety now always shoot, without trying to flank around Human Shields because of the removal of the "Arrest" mechanism. The Gang Notoriety share one icon, but the dispatched gang be the one attacked and above Level 2.

Notoriety for each of the three Syndicate gangs is tracked separately, with the highest of the three displayed.[verify] If Level 2 or higher Notoriety is gained with one gang and Playa moves into the territory of another gang, the former continues to spawn, until the second gang overtakes the first gang in Notoriety.

Gangs[]

Morningstar
Level Type Overview
2 Land Infuego, Justice (2 soldiers per vehicle)
Roadblock Small: 2 Infuegos; 4 soldiers
Large: 2 Infuegos, 2 Justices; 8 soldiers
3 Land Infuego, Justice (3 soldiers per vehicle)
Roadblock Small: 1 Infuego, 1 Justice; 6 soldiers
Large: 2 Infuegos, 2 Justices; 6 soldiers, 1 Specialist
Air Oppressor (1 soldier, 2 Specialists)
4 Land Infuego, Justice (4 soldiers per vehicle); Criminal (2 soldiers, 1 Brute)
Roadblock Small: 1 Infuego, 1 Justice; 6 soldiers, 2 Specialists
Large: 3 Infuegos, 1 Justice; 7 soldiers, 2 Specialists
Air Oppressor (1 soldier, 2 Specialists)
5 Land Infuego, Justice (4 soldiers per vehicle); Criminal (2 soldiers, 1 Brute)
Roadblock Small: 1 Criminal, 1 Justice; 6 soldiers, 1 Brute (Mini-Gun)
Large: 3 Infuegos, 3 Justices; 4 soldiers, 2 Specialists, 1 Brute (Mini-Gun)
Air Oppressor (1 soldier, 2 Specialists) or Tornado (1 soldier)
Deckers
Level Type Overview
2 Land Kayak, Solar (2 soldiers per vehicle)
Roadblock Small: 1 Kayak, 1 Solar; 4 soldiers
Large: 1 Kayak, 3 Solars; 6 soldiers
3 Land Kayak, Solar (3 soldiers per vehicle; or 2 soldiers, 1 Specialist)
Roadblock Small: 2 Kayaks; 6 soldiers
Large: 2 Kayaks, 2 Solars; 6 soldiers
4 Land Kayak, Solar (4 soldiers per vehicle; or 2 soldiers, 2 Specialists); Criminal (2 soldiers, 1 Brute)
Roadblock Small: 1 Kayak, 1 Solar; 4 soldiers, 2 Specialists
Large: 1 Kayak, 3 Solars; 8 soldiers, 2 Specialists
5 Land Kayak, Solar (4 soldiers per vehicle; or 2 soldiers, 2 Specialists); Criminal (2 soldiers, 1 Brute)
Roadblock Small: 1 Kayak, 1 Solar; 6 soldiers, 1 Brute (Mini-Gun)
Large: 3 Kayaks, 3 Solars; 8 soldiers, 2 Specialists, 1 Brute (Mini-Gun)
Luchadores
Level Type Overview
2 Land Bulldog, Compensator (2 soldiers per vehicle)
Roadblock Small: 2 Bulldogs, 2 Compensators or 2 Criminals; 4 soldiers
Large: 4 Bulldogs, 4 Compensators or 4 Criminals; 7 soldiers
3 Land Bulldog, Compensator (3 soldiers per vehicle; or 2 soldiers, 1 Specialist)
Roadblock Small: 1 Bulldog, 1 Compensator; 6 soldiers
Large: 2 Bulldogs, 2 Compensators; 6 soldiers, 1 Specialist
4 Land Bulldog (3 soldiers per vehicle; or 2 soldiers, 1 Specialist), Compensator (4 soldiers per vehicle, or 3 soldiers, 1 Specialist); Criminal (2 soldiers, 1 Brute)
Roadblock Small: 2 Bulldogs; 4 soldiers, 2 Specialists
Large: 2 Bulldogs, 2 Compensators; 6 soldiers, 1 Specialist
5 Land Bulldog (3 soldiers per vehicle; or 2 soldiers, 1 Specialist), Compensator (4 soldiers per vehicle, or 3 soldiers, 1 Specialist); Criminal (2 soldiers, 1 Brute)
Roadblock Small: 2 Compensators; 4 soldiers, 1 Brute (Incinerator)
Large: 2 Bulldogs, 2 Compensators; 4 soldiers, 2 Specialists, 1 Brute (Incinerator)

Law Enforcement[]

Police
Level Type Overview
2 Land Peacemaker (Average and Ultimate; 2 officers), Kenshin (1 officer)
Roadblock Small: 2 Peacemakers (Average); 4 officers
Alt Small: 3 Peacemakers (Average); 4 officers
Large: 4 Peacemakers (Average); 8 officers
Water Shark (1 officer), Commander (2 officers)
3 Land Peacemaker (Average and Ultimate; 2 officers), Kenshin (1 officer)
Roadblock Small: 1 Peacemaker (Average), 1 Lockdown; 4 officers, 2 SWAT members (Riot Shields)
Large: 2 Peacemakers (Average), 2 Lockdowns; 6 officers, 6 SWAT members (Riot Shields)
Air Oppressor (1 officer, 2 Sniper Specialists)
Water Shark (1 officer), Commander (2 officers)
4 Land Peacemaker (Average; 3 officers), Kenshin (1 officer), Bulldog (turret, 3 SNG soldiers), Lockdown (1 officer, 4 SWAT members (Riot Shields))
Roadblock Small: 2 Bears; 6 SWAT members
Large: 4 Lockdowns; 6 SWAT members
Air Tornado (1 SNG soldier), Eagle (1 SWAT pilot, 4 SWAT passengers)
Water Shark (2 officers), Commander (2 officers)
5 Land Bulldog (turret, 3 SNG soldiers), Lockdown (1 officer, 5 SWAT members (Riot Shields)),[2] Bear (6 SWAT members),[2] Challenger (1 SNG driver, 1 SNG passenger), Kenshin (1 officer)[3]
Roadblock Small: 1 Challenger (1 SNG driver, 1 SNG passenger), 2 Bears; 8 SNG soldiers
Large: 1 Challenger (1 SNG driver, 1 SNG passenger), 2 Bulldogs (turretless); 10 SNG soldiers
Air Vulture (1 SNG soldier), Eagle (1 SNG pilot, 4 SNG passengers)
Water Shark (2 officers), Commander (2 officers)
STAG
Level Type Overview
2 Land Peacemaker (Average; 2 officers), Kenshin (1 officer)
Roadblock Small: 2 Peacemakers (Average); 4 officers
Alt Small: 3 Peacemakers (Average); 4 officers
Large: 4 Peacemakers (Average); 8 officers
Water Shark (1 officer)
3 Land Peacemaker (Average; 3 officers), Kenshin (1 officer), N-Forcer (3 STAG soldiers)
Roadblock Small: 1 Peacemaker (Average), 1 Lockdown; 4 officers, 2 SWAT members (Riot Shields)
Large: 2 Peacemakers (Average), 2 Lockdowns; 6 officers, 6 SWAT members (Riot Shields)
Water Shark (1 officer)
4 Land N-Forcer (3 STAG soldiers (optionally up to 4 STAG soldiers with Riot Shields)), Lockdown (1 officer, 4 SWAT members (Riot Shields))[2]
Roadblock Small: 2 Bears; 6 SWAT members
STAG Small: 2 N-Forcers (1 STAG gunner per vehicle); 8 STAG soldiers
Large: 4 Lockdowns; 6 SWAT members
STAG Large: 4 N-Forcers (1 STAG gunner per vehicle); 4 STAG soldiers, 4 STAG soldiers with Riot Shields
Air F-69 VTOL (1 STAG soldier), Condor (1 STAG pilot, 4 STAG passengers)
Water Shark (2 officers)
5 Land N-Forcer (3 STAG soldiers (optionally up to 4 STAG soldiers with Riot Shields)), Crusader (1 STAG driver, 1 STAG passenger), Lockdown (1 officer, 5 SWAT members (Riot Shields))[2]
Roadblock Small: 2 N-Forcers (1 STAG gunner per vehicle); 4 STAG soldiers, 4 STAG soldiers with Riot Shields, 2 STAG Commandos
Large: 4 N-Forcers (1 STAG gunner per vehicle), 2 Crusaders (1 STAG driver, 1 STAG gunner per vehicle); 6 STAG soldiers, 2 STAG Commandos
Air F-69 VTOL (1 STAG soldier), Condor (1 STAG pilot, 4 STAG passengers)
Water Shark (2 officers)

Roadblock layouts[]