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Improvised Weapons, also known as Props, are objects in Saints Row 2 which can be used as a Melee Weapons.

Not to be confused with Temporary Weapons

Overview[]

Although at first limited in what the player can actually buy and take from Civilians and enemies, many ambient items around Stilwater are now usable as weapons, although their effectiveness is less than that of a real Melee Weapon. These items cannot be bought, and cannot be stored in the Weapons Cache.

Improvised Weapons can either be swung, or thrown, but will break after several uses. It is possible to do a charged attack by holding down the attack button, which can drastically change the attack animation for some weapons. For example, the standard attack with a "wood post" is to lunge with the end, but a charged attack will swing the post instead.

Killing someone with an Improvised Weapon earns Diversion stars for the Brutality Combat Trick.

Fine Aim is unavailable while holding Improvised Weapons.

Technical[]

Improvised Weapons are defined in level_objects.xtbl, which also defines the behaviour of other movable or destructible objects in the world. Objects are assigned in the world files, and cannot be modified. Some objects are specified to be a different object than they visually appear, and so use the behaviours defined for that object.

There are 989 Level Objects

  • 330 defined as "Weildable", with 139 different names
  • 330 defined as "Outside"
  • 173 defined as "Inside"
  • 52 defined as "Small Clutter"
  • 51 defined as "Other
  • 47 defined as "Generic"
  • 1 defined as "Mission"

Attacks[]

There are 4 sets of attacks, depending on the type of object.

  • 1-hand - normal attack is overhead swing, charged attack is long swing
  • 2-hand - normal attack is swing, charged attack is uppercut
  • 2-hand low (long) - normal attack is thrust, charged attack is swing
  • 2-hand high (heavy) - normal attack is swing, charged attack is overhead.

Heavy objects are held above Playa's head, and even a standard attack has a short recovery time, due the weight of the object.

Weapons[]

Object Image Attack HP Weight Melee Location / Notes
5 gallon jug confirmed 2-hand high 100 15 50 Drug Factory

Plastic
camera_collide, shatters

bar stool
(BarStoolA01)
Confirmed BarStoolA01 2-hand 10 15 100 University Loft

Wood
camera_collide, disappears, Death: dth_barstool_a2

bar stool
(StoolBarA01)
Confirmed StoolBarA01 2-hand 500 15 100 University Loft

Metal - Solid
camera_collide, disappears, Death: dth_barstool_a

bar stool
(StoolBarB01)
Confirmed StoolBarB01 2-hand 10 15 100 bars, Kanto

Wood
camera_collide, disappears, Death: dth_barstool_b

bar stool
(StoolStepA01)
2-hand 100 8 65 Stilwater Science Center - top floor

Metal - Solid
no damage: bullets

barbell confirmed 2-hand low 100 75 50 Prison Gym, Downtown Loft (Classy)

Metal - Solid
camera_collide

barrel
(BarrelA01)
2-hand high 50 150 50 Metal - Solid
camera_collide, disappears, Explosion: Barrel Exp Fire
barrel
(BarrelB01)
unconfirmed 2-hand high 50 150 50 Metal - Solid
barrel
(BarrelC01)
2-hand high 50 150 150 Metal - Solid
camera_collide
barrel
(BarrelD01)
Confirmed yellow warning is BarrelD01 2-hand high 50 150 50 Metal - Solid
camera_collide, disappears, Explosion: Barrel Exp
barrel
(BarrelE01)
2-hand high 50 150 50 Metal - Solid
camera_collide, disappears, Explosion: Barrel Exp
barrel
(BarrelGarbageA01)
2-hand high 50 150 50 Metal - Solid
barrel
(BarrelWasteA01)
2-hand high 50 150 50 Metal - Solid
camera_collide, disappears, Explosion: Barrel TWaste Exp, Death: dth_barrel_twaste
barrel
(TrashBarrel01)
2-hand high 100 50 150 Stilwater Boardwalk

Wood
Indestructible, camera_collide

basketball confirmed 1-hand 100 5 50 Marshall Winslow Recreation Center
See #Basketball

Rubber

battery charger Unusable 2000 1000 50 Carpet
Dislodge HP: 1000, no damage: cars
beer can 1-hand 50 7 50 Metal - Thin
disappears
binoculars confirmed 2-hand low 25 500 50 Stilwater Boardwalk

Metal - Solid
camera_collide, Money: 5
Dislodge HP: 20, no damage: bullets

birdbath confirmed 2-hand high 200 100 50 Mourning Woods Cemetery house. Some homes in Quinbecca

Concrete
camera_collide, disappears, Death: dth_birdbath
Dislodge HP: 100

blender 2-hand 5 50 85 Plastic
Death: dth_elec_md
blow up doll
(BlowUpDollA01)
2-hand high 50 20 50 Cemetery Sex Cavern

Rubber, laying down

blow up doll
(BlowUpDollB01)
Confirmed BlowUpDollB01 2-hand high 50 20 50 Cemetery Sex Cavern

Rubber, sitting

bones
(BoneSkullA01)
confirmed 1-hand 100 60 50 Sons of Samedi buildings
Camp Claflin. See #Bones

Wood

bones
(BoneTorsoA01)
Improvised Weapon - Bones - Torso.png 2-hand high 100 60 50 Wood
bones
(BoneLeftArmA01)
Improvised Weapon - Bones - Left Arm.png 1-hand 100 60 50 Wood
bones
(BoneLeftHandA01)
Improvised Weapon - Bones - Left Hand.png 1-hand 100 60 50 Wood
bones
(BoneLeftLegA01)
Improvised Weapon - Bones - Left Leg.png 2-hand low 100 60 50 Wood
bones
(BoneRightArmA01)
Improvised Weapon - Bones - Right Arm.png 1-hand 100 60 50 Wood
bones
(BoneRightHandA01)
Improvised Weapon - Bones - Right Hand.png 1-hand 100 60 50 Wood
bones
(BoneRightLegA01)
Improvised Weapon - Bones - Right Leg.png 2-hand low 100 60 50 Wood
boombox
(BoomboxA01)
confirmed 2-hand high 100 50 100 Wardill Airport, Prison breakroom, University Loft

Metal - Solid
camera_collide, Death: dth_elec_md

boombox
(GhettoBlasterA01)
confirmed 2-hand 100 75 50 Scratch That, Branded

Metal - Thin
camera_collide

bottle
(BottleAlcA01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(BottleLiqA01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(BottleRumA01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(BottleSauceA01)
unconfirmed 1-hand 1 7 25 Plastic
disappears, Death: dth_btl_brn
no damage: cars
bottle
(BottleSauceB01)
1-hand 1 7 25 Plastic
disappears, Death: dth_btl_brn
no damage: cars
bottle
(BottleWhiskeyA01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(liquorBottle_A01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(liquorBottle_B01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(liquorBottle_C01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(liquorBottle_D01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(liquorBottle_E01)
Confirmed liquorBottle_E01 1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(liquorBottle_F01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(liquorBottle_G01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(liquorBottle_H01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
bottle
(streetTrashI01)
confirmed 1-hand 1 7 50 Plastic
disappears, Death: dth_streettrash_i
bottles confirmed 2-hand 50 15 50 Glass - Medium
disappears, Death: dth_winecooler
box
(BoxMarketA01)
2-hand 50 20 100 Wood
camera_collide, disappears, Death: dth_crate
box
(BoxMarketB01)
2-hand 50 20 100 Wood
camera_collide, disappears, Death: dth_crate
box
(BoxWineA01)
2-hand 100 100 50 Cardboard
camera_collide
box
(boxCokeB01)
Unusable 200 8 50 Cardboard
disappears, Death: dth_boxcokeB
Dislodge HP: 200, no dislodge: melee
brick
(BrickA01)
Confirmed 1-hand 100 15 50 Trailer Park, Concrete
brick
(BrickB01)
1-hand 100 15 50 Concrete
broom confirmed 2-hand low 100 10 50 Marshall Winslow Recreation Center, Wood
bucket
(BucketPaintA01)
2-hand 100 80 50 With trash outside Arena, Rim Jobs

Without Lid
Plastic
camera_collide
Dislodge HP: 10

bucket
(BucketPaintB01)
Confirmed BucketPaintB01 2-hand 100 80 50 Stilwater Science Center - top floor.

With Lid
Plastic
camera_collide
Dislodge HP: 10

bucket
(BucketSquareA01)
2-hand 100 15 50

Plastic
camera_collide, shatters

bucket
(bucketDrugA01)
2-hand 100 80 50 Plastic
camera_collide
Dislodge HP: 10
burner confirmed 2-hand 50 45 50 University Loft, Penthouse Loft (average)

Metal - Thin
camera_collide
Dislodge HP: 10

cabinet Unusable 100 75 50 Metal - Thin
camera_collide
can
(CanRecycleA01)
confirmed 2-hand 100 80 50 Stilwater Science Center - top floor

Plastic
camera_collide

can
(CanSodaA01)
confirmed 1-hand 50 7 50 Metal - Thin
disappears
can
(streetTrashC01)
1-hand 1 7 50

Metal - Thin
disappears, Death: dth_streettrash_c

candelabra confirmed 2-hand low 50 20 100 Prison Lighthouse (Classy)
Sommerset Apartments

Metal - Solid
camera_collide

cannon ball 1-hand 1 5 75 Glass - Heavy
cardboard box
(boxCardboardA01)
unconfirmed 2-hand high 100 15 50 Branded, Sloppy Seconds (Projects)

Wood
camera_collide

cardboard box
(boxCardboardE01)
Confirmed 2-hand high 100 15 50 Stilwater Science Center, Storeroom shelves

Wood
camera_collide

cards
(BlackJackHandA01)
Unusable 10 15 50 Cardboard
disappears, Death: dth_cards
cards
(CardDrawA01)
Unusable 10 15 50 Cardboard
disappears, Death: dth_cards
cart 2-hand high 50 50 130 Stilwater Penitentiary, Stilwater Memorial Hospital and Rusty's Needle

Metal - Solid
camera_collide

case
(CaseGunA01)
2-hand 100 75 50 Brass Knuckles, cargo ship

Large case
Metal - Thin
camera_collide

case
(CaseGunC01)
Confirmed CaseGunC01 2-hand 100 75 50 Brass Knuckles

Small case
Metal - Thin
camera_collide

case
(ultorcaseA01)
2-hand 100 75 50 Metal - Thin
camera_collide
cash register
(CashRegisterA01)
confirmed 2-hand 100 100 85 Stores, Metal - Solid
Notoriety, Money: 150, Death: dth_cash_reg
Dislodge HP: 15
cash register
(CashRegisterB01)
2-hand 100 100 85 Casino outside bar

Metal - Solid
Notoriety, Money: 150, Death: dth_cash_reg
Dislodge HP: 15

centrifuge 2-hand 50 45 50 Metal - Thin
camera_collide
Dislodge HP: 10
chair
(BarChairA01)
2-hand 50 35 75 Kanto

Wood
camera_collide

chair
(BarChairB01)
2-hand 50 35 75 Wood
camera_collide
chair
(ChairBarB01)
2-hand 50 30 100

Metal - Thin
camera_collide

chair
(ChairBarC01)
2-hand 50 30 100 Carpet
camera_collide
chair
(ChairBarD01)
2-hand 50 35 85 Metal - Thin
chair
(ChairBlackA01)
Confirmed ChairBlackA01 2-hand 50 30 100 University Loft, Stilwater Science Center

Carpet
camera_collide
Dislodge HP: 50

chair
(ChairOfficeA01)
2-hand 50 30 100 Culex Stadium

Metal - Thin
camera_collide

chair
(ChairOfficeExecA01)
2-hand high 50 30 100 Carpet
camera_collide
chair
(ChairOfficeExecB01)
2-hand high 50 30 100 Carpet
camera_collide
chair
(ChairPlushA01)
2-hand 50 35 75 Wood
camera_collide
chair
(ChairPlushB01)
2-hand 50 35 75 Culex Stadium

Wood
camera_collide

chair
(ChairRestrntA01)
2-hand 50 35 75 Wood
camera_collide
chair
(ChairWaitRmA01)
2-hand 50 30 100 Carpet
camera_collide
chair
(ChairWaitRmB01)
2-hand 50 30 100 Carpet
camera_collide
chair
(ChairWeaveA01)
2-hand 50 35 75 Wood
camera_collide
chair
(ChairWoodA01)
unconfirmed 2-hand 50 35 75 Wood
camera_collide, disappears, Death: dth_chairwooda
chair
(ChairYellowA01)
2-hand 50 30 100 Metal - Thin
camera_collide
chair
(StoolChairA01)
2-hand 10 15 65 Metal - Solid
camera_collide, shatters, disappears, Death: dth_stoolchair
chair
(chairCT01)
2-hand 50 30 100 Carpet
camera_collide
chair
(chairFancyA01)
Confirmed chairFancyA01 2-hand 50 35 75 Culex Stadium

Wood
camera_collide

chair
(chairPatioA01)
2-hand 50 30 100 Carpet
camera_collide
chair
(chairPatioB01)
2-hand 50 35 75 Wood
camera_collide
chair
(chairPatioC01)
2-hand 50 35 75 Wood
camera_collide
chemical 1-hand 1 7 25 Plastic
disappears, Death: dth_btl_brn
no damage: cars
chess piece
(chessPawn)
2-hand 100 80 50 Plastic
camera_collide
Dislodge HP: 10
chess piece
(chessRook)
2-hand 100 80 50 Plastic
camera_collide
Dislodge HP: 10
cinderblock
(CinderBlock)
2-hand high 2000 30 50

Concrete
camera_collide, disappears, Death: dth_cinderblock

cinderblock
(cinderBlockA01)
Confirmed 2-hand high 1000 30 50 Prison, Elysian Fields

Concrete
camera_collide, disappears, Death: dth_cinderblock

cleaner 2-hand 50 50 50 Stilwater Science Center - top floor
Stilwater Nuclear maintenance garage

Metal - Solid

coffee maker confirmed 2-hand 5 50 85 Image As Designed, most Crib kitchens

Plastic
Death: dth_elec_md

compressor 1-hand 100 2 50 Metal - Thin
computer 2-hand high 100 50 100 Metal - Solid
camera_collide, Death: dth_elec_md
crate
(CrateAppleA01)
2-hand 50 20 100 Chinatown

Wood
camera_collide, disappears, Death: dth_crate

crate
(CrateClamsA01)
2-hand 50 20 100 Chinatown

Wood
camera_collide, disappears, Death: dth_crate

crate
(CrateFruitA01)
2-hand 50 20 100 Chinatown

Wood
camera_collide, disappears, Death: dth_crate

crate
(CrateLemonA01)
2-hand 50 20 100 Chinatown

Wood
camera_collide, disappears, Death: dth_crate

crate
(CrateMilkA01)
confirmed 2-hand 100 80 50 Prison docks, Trailer Park

Plastic
camera_collide
Dislodge HP: 10

crate
(CrateOrangesA01)
2-hand 50 20 100 Chinatown

Wood
camera_collide, disappears, Death: dth_crate

crate
(CrateShrimpA01)
2-hand 50 20 100 Chinatown

Wood
camera_collide, disappears, Death: dth_crate

desk lamp
(LampDeskA01)
Confirmed 1-hand 50 20 100 University Loft, Marshall Winslow Recreation Center

Metal - Solid
camera_collide

desk lamp
(LampReadA01)
Confirmed LampReadA01 2-hand low 50 20 100 Penthouse Loft (Average)

Metal - Solid
camera_collide

desk lamp
(LampTableA01)
1-hand 1 1 25 Penthouse Loft (Average)

Carpet
disappears

desk lamp
(LampTableB01)
Confirmed LampTableB01 1-hand 2 10 50 University Loft

Wood
Death: dth_lamptable
no damage: cars

desk lamp
(LampTableC01)
1-hand 2 10 50 Culex Stadium, Penthouse Loft (Average)

Wood
Death: dth_lamptable
no damage: cars

dish 2-hand 100 75 50 Metal - Thin
camera_collide
dolly confirmed 2-hand 50 50 50 Stilwater Science Center - top floor, Spackle Fishing Industries

Metal - Solid

drug tank 2-hand high 75 50 85 Metal - Solid
Notoriety, disappears, Explosion: Propane Tank
Dislodge HP: 10
drugs
(CokeBrickA01)
unconfirmed 1-hand 100 10 50 "Buy 'N' Fly" inside Wardill Airport

Plastic
disappears, Death: dth_cokebrick

drugs
(CokeBrickB01)
1-hand 100 10 50 Plastic
disappears, Death: dth_cokebrick
drugs
(drainCDrugA01)
1-hand 1 7 25 Plastic
disappears, Death: dth_btl_brn
no damage: cars
dumbbell
(DumbbellA01)
unconfirmed 1-hand 100 25 50 Prison exercise yard

Metal - Solid

dumbbell
(DumbbellB01)
1-hand 100 25 50 Metal - Solid
dumbbell
(DumbbellC01)
1-hand 100 25 50 Metal - Solid
dummy
(DummyNeckA01)
2-hand 100 100 50 Cardboard
camera_collide
dummy
(DummyNeckB01)
2-hand 100 100 50 Cardboard
camera_collide
dvd player confirmed 2-hand 50 45 50 Downtown Loft

Metal - Thin
camera_collide
Dislodge HP: 10

electric guitar confirmed 1-hand 50 30 100 Club Koi

Wood

eq machine confirmed 2-hand 50 45 50 Club Koi

Metal - Thin
camera_collide
Dislodge HP: 10

fence post
(fencePostKnA01)
2-hand low 50 20 150 Outside of the many houses.

Metal - Fence
Dislodge HP: 50, no damage: bullets, no dislodge: melee, bullets

fence post
(fenceWdPostC01)
2-hand low 50 700 100 Outside of the many houses.

Wood
camera_collide
Dislodge HP: 50, no damage: bullets, no dislodge: melee, bullets

fence post
(fenceWdPostD01)
2-hand low 50 700 100 Outside of the many houses.

Wood
camera_collide
Dislodge HP: 50, no damage: bullets, no dislodge: melee, bullets

fire hydrant
(FireHydrantB01)
2-hand high 70 300 125 Metal - Solid
camera_collide
Dislodge HP: 20, no dislodge: melee
fire hydrant
(fireHydrantA01)
unconfirmed 2-hand high 70 300 125 Common
Water effect when picked up.

Metal - Solid
Notoriety, camera_collide
Dislodge HP: 20, no dislodge: melee

flamingo confirmed 1-hand 40 10 50 Homes in Quinbecca

Plastic
camera_collide, Death: dth_flamingo
Dislodge HP: 20

garbage bag 2-hand high 100 50 150 Metal - Solid
Indestructible, camera_collide
grill confirmed 2-hand high 50 18 50 Airborne Assault start location, Warden's house

Metal - Thin

hammer confirmed 1-hand 100 5 85 Semi Broken and Rim Jobs

Metal - Solid
Dislodge HP: 10, no dislodge: melee

handsaw 1-hand 100 5 85 Metal - Solid
Dislodge HP: 10, no dislodge: melee
hedgetrimmer 1-hand 50 5 50 Metal - Thin
camera_collide
Dislodge HP: 5
hockey stick
(HockeyStick)
1-hand 2000 10 125 Prison Fight Club

Wood
disappears, Death: dth_hockeystickA

hockey stick
(HockeyStickA01)
1-hand 1000 10 125 Wood
disappears, Death: dth_hockeystickA
hockey stick
(HockeyStickB01)
1-hand 1000 10 125 Wood
disappears, Death: dth_hockeystickB
ice cooler confirmed 1-hand 80 10 50 Beach

Plastic
disappears, Death: dth_icebox

innertube 2-hand 50 20 50 Plastic
iv stand
(IVStandB)
2-hand low 40 100 150 Stilwater Memorial Hospital, prison infirmary.

Metal - Thin

iv stand
(IVrackLA01)
Confirmed 2-hand low 40 100 150 prison infirmary

Metal - Thin

jar
(JarA01)
confirmed 2-hand high 50 7 50 Metal - Thin
jar
(JarB01)
confirmed 2-hand high 50 7 50 Rim Jobs. Metal - Thin
jug 1-hand 1 7 50 Plastic
keyboard
(KeyboardCompA01)
confirmed 1-hand 100 15 50 Culex Stadium

Plastic
camera_collide, shatters

keyboard
(KeyboardInsA01)
2-hand 50 45 50 Club Koi

Metal - Thin
camera_collide
Dislodge HP: 10

keyboard
(KeyboardInsB01)
2-hand 50 45 50 Metal - Thin
camera_collide
Dislodge HP: 10
kiosk confirmed 2-hand high 100 35 50 Wood
camera_collide
lamp
(LampStandA01)
unconfirmed 2-hand low 50 20 100 Metal - Solid
camera_collide
Dislodge HP: 50
lamp
(LampStandB01)
2-hand low 50 20 100 Metal - Solid
camera_collide
lawn gnome confirmed 1-hand 20 10 50 South of warden's house, Laura's house, Sommerset Apartments

Ceramic
disappears, Death: dth_gnome

lawnchair confirmed 2-hand 50 35 75 Metal - Thin
camera_collide
lawnmower confirmed 2-hand 150 50 150 Cemetery garage. Quinbecca

Metal - Thin
camera_collide, Death: dth_lawnmower
Dislodge HP: 1

life preserver confirmed 2-hand 50 20 50 Prison docks, Spackle Fishing Industries

Plastic

light post
(HouseLightPostA01)
confirmed 2-hand low 100 200 50 homes in Quinbecca

Metal - Solid
Notoriety,
Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets

light post
(ct_gaslght01)
2-hand low 100 2000 50 Metal - Solid
Notoriety,
Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets
light post
(landingLightB01)
confirmed 1-hand 50 10 50 Wardill Airport

Metal - Thin
no damage: cars, no dislodge: melee, bullets

limbo stick 2-hand low 100 35 50 Wood
camera_collide
lobster trap confirmed 2-hand 100 75 50 North west pier in New Hennequet, Spackle Fishing Industries

Metal - Thin
camera_collide

lotto machine 2-hand 100 100 150 Metal - Solid
Money: 150, Death: dth_cash_reg
luggage
(LuggageA01)
2-hand high 100 15 50 Plastic
camera_collide
luggage
(LuggageCutA01)
Unusable 2000 1000 50 Carpet
Dislodge HP: 1000, no damage: cars
luggage
(Luggage_Pull)
2-hand high 100 80 50 Plastic
camera_collide
luggage
(luggageB01)
2-hand high 100 80 50 Plastic
camera_collide
mail bag 2-hand high 100 80 50 Plastic
camera_collide
mailbox
(MailBoxHouseB01)
2-hand low 50 50 125 Wood
Notoriety, camera_collide, Death: dth_mailbox
Dislodge HP: 20
mailbox
(MailBoxHouseC01)
2-hand low 40 700 50 Wood
Notoriety, camera_collide
Dislodge HP: 35
mailbox
(mailBoxAptA01)
2-hand low 50 300 125 Projects

Wood
Notoriety, camera_collide, Death: dth_mailbox
Dislodge HP: 20

mailbox
(mailBoxHouseA01)
unconfirmed 2-hand low 50 50 125 Wood
Notoriety, camera_collide, Death: dth_mailbox
Dislodge HP: 20
metal detector 1-hand 75 50 85 Metal - Solid
disappears, Death: dth_lawnmower
Dislodge HP: 10
microwave confirmed 2-hand high 100 50 100 Crib kitchens, Prison kitchen

Metal - Solid
camera_collide, Death: dth_elec_md

monitor confirmed 2-hand 100 5 50 Culex Stadium

LCD monitor Metal - Thin

news stand
(newsStandA01)
unconfirmed 2-hand high 50 75 150 Metal - Thin
Notoriety, camera_collide, Money: 5
Dislodge HP: 20
news stand
(newsStandB01)
2-hand high 50 75 150 Metal - Thin
Notoriety, camera_collide, Money: 5
Dislodge HP: 20
news stand
(newsStandC01)
2-hand high 50 75 150 Metal - Thin
Notoriety, camera_collide, Money: 5
Dislodge HP: 20
news stand
(newsStandD01)
2-hand high 50 75 150 Metal - Thin
Notoriety, camera_collide, Money: 5
Dislodge HP: 20
object
(w_Hos_Ops_MonA01)
confirmed 2-hand high 100 80 50 Prison infirmary

Plastic
camera_collide, Death: dth_arcade
Dislodge HP: 10
"object" is default text, because the "w_Hos_Ops_MonA01" object does not have a Display Name defined.

oxygen tank confirmed 2-hand high 75 50 85 Prison infirmary

Metal - Solid
disappears, Explosion: O2 Tank
Oxygen tanks used by NPCs cannot be picked up

paint thinner confirmed 2-hand 1 50 50 Projects, Stilwater Science Center - top floor.

Metal - Solid
disappears, Explosion: Propane Tank, Death: exp_molotov

parking meter
(ParkingMeter1)
Confirmed 1-hand 50 200 110 Parking lots, streets.

Metal - Solid
Notoriety, camera_collide, Money: 2
Dislodge HP: 40

parking meter
(ParkingMeter2)
Confirmed 1-hand 50 200 110 Parking lots, streets.

Metal - Solid
Notoriety, camera_collide, Money: 2
Dislodge HP: 40

parking meter
(parkingMeterC01)
1-hand 100 2000 50 Parking lots, streets.

Metal - Solid
Notoriety, Money: 2
Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets

parking meter
(parkingMeterD01)
1-hand 100 2000 50 Parking lots, streets.

Metal - Solid
Notoriety, Money: 2
Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets

pay phone
(PayPhoneB01)
confirmed 2-hand high 25 75 50 Stilwater Memorial Hospital. (Wall-mounted)

Metal - Solid
Notoriety, Money: 4
Dislodge HP: 60

pay phone
(payPhoneA01)
confirmed 2-hand low 40 500 150 Metal - Solid
Notoriety, camera_collide, Money: 4
Dislodge HP: 60
pay phone
(payPhoneC01)
2-hand low 40 500 150 Metal - Solid
Notoriety, camera_collide, Money: 1
Dislodge HP: 60
peg leg 1-hand 100 35 50 Wood
camera_collide
pirate hook 1-hand 100 5 50 Metal - Solid
pizza box confirmed 2-hand 1 5 50 Streets

Cardboard
disappears, Death: dth_streettrash_d

pool ball
(PoolBallSolidA01)
1-hand 1 5 75 Downtown Loft

Glass - Heavy

pool ball
(PoolBallStripeA01)
1-hand 1 5 75 Glass - Heavy
pool cue confirmed 1-hand 100 3 50 Wood
printer 2-hand high 100 50 100 Metal - Solid
camera_collide, Death: dth_elec_md
propane tank 2-hand high 75 50 85 Metal - Solid
disappears, Explosion: Propane Tank
pyro box confirmed 2-hand high 100 15 50 Cardboard
camera_collide, disappears, Explosion: Exp Fireworks
roulette rake 1-hand 100 4 50 Wood
scale
(ScaleA01)
2-hand 100 5 50 Metal - Thin
scale
(ScaleB01)
1-hand 100 2 50 Metal - Thin
scale
(scaleDrugA01)
2-hand 100 5 50 Metal - Thin
scissors 1-hand 100 3 50 Metal - Thin
screwdriver 1-hand 100 5 85 Semi Broken and Rim Jobs

Metal - Solid
Dislodge HP: 10, no dislodge: melee

shopping cart 2-hand high 100 1 50 King's Grocery

Metal - Solid

sign
(ShantStreetB01)
2-hand low 40 1000 150 (Shanty Street)

Metal - Solid
Notoriety,
Dislodge HP: 15

sign
(SignJewelryA01)
2-hand high 100 10 50 (Jewelry)

Metal - Solid
camera_collide
Dislodge HP: 10

sign
(WetFloorA02)
2-hand 100 80 50 (wet floor)

Plastic
camera_collide

sod roll confirmed 2-hand high 50 1000 50 Warden's house

Dirt
disappears, Death: dth_sod_roll

sofa pillow confirmed 1-hand 1 1 25 University Loft, Prison Lighthouse (classy)

Carpet
disappears

speaker
(SpeakerB01)
confirmed 2-hand high 50 20 75 Wood
camera_collide, Death: dth_elec_md
Dislodge HP: 10
speaker
(SpeakerD01)
1-hand 15 20 75 "Buy 'N' Fly" inside Wardill Airport

Wood
camera_collide, Death: dth_elec_md
Dislodge HP: 10

sprayer 2-hand low 10 100 150 Metal - Solid
stand
(StandupA01)
1-hand 100 3 50 Wood
stand
(StandupB01)
1-hand 100 3 50 Wood
step ladder confirmed 2-hand 100 15 100 Sea Roses. Cemetery garage.

Metal - Solid
camera_collide

stereo 2-hand 50 45 50 Downtown Loft

Metal - Thin
camera_collide
Dislodge HP: 10

strongbox
(IsotopeboxA01)
2-hand high 50 5 50 Metal - Thin
camera_collide
Dislodge HP: 5
strongbox
(strongbox)
2-hand high 50 5 50 Metal - Thin
camera_collide, Money: 100
Dislodge HP: 5
table
(TableCocktailA01)
unconfirmed 2-hand high 50 150 50 Stilwater Memorial Hospital, Crash Landing

Wood
camera_collide
Dislodge HP: 15

table
(TableDrumA01)
2-hand high 50 40 50 Wood
camera_collide
Dislodge HP: 10
table
(bedside_table_A01)
2-hand high 50 150 50 Wood
camera_collide
Dislodge HP: 15
table
(tableEndBigA01)
2-hand high 100 35 50 Wood
camera_collide
teapot
(teapotB01)
Unusable 100 80 50 Plastic
camera_collide
teapot
(vaseB01)
confirmed 2-hand high 1000 50 100 kanto

Metal - Solid
camera_collide

tennis ball 1-hand 1 5 75 Glass - Heavy
tennis racket 1-hand 1000 10 125 Wood
disappears, shatters, Death: dth_hockeystickA
tire
(TireB01)
Unusable 50 10 50 Rubber
tire
(TireC01)
Unusable 50 10 50 Rubber
tire
(TireD01)
2-hand 50 10 50 Rubber
tire
(tireA01)
unconfirmed 2-hand high 100 80 50 Streets

Plastic
camera_collide, disappears, Death: dth_tirea

toolbox 2-hand high 50 50 50 Metal - Thin
camera_collide
Dislodge HP: 5
torch Unusable 20 50 150 Wood
disappears, Death: dth_beach_torch
Dislodge HP: 5
traffic barrier 2-hand low 100 4 50 Plastic
traffic cone confirmed 1-hand 100 15 50 Streets

Plastic
camera_collide, shatters

traffic sign
(Traffic Sign)
Unusable 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcPedXingA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcPedXingGrA01)
2-hand low 40 1000 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyEA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyEB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyGrEA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyGrEB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyGrNA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyGrNB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyGrSA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyGrSB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyGrWA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyGrWB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyNA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyNB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwySA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwySB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyWA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnHghwyWB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnNoPrkB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnNoPrkC01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnNoPrkGrA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnNoPrkGrB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnNoPrkGrC01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnOneWayA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnOneWayB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnOneWayGrA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnOneWayGrB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnWrngWayA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnWrngWayGrA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnYeildA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSgnYeildGrA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignBusA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignBusGrA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignSpeedA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignSpeedB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignSpeedC01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignSpeedGrA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignSpeedGrB01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignSpeedGrC01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignStopA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcSignStopGrA01)
2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
traffic sign
(trfcsgnnoprka01)
unconfirmed 2-hand low 40 25 150 Metal - Solid
Notoriety,
Dislodge HP: 15
trash
(streetTrashA01)
unconfirmed 1-hand 1 7 50 Streets, Tee'N'Ay (empty bottle)

Glass - Medium
disappears, Death: dth_streettrash_a

trash
(streetTrashB01)
1-hand 1 7 50 Glass - Medium
disappears, Death: dth_streettrash_b
trash
(streetTrashE01)
2-hand 1 7 50 Metal - Thin
disappears, Death: dth_streettrash_e
trash
(streetTrashG01)
confirmed 2-hand 1 5 50 (Milk carton)
Streets

Cardboard
disappears, Death: dth_streettrash_g

trash
(streetTrashJ01)
1-hand 1 5 50 (Can)
Projects

Cardboard
disappears, Death: dth_streettrash_h

trash bag
(TrashBagB01)
2-hand 30 30 75 Plastic
camera_collide, disappears, Death: dth_trashbag
trash bag
(trashBagA01)
unconfirmed 2-hand 30 30 75 Plastic
camera_collide, disappears, Death: dth_trashbag
trashcan
(AshCanA01)
2-hand high 100 50 150 Prison
Detachable lid

Metal - Solid
Indestructible, camera_collide

trashcan
(TrashCanH01)
confirmed 2-hand 100 80 50 Prison, interiors

Plastic
camera_collide

trashcan
(trashCanA01)
unconfirmed 2-hand high 100 50 50 Brown Baggers in Suburbs

Metal - Thin

trashcan
(trashCanB01)
2-hand high 100 50 150 Plastic
camera_collide
Detachable lid
trashcan
(trashCanC01)
2-hand high 100 50 50 Metal - Thin
disappears, Death: dth_trashcanc
trashcan
(trashCanCRUST01)
2-hand high 100 50 50 Metal - Thin
trashcan
(trashCanD01)
unconfirmed 2-hand high 100 50 150 Streets
Anchored

Metal - Solid
camera_collide
Dislodge HP: 20

turn table confirmed 2-hand 50 45 50 Club Koi

Metal - Thin
camera_collide
Dislodge HP: 10

turpentine confirmed 2-hand 1 50 50 Stilwater Science Center - top floor, Sommerset Apartments, Bavogian Plaza Drug Labs

Metal - Solid

tv
(MonitorCrtA01)
2-hand high 100 50 100 Metal - Solid
camera_collide, Death: dth_elec_md
tv
(TVA01)
2-hand high 100 50 100 Metal - Solid
camera_collide, Death: dth_elec_md
tv
(TVJunkA)
2-hand high 2000 50 100 Metal - Solid
camera_collide, disappears, Death: dth_tvjunka
tv
(TVJunkA01)
unconfirmed 2-hand high 1000 50 100 Metal - Solid
camera_collide, disappears, Death: dth_tvjunka
tv
(TVMiniA01)
confirmed 2-hand 100 50 115 Metal - Solid
camera_collide, Death: dth_elec_md
tv stand 2-hand high 100 120 50 Broken
Projects

Wood
Dislodge HP: 10

twelve pack 2-hand 15 20 75 Brown Baggers (Suburbs)

Metal - Thin
Dislodge HP: 10

umbrella 2-hand 100 80 50 Plastic
camera_collide
Dislodge HP: 10
voodoo doll 1-hand 1 20 50 Flesh
waste basket 2-hand 100 80 50 Plastic
camera_collide
water bottle 1-hand 1 7 25 Plastic
disappears, Death: dth_btl_brn
no damage: cars
water cooler Unusable 50 45 50 Metal - Thin
camera_collide
Dislodge HP: 10
weed brick confirmed 1-hand 100 10 50 Sommerset Apartments, Bavogian Plaza Drug Labs

Plastic
no damage: cars

weed wacker 2-hand low 150 50 150 Metal - Thin
camera_collide, Death: dth_lawnmower
Dislodge HP: 1
wetvac confirmed 2-hand high 10 100 100 Cemetery garage. Donnie's

Metal - Solid

wheel chair confirmed 2-hand high 100 150 50 Stilwater Memorial Hospital, prison infirmary.

Metal - Thin
camera_collide

wheel rim confirmed 2-hand 100 20 50 Trailer Park, Donnie's

Metal - Solid
camera_collide
Dislodge HP: 10

wine bottle
(BottleWineA01)
unconfirmed 1-hand 1 7 50 Heron Hotel

Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1

wine bottle
(BottleWineB01)
1-hand 1 7 50 Glass - Heavy
disappears, Death: dth_btl_wt
Dislodge HP: 1
wood barrel
(Barrel Wood)
unconfirmed 2-hand high 2000 150 150 Barn, Stilwater Boardwalk, Spackle Fishing Industries

Wood
camera_collide, disappears, Death: dth_barrelwooda

wood barrel
(BarrelWoodA01)
2-hand high 1000 150 150 Wood
camera_collide, disappears, Death: dth_barrelwooda
wood post
(PostWoodA)
2-hand low 2000 35 50 Wood
camera_collide, disappears, Death: dth_postwooda
no damage: cars
wood post
(PostWoodA01)
2-hand low 1000 35 50 Fight Club
Stilwater Science Center - top floor

Wood
camera_collide, disappears, Death: dth_postwooda

wrench
(WrenchA01)
unconfirmed 1-hand 100 5 85 Elysian Fields

Metal - Solid
Dislodge HP: 10, no dislodge: melee

wrench
(WrenchB01)
1-hand 100 5 85 Metal - Solid
Dislodge HP: 10, no dislodge: melee
wrench
(WrenchC01)
1-hand 100 5 85 Metal - Solid
Dislodge HP: 10, no dislodge: melee
wrench
(WrenchCrossA01)
unconfirmed 1-hand 100 5 85 Semi Broken, Rim Jobs, Airport Hangar

Metal - Solid
Dislodge HP: 10, no dislodge: melee


Bones[]

Jason's Mask

In a small crevice behind trees near the lake to the north of Mount Claflin, there is a hockey mask similar to Jason Voorhees' mask from the movie Friday the 13th.[imagerefs 1]

This hockey mask object is defined as the "bones" Improvised Weapon, specifically BoneSkullA01. When picked up and taken away from the original location, it turns into the normal skull.

Sofa Pillow[]

University Loft sofa pillow

In University Loft, there is a stuffed pillow in the shape of a person.

This pillow object is defined as the "sofa pillow" Improvised Weapon. When picked up and taken away from the original location, it turns into the normal sofa pillow.

Basketball[]

Improvised Weapon - basketball.png

Basketballs are available in multiple locations around Stilwater, including inside the Marshall Winslow Recreation Center, near the Church of Cheese in New Hennequet, inside the Brotherhood hideout in Poseidon Alley, and in the prison exercise yard.

They have a special running and throwing animation, the button usually used to swing an Improvised weapon throws the ball instead. There are usually basketball hoops nearby, but while it is possible to get the ball inside the ring, it is not possible to get the ball all the way through, and there is no reward.

Fight Club[]

Some of these weapons are featured in the Fight Club diversion.

Stilwater Penitentiary

  • Level 1: tv, barrel (4 hits)
  • Level 2: cinder block, tv, wooden post (5 hits)
  • Level 3: barrel, cinder block, hockey stick 1, wooden post (5 hits)
  • Level 4: cinder block, hockey stick 1, tv, wooden post (5 hits)
  • Level 5: barrel, cinder block, hockey stick 1, hockey stick 2, tv (6 hits)
  • Level 6: tv, wooden post, hockey stick 1, hockey stick 2, cinder block (6 hits)

Ultor Dome

  • Level 1: cinder block 1, cinder block 2 (4 hits)
  • Level 2: cinder block 1, chair, trashcan (5 hits)
  • Level 3: cinder block 1, tire, trashcan (5 hits)
  • Level 4: chair, cinder block 2, tire, trashcan (5 hits)
  • Level 5: chair, cinder block 1, cinder block 2, tire, trashcan (6 hits)
  • Level 6: chair, cinder block 1, cinder block 2, tire, trashcan (6 hits)

Trivia[]

  • Playa will throw an Improvised Weapon away if a compliment or taunt is used.
  • The PS3 version uses the text "Press and hold" instead of just "Hold".
  • The name "liquor bottle" is defined as an Improvised Weapon name, but there is no object that uses that name and all 8 liquorBottle objects use the name "bottle".
  • The name "ghetto blaster" is defined as an Improvised Weapon name, but there is no object that uses that name and the GhettoBlasterA01 object uses the name "boombox".
  • There are 12 objects defined as Improvised Weapons which do not have a Wieldable_Type field, so cannot be picked up.
  • There are several Improvised Weapons which are only used by NPC action nodes, but cannot be picked up after the Civilians drop them.

Gallery[]

Improvised Weapons instructions

Location of the "Bones" hockey mask

"Bones" as hockey mask

"Bones" as skull

Improvised Weapon - bones

An NPC with a squeegee object which Playa cannot use

Wheel Rim from Donnie's

Wetvac from Donnie's

Step Ladder from Sea Roses

chair

Chair

chair (wood)

bottle (mustard)

trash bag without prompt

TV in Heron Hotel

soda can - University Loft

large trashcan

Improvised Weapon - jar

Improvised Weapon - HCL H20 jar

Improvised Weapon - sofa pillow - University Loft

Improvised Weapon - sofa pillow


References[]


Dialogue references[]


Audio references[]


Image references[]

  1. Image: Location of hockey mask

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