Saints Row Wiki
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'''Kinzie's Warehouse''', also known as '''Kinzie's Hideout'''{{when?}}, is a [[Cribs|Crib]] in ''[[Saints Row: The Third]]''.
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'''Kinzie's Warehouse''', also known as '''Kinzie's Hideout'''{{when?}}, is a [[Cribs|Crib]] in ''[[Saints Row: The Third]]'', and an enterable building in ''[[Saints Row IV]]''.
   
==Description==
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==Details==
Located in [[Salander]], Kinzie uses this warehouse as her base and has her "inner sanctum" upstairs.{{ref||"[[Return to Steelport]]" mission}} The warehouse is on the edge of a dock, and a boat{{fact||which?}} regularly spawns nearby. The location is the starting point of most of Kinzie's Decker missions.{{fact||missions?}}
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Located in [[Salander]], Kinzie uses this warehouse as her base and has her "inner sanctum" upstairs.{{ref||"[[Return to Steelport]]" mission}}
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===''Saints Row: The Third''===
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The warehouse is on the edge of a dock, and a boat{{fact||which?}} regularly spawns nearby. The location is the starting point of most of Kinzie's Decker missions.{{fact||missions?}}
   
 
When the Saints raid the [[Morningstar]] penthouse, one of their lieutenants flees to this building.{{ref||"[[Party Time]]" mission}}
 
When the Saints raid the [[Morningstar]] penthouse, one of their lieutenants flees to this building.{{ref||"[[Party Time]]" mission}}
   
 
After rescuing Kinzie, the Crib has all the normal Crib Components including the [[Wardrobe]], [[Garage]], [[Weapon Cache]] and [[Gang Customization]].
 
After rescuing Kinzie, the Crib has all the normal Crib Components including the [[Wardrobe]], [[Garage]], [[Weapon Cache]] and [[Gang Customization]].
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===''Saints Row IV''===
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After being put into [[Simulation Steelport]], Kinzie directs [[The Protagonist]] here. Upon entering the building, [[The Protagonist]] claims that all of her stuff is gone, without actually entering her "inner sanctum", which contains much of her old equipment, albeit in a trashed state. {{ref|'''Mission''': [[The Fundamentals]]}}
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When planning to bring down [[Zinyak]], all of the major character meet at Kinzie's Warehouse before being ambushed.{{ref|'''Mission''': [[When a Plan Comes Together]]}}
   
 
== Trivia ==
 
== Trivia ==
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{{Reflist|2}} <!-- Do not manually list references here. See http://saintsrow.wikia.com/wiki/Help:Cite -->
 
{{Reflist|2}} <!-- Do not manually list references here. See http://saintsrow.wikia.com/wiki/Help:Cite -->
 
[[Category:Cribs in Saints Row: The Third]]
 
[[Category:Cribs in Saints Row: The Third]]
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[[Category:Buildings in Saints Row IV]]

Revision as of 01:59, 14 November 2013

Kinzie's Warehouse, also known as Kinzie's HideoutTemplate:When?, is a Crib in Saints Row: The Third, and an enterable building in Saints Row IV.

Details

Located in Salander, Kinzie uses this warehouse as her base and has her "inner sanctum" upstairs.Broken {{ref}} (blank parameter)

Saints Row: The Third

The warehouse is on the edge of a dock, and a boatTemplate:Fact regularly spawns nearby. The location is the starting point of most of Kinzie's Decker missions.Template:Fact

When the Saints raid the Morningstar penthouse, one of their lieutenants flees to this building.Broken {{ref}} (blank parameter)

After rescuing Kinzie, the Crib has all the normal Crib Components including the Wardrobe, Garage, Weapon Cache and Gang Customization.

Saints Row IV

After being put into Simulation Steelport, Kinzie directs The Protagonist here. Upon entering the building, The Protagonist claims that all of her stuff is gone, without actually entering her "inner sanctum", which contains much of her old equipment, albeit in a trashed state. [1]

When planning to bring down Zinyak, all of the major character meet at Kinzie's Warehouse before being ambushed.[2]

Trivia

  • Inside the "Inner Sanctum", there are many newspaper cutouts that hold both Easter Eggs and references to other parts of the game. Headlines include:
    • "Lin, a Zombie???", with an image of Zombie Lin from Saints Row.Broken {{ref}} (outdated style)
    • "Zombies Everywhere!!!", with an image of Saints Row 2's Stilwater.Broken {{ref}} (outdated style)
    • "Hidden Bunny in Ocean", has an image of the Cabbit.Broken {{ref}} (outdated style)
    • "Brutes? For Real!!?", a reference to the Oleg clones that attack the player, as well as "Deckers, WTF!??", a reference to Kinzie's opposition to the Deckers gang.
    • 2 references to aliens and UFO conspiracy theories, with image of promotional images from Saints Row 2 of the ApexBroken {{ref}} (blank parameter) and Destroy.
  • A motivational poster of the Daedalus can be seen, with the title "Awesome" and the subtitle "Check this thing out".Broken {{ref}} (outdated style)
  • In the kitchen across the hall from Kinzie's room there is a whiteboard with markers on it, a possible reference to the start of Duke Nukem Forever.Template:Fact
  • Inside the "Inner Sanctum", there are a total of 40 television and computer screens.
  • On one of the bigger screens, Oleg Kirrlov can be seen whilst he was still in captivity in Syndicate Tower.
  • On some screens, the "Gangster Chief Of Police" section of the opening cutscene of Saints Row 2 is playing.
  • There's a large dildo on the first floor, behind a large old machine, sticking out of a bag. These bags can be seen in various places in the game.
  • Kinzie's computer room is present at the start of the game, before she is rescued.
  • Kinzie has an external harddrive enclosure modelled on the ULT33051 external harddrive enclosure made by Ultra products.Broken {{ref}} (blank parameter)
  • On the small coffee table in the kitchen there are several pieces of marijuana related paraphernalia: a bong, joints, rolling papers, a scale with some cannabis on it, and a tray with a marijuana leaf design on it.Template:Fact

Gallery

References

  1. Mission: The Fundamentals
  2. Mission: When a Plan Comes Together