Improvised Weapons, also known as Props, are objects in Saints Row 2 which can be used as a Melee Weapons.
Overview[]
Although at first limited in what the player can actually buy and take from Civilians and enemies, many ambient items around Stilwater are now usable as weapons, although their effectiveness is less than that of a real Melee Weapon. These items cannot be bought, and cannot be stored in the Weapons Cache.
Improvised Weapons can either be swung, or thrown, but will break after several uses. It is possible to do a charged attack by holding down the attack button, which can drastically change the attack animation for some weapons. For example, the standard attack with a "wood post" is to lunge with the end, but a charged attack will swing the post instead.
Killing someone with an Improvised Weapon earns Diversion stars for the Brutality Combat Trick.
Fine Aim is unavailable while holding Improvised Weapons.
Technical[]
Improvised Weapons are defined in level_objects.xtbl, which also defines the behaviour of other movable or destructible objects in the world. Objects are assigned in the world files, and cannot be modified. Some objects are specified to be a different object than they visually appear, and so use the behaviours defined for that object.
There are 989 Level Objects
- 330 defined as "Weildable", with 139 different names
- 330 defined as "Outside"
- 173 defined as "Inside"
- 52 defined as "Small Clutter"
- 51 defined as "Other
- 47 defined as "Generic"
- 1 defined as "Mission"
Attacks[]
There are 4 sets of attacks, depending on the type of object.
- 1-hand - normal attack is overhead swing, charged attack is long swing
- 2-hand - normal attack is swing, charged attack is uppercut
- 2-hand low (long) - normal attack is thrust, charged attack is swing
- 2-hand high (heavy) - normal attack is swing, charged attack is overhead.
Heavy objects are held above Playa's head, and even a standard attack has a short recovery time, due the weight of the object.
Weapons[]
Object | Image | Attack | HP | Weight | Melee | Location / Notes |
---|---|---|---|---|---|---|
5 gallon jug | ![]() |
2-hand high | 100 | 15 | 50 | Drug Factory
Plastic |
bar stool (BarStoolA01) |
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2-hand | 10 | 15 | 100 | University Loft
Wood |
bar stool (StoolBarA01) |
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2-hand | 500 | 15 | 100 | University Loft
Metal - Solid |
bar stool (StoolBarB01) |
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2-hand | 10 | 15 | 100 | bars, Kanto
Wood |
bar stool (StoolStepA01) |
2-hand | 100 | 8 | 65 | Stilwater Science Center - top floor
Metal - Solid | |
barbell | ![]() |
2-hand low | 100 | 75 | 50 | Prison Gym, Downtown Loft (Classy)
Metal - Solid |
barrel (BarrelA01) |
2-hand high | 50 | 150 | 50 | Metal - Solid camera_collide, disappears, Explosion: Barrel Exp Fire | |
barrel (BarrelB01) |
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2-hand high | 50 | 150 | 50 | Metal - Solid |
barrel (BarrelC01) |
2-hand high | 50 | 150 | 150 | Metal - Solid camera_collide | |
barrel (BarrelD01) |
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2-hand high | 50 | 150 | 50 | Metal - Solid camera_collide, disappears, Explosion: Barrel Exp |
barrel (BarrelE01) |
2-hand high | 50 | 150 | 50 | Metal - Solid camera_collide, disappears, Explosion: Barrel Exp | |
barrel (BarrelGarbageA01) |
2-hand high | 50 | 150 | 50 | Metal - Solid | |
barrel (BarrelWasteA01) |
2-hand high | 50 | 150 | 50 | Metal - Solid camera_collide, disappears, Explosion: Barrel TWaste Exp, Death: dth_barrel_twaste | |
barrel (TrashBarrel01) |
2-hand high | 100 | 50 | 150 | Stilwater Boardwalk
Wood | |
basketball | ![]() |
1-hand | 100 | 5 | 50 | Marshall Winslow Recreation Center See #Basketball Rubber |
battery charger | Unusable | 2000 | 1000 | 50 | Carpet Dislodge HP: 1000, no damage: cars | |
beer can | 1-hand | 50 | 7 | 50 | Metal - Thin disappears | |
binoculars | ![]() |
2-hand low | 25 | 500 | 50 | Stilwater Boardwalk
Metal - Solid |
birdbath | ![]() |
2-hand high | 200 | 100 | 50 | Mourning Woods Cemetery house. Some homes in Quinbecca
Concrete |
blender | 2-hand | 5 | 50 | 85 | Plastic Death: dth_elec_md | |
blow up doll (BlowUpDollA01) |
2-hand high | 50 | 20 | 50 | Cemetery Sex Cavern
Rubber, laying down | |
blow up doll (BlowUpDollB01) |
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2-hand high | 50 | 20 | 50 | Cemetery Sex Cavern
Rubber, sitting |
bones (BoneSkullA01) |
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1-hand | 100 | 60 | 50 | Sons of Samedi buildings Camp Claflin. See #Bones Wood |
bones (BoneTorsoA01) |
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2-hand high | 100 | 60 | 50 | Wood |
bones (BoneLeftArmA01) |
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1-hand | 100 | 60 | 50 | Wood |
bones (BoneLeftHandA01) |
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1-hand | 100 | 60 | 50 | Wood |
bones (BoneLeftLegA01) |
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2-hand low | 100 | 60 | 50 | Wood |
bones (BoneRightArmA01) |
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1-hand | 100 | 60 | 50 | Wood |
bones (BoneRightHandA01) |
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1-hand | 100 | 60 | 50 | Wood |
bones (BoneRightLegA01) |
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2-hand low | 100 | 60 | 50 | Wood |
boombox (BoomboxA01) |
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2-hand high | 100 | 50 | 100 | Wardill Airport, Prison breakroom, University Loft
Metal - Solid |
boombox (GhettoBlasterA01) |
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2-hand | 100 | 75 | 50 | Scratch That, Branded
Metal - Thin |
bottle (BottleAlcA01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (BottleLiqA01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (BottleRumA01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (BottleSauceA01) |
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1-hand | 1 | 7 | 25 | Plastic disappears, Death: dth_btl_brn no damage: cars |
bottle (BottleSauceB01) |
1-hand | 1 | 7 | 25 | Plastic disappears, Death: dth_btl_brn no damage: cars | |
bottle (BottleWhiskeyA01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (liquorBottle_A01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (liquorBottle_B01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (liquorBottle_C01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (liquorBottle_D01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (liquorBottle_E01) |
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1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 |
bottle (liquorBottle_F01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (liquorBottle_G01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (liquorBottle_H01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
bottle (streetTrashI01) |
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1-hand | 1 | 7 | 50 | Plastic disappears, Death: dth_streettrash_i |
bottles | ![]() |
2-hand | 50 | 15 | 50 | Glass - Medium disappears, Death: dth_winecooler |
box (BoxMarketA01) |
2-hand | 50 | 20 | 100 | Wood camera_collide, disappears, Death: dth_crate | |
box (BoxMarketB01) |
2-hand | 50 | 20 | 100 | Wood camera_collide, disappears, Death: dth_crate | |
box (BoxWineA01) |
2-hand | 100 | 100 | 50 | Cardboard camera_collide | |
box (boxCokeB01) |
Unusable | 200 | 8 | 50 | Cardboard disappears, Death: dth_boxcokeB Dislodge HP: 200, no dislodge: melee | |
brick (BrickA01) |
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1-hand | 100 | 15 | 50 | Trailer Park, Concrete |
brick (BrickB01) |
1-hand | 100 | 15 | 50 | Concrete | |
broom | ![]() |
2-hand low | 100 | 10 | 50 | Marshall Winslow Recreation Center, Wood |
bucket (BucketPaintA01) |
2-hand | 100 | 80 | 50 | With trash outside Arena, Rim Jobs
Without Lid | |
bucket (BucketPaintB01) |
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2-hand | 100 | 80 | 50 | Stilwater Science Center - top floor.
With Lid |
bucket (BucketSquareA01) |
2-hand | 100 | 15 | 50 |
Plastic | |
bucket (bucketDrugA01) |
2-hand | 100 | 80 | 50 | Plastic camera_collide Dislodge HP: 10 | |
burner | ![]() |
2-hand | 50 | 45 | 50 | University Loft, Penthouse Loft (average)
Metal - Thin |
cabinet | Unusable | 100 | 75 | 50 | Metal - Thin camera_collide | |
can (CanRecycleA01) |
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2-hand | 100 | 80 | 50 | Stilwater Science Center - top floor
Plastic |
can (CanSodaA01) |
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1-hand | 50 | 7 | 50 | Metal - Thin disappears |
can (streetTrashC01) |
1-hand | 1 | 7 | 50 |
Metal - Thin | |
candelabra | ![]() |
2-hand low | 50 | 20 | 100 | Prison Lighthouse (Classy) Sommerset Apartments Metal - Solid |
cannon ball | 1-hand | 1 | 5 | 75 | Glass - Heavy | |
cardboard box (boxCardboardA01) |
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2-hand high | 100 | 15 | 50 | Branded, Sloppy Seconds (Projects)
Wood |
cardboard box (boxCardboardE01) |
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2-hand high | 100 | 15 | 50 | Stilwater Science Center, Storeroom shelves
Wood |
cards (BlackJackHandA01) |
Unusable | 10 | 15 | 50 | Cardboard disappears, Death: dth_cards | |
cards (CardDrawA01) |
Unusable | 10 | 15 | 50 | Cardboard disappears, Death: dth_cards | |
cart | 2-hand high | 50 | 50 | 130 | Stilwater Penitentiary, Stilwater Memorial Hospital and Rusty's Needle
Metal - Solid | |
case (CaseGunA01) |
2-hand | 100 | 75 | 50 | Brass Knuckles, cargo ship
Large case | |
case (CaseGunC01) |
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2-hand | 100 | 75 | 50 | Brass Knuckles
Small case |
case (ultorcaseA01) |
2-hand | 100 | 75 | 50 | Metal - Thin camera_collide | |
cash register (CashRegisterA01) |
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2-hand | 100 | 100 | 85 | Stores, Metal - Solid Notoriety, Money: 150, Death: dth_cash_reg Dislodge HP: 15 |
cash register (CashRegisterB01) |
2-hand | 100 | 100 | 85 | Casino outside bar
Metal - Solid | |
centrifuge | 2-hand | 50 | 45 | 50 | Metal - Thin camera_collide Dislodge HP: 10 | |
chair (BarChairA01) |
2-hand | 50 | 35 | 75 | Kanto
Wood | |
chair (BarChairB01) |
2-hand | 50 | 35 | 75 | Wood camera_collide | |
chair (ChairBarB01) |
2-hand | 50 | 30 | 100 |
Metal - Thin | |
chair (ChairBarC01) |
2-hand | 50 | 30 | 100 | Carpet camera_collide | |
chair (ChairBarD01) |
2-hand | 50 | 35 | 85 | Metal - Thin | |
chair (ChairBlackA01) |
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2-hand | 50 | 30 | 100 | University Loft, Stilwater Science Center
Carpet |
chair (ChairOfficeA01) |
2-hand | 50 | 30 | 100 | Culex Stadium
Metal - Thin | |
chair (ChairOfficeExecA01) |
2-hand high | 50 | 30 | 100 | Carpet camera_collide | |
chair (ChairOfficeExecB01) |
2-hand high | 50 | 30 | 100 | Carpet camera_collide | |
chair (ChairPlushA01) |
2-hand | 50 | 35 | 75 | Wood camera_collide | |
chair (ChairPlushB01) |
2-hand | 50 | 35 | 75 | Culex Stadium
Wood | |
chair (ChairRestrntA01) |
2-hand | 50 | 35 | 75 | Wood camera_collide | |
chair (ChairWaitRmA01) |
2-hand | 50 | 30 | 100 | Carpet camera_collide | |
chair (ChairWaitRmB01) |
2-hand | 50 | 30 | 100 | Carpet camera_collide | |
chair (ChairWeaveA01) |
2-hand | 50 | 35 | 75 | Wood camera_collide | |
chair (ChairWoodA01) |
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2-hand | 50 | 35 | 75 | Wood camera_collide, disappears, Death: dth_chairwooda |
chair (ChairYellowA01) |
2-hand | 50 | 30 | 100 | Metal - Thin camera_collide | |
chair (StoolChairA01) |
2-hand | 10 | 15 | 65 | Metal - Solid camera_collide, shatters, disappears, Death: dth_stoolchair | |
chair (chairCT01) |
2-hand | 50 | 30 | 100 | Carpet camera_collide | |
chair (chairFancyA01) |
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2-hand | 50 | 35 | 75 | Culex Stadium
Wood |
chair (chairPatioA01) |
2-hand | 50 | 30 | 100 | Carpet camera_collide | |
chair (chairPatioB01) |
2-hand | 50 | 35 | 75 | Wood camera_collide | |
chair (chairPatioC01) |
2-hand | 50 | 35 | 75 | Wood camera_collide | |
chemical | 1-hand | 1 | 7 | 25 | Plastic disappears, Death: dth_btl_brn no damage: cars | |
chess piece (chessPawn) |
2-hand | 100 | 80 | 50 | Plastic camera_collide Dislodge HP: 10 | |
chess piece (chessRook) |
2-hand | 100 | 80 | 50 | Plastic camera_collide Dislodge HP: 10 | |
cinderblock (CinderBlock) |
2-hand high | 2000 | 30 | 50 |
Concrete | |
cinderblock (cinderBlockA01) |
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2-hand high | 1000 | 30 | 50 | Prison, Elysian Fields
Concrete |
cleaner | 2-hand | 50 | 50 | 50 | Stilwater Science Center - top floor Stilwater Nuclear maintenance garage Metal - Solid | |
coffee maker | ![]() |
2-hand | 5 | 50 | 85 | Image As Designed, most Crib kitchens
Plastic |
compressor | 1-hand | 100 | 2 | 50 | Metal - Thin | |
computer | 2-hand high | 100 | 50 | 100 | Metal - Solid camera_collide, Death: dth_elec_md | |
crate (CrateAppleA01) |
2-hand | 50 | 20 | 100 | Chinatown
Wood | |
crate (CrateClamsA01) |
2-hand | 50 | 20 | 100 | Chinatown
Wood | |
crate (CrateFruitA01) |
2-hand | 50 | 20 | 100 | Chinatown
Wood | |
crate (CrateLemonA01) |
2-hand | 50 | 20 | 100 | Chinatown
Wood | |
crate (CrateMilkA01) |
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2-hand | 100 | 80 | 50 | Prison docks, Trailer Park
Plastic |
crate (CrateOrangesA01) |
2-hand | 50 | 20 | 100 | Chinatown
Wood | |
crate (CrateShrimpA01) |
2-hand | 50 | 20 | 100 | Chinatown
Wood | |
desk lamp (LampDeskA01) |
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1-hand | 50 | 20 | 100 | University Loft, Marshall Winslow Recreation Center
Metal - Solid |
desk lamp (LampReadA01) |
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2-hand low | 50 | 20 | 100 | Penthouse Loft (Average)
Metal - Solid |
desk lamp (LampTableA01) |
1-hand | 1 | 1 | 25 | Penthouse Loft (Average)
Carpet | |
desk lamp (LampTableB01) |
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1-hand | 2 | 10 | 50 | University Loft
Wood |
desk lamp (LampTableC01) |
1-hand | 2 | 10 | 50 | Culex Stadium, Penthouse Loft (Average)
Wood | |
dish | 2-hand | 100 | 75 | 50 | Metal - Thin camera_collide | |
dolly | ![]() |
2-hand | 50 | 50 | 50 | Stilwater Science Center - top floor, Spackle Fishing Industries
Metal - Solid |
drug tank | 2-hand high | 75 | 50 | 85 | Metal - Solid Notoriety, disappears, Explosion: Propane Tank Dislodge HP: 10 | |
drugs (CokeBrickA01) |
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1-hand | 100 | 10 | 50 | "Buy 'N' Fly" inside Wardill Airport
Plastic |
drugs (CokeBrickB01) |
1-hand | 100 | 10 | 50 | Plastic disappears, Death: dth_cokebrick | |
drugs (drainCDrugA01) |
1-hand | 1 | 7 | 25 | Plastic disappears, Death: dth_btl_brn no damage: cars | |
dumbbell (DumbbellA01) |
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1-hand | 100 | 25 | 50 | Prison exercise yard
Metal - Solid |
dumbbell (DumbbellB01) |
1-hand | 100 | 25 | 50 | Metal - Solid | |
dumbbell (DumbbellC01) |
1-hand | 100 | 25 | 50 | Metal - Solid | |
dummy (DummyNeckA01) |
2-hand | 100 | 100 | 50 | Cardboard camera_collide | |
dummy (DummyNeckB01) |
2-hand | 100 | 100 | 50 | Cardboard camera_collide | |
dvd player | ![]() |
2-hand | 50 | 45 | 50 | Downtown Loft
Metal - Thin |
electric guitar | ![]() |
1-hand | 50 | 30 | 100 | Club Koi
Wood |
eq machine | ![]() |
2-hand | 50 | 45 | 50 | Club Koi
Metal - Thin |
fence post (fencePostKnA01) |
2-hand low | 50 | 20 | 150 | Outside of the many houses.
Metal - Fence | |
fence post (fenceWdPostC01) |
2-hand low | 50 | 700 | 100 | Outside of the many houses.
Wood | |
fence post (fenceWdPostD01) |
2-hand low | 50 | 700 | 100 | Outside of the many houses.
Wood | |
fire hydrant (FireHydrantB01) |
2-hand high | 70 | 300 | 125 | Metal - Solid camera_collide Dislodge HP: 20, no dislodge: melee | |
fire hydrant (fireHydrantA01) |
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2-hand high | 70 | 300 | 125 | Common Water effect when picked up. Metal - Solid |
flamingo | ![]() |
1-hand | 40 | 10 | 50 | Homes in Quinbecca
Plastic |
garbage bag | 2-hand high | 100 | 50 | 150 | Metal - Solid Indestructible, camera_collide | |
grill | ![]() |
2-hand high | 50 | 18 | 50 | Airborne Assault start location, Warden's house
Metal - Thin |
hammer | ![]() |
1-hand | 100 | 5 | 85 | Semi Broken and Rim Jobs
Metal - Solid |
handsaw | 1-hand | 100 | 5 | 85 | Metal - Solid Dislodge HP: 10, no dislodge: melee | |
hedgetrimmer | 1-hand | 50 | 5 | 50 | Metal - Thin camera_collide Dislodge HP: 5 | |
hockey stick (HockeyStick) |
1-hand | 2000 | 10 | 125 | Prison Fight Club
Wood | |
hockey stick (HockeyStickA01) |
1-hand | 1000 | 10 | 125 | Wood disappears, Death: dth_hockeystickA | |
hockey stick (HockeyStickB01) |
1-hand | 1000 | 10 | 125 | Wood disappears, Death: dth_hockeystickB | |
ice cooler | ![]() |
1-hand | 80 | 10 | 50 | Beach
Plastic |
innertube | 2-hand | 50 | 20 | 50 | Plastic | |
iv stand (IVStandB) |
2-hand low | 40 | 100 | 150 | Stilwater Memorial Hospital, prison infirmary.
Metal - Thin | |
iv stand (IVrackLA01) |
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2-hand low | 40 | 100 | 150 | prison infirmary
Metal - Thin |
jar (JarA01) |
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2-hand high | 50 | 7 | 50 | Metal - Thin |
jar (JarB01) |
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2-hand high | 50 | 7 | 50 | Rim Jobs. Metal - Thin |
jug | 1-hand | 1 | 7 | 50 | Plastic | |
keyboard (KeyboardCompA01) |
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1-hand | 100 | 15 | 50 | Culex Stadium
Plastic |
keyboard (KeyboardInsA01) |
2-hand | 50 | 45 | 50 | Club Koi
Metal - Thin | |
keyboard (KeyboardInsB01) |
2-hand | 50 | 45 | 50 | Metal - Thin camera_collide Dislodge HP: 10 | |
kiosk | ![]() |
2-hand high | 100 | 35 | 50 | Wood camera_collide |
lamp (LampStandA01) |
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2-hand low | 50 | 20 | 100 | Metal - Solid camera_collide Dislodge HP: 50 |
lamp (LampStandB01) |
2-hand low | 50 | 20 | 100 | Metal - Solid camera_collide | |
lawn gnome | ![]() |
1-hand | 20 | 10 | 50 | South of warden's house, Laura's house, Sommerset Apartments
Ceramic |
lawnchair | ![]() |
2-hand | 50 | 35 | 75 | Metal - Thin camera_collide |
lawnmower | ![]() |
2-hand | 150 | 50 | 150 | Cemetery garage. Quinbecca
Metal - Thin |
life preserver | ![]() |
2-hand | 50 | 20 | 50 | Prison docks, Spackle Fishing Industries
Plastic |
light post (HouseLightPostA01) |
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2-hand low | 100 | 200 | 50 | homes in Quinbecca
Metal - Solid |
light post (ct_gaslght01) |
2-hand low | 100 | 2000 | 50 | Metal - Solid Notoriety, Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets | |
light post (landingLightB01) |
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1-hand | 50 | 10 | 50 | Wardill Airport
Metal - Thin |
limbo stick | 2-hand low | 100 | 35 | 50 | Wood camera_collide | |
lobster trap | ![]() |
2-hand | 100 | 75 | 50 | North west pier in New Hennequet, Spackle Fishing Industries
Metal - Thin |
lotto machine | 2-hand | 100 | 100 | 150 | Metal - Solid Money: 150, Death: dth_cash_reg | |
luggage (LuggageA01) |
2-hand high | 100 | 15 | 50 | Plastic camera_collide | |
luggage (LuggageCutA01) |
Unusable | 2000 | 1000 | 50 | Carpet Dislodge HP: 1000, no damage: cars | |
luggage (Luggage_Pull) |
2-hand high | 100 | 80 | 50 | Plastic camera_collide | |
luggage (luggageB01) |
2-hand high | 100 | 80 | 50 | Plastic camera_collide | |
mail bag | 2-hand high | 100 | 80 | 50 | Plastic camera_collide | |
mailbox (MailBoxHouseB01) |
2-hand low | 50 | 50 | 125 | Wood Notoriety, camera_collide, Death: dth_mailbox Dislodge HP: 20 | |
mailbox (MailBoxHouseC01) |
2-hand low | 40 | 700 | 50 | Wood Notoriety, camera_collide Dislodge HP: 35 | |
mailbox (mailBoxAptA01) |
2-hand low | 50 | 300 | 125 | Projects
Wood | |
mailbox (mailBoxHouseA01) |
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2-hand low | 50 | 50 | 125 | Wood Notoriety, camera_collide, Death: dth_mailbox Dislodge HP: 20 |
metal detector | 1-hand | 75 | 50 | 85 | Metal - Solid disappears, Death: dth_lawnmower Dislodge HP: 10 | |
microwave | ![]() |
2-hand high | 100 | 50 | 100 | Crib kitchens, Prison kitchen
Metal - Solid |
monitor | ![]() |
2-hand | 100 | 5 | 50 | Culex Stadium
LCD monitor Metal - Thin |
news stand (newsStandA01) |
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2-hand high | 50 | 75 | 150 | Metal - Thin Notoriety, camera_collide, Money: 5 Dislodge HP: 20 |
news stand (newsStandB01) |
2-hand high | 50 | 75 | 150 | Metal - Thin Notoriety, camera_collide, Money: 5 Dislodge HP: 20 | |
news stand (newsStandC01) |
2-hand high | 50 | 75 | 150 | Metal - Thin Notoriety, camera_collide, Money: 5 Dislodge HP: 20 | |
news stand (newsStandD01) |
2-hand high | 50 | 75 | 150 | Metal - Thin Notoriety, camera_collide, Money: 5 Dislodge HP: 20 | |
object (w_Hos_Ops_MonA01) |
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2-hand high | 100 | 80 | 50 | Prison infirmary
Plastic |
oxygen tank | ![]() |
2-hand high | 75 | 50 | 85 | Prison infirmary
Metal - Solid |
paint thinner | ![]() |
2-hand | 1 | 50 | 50 | Projects, Stilwater Science Center - top floor.
Metal - Solid |
parking meter (ParkingMeter1) |
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1-hand | 50 | 200 | 110 | Parking lots, streets.
Metal - Solid |
parking meter (ParkingMeter2) |
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1-hand | 50 | 200 | 110 | Parking lots, streets.
Metal - Solid |
parking meter (parkingMeterC01) |
1-hand | 100 | 2000 | 50 | Parking lots, streets.
Metal - Solid | |
parking meter (parkingMeterD01) |
1-hand | 100 | 2000 | 50 | Parking lots, streets.
Metal - Solid | |
pay phone (PayPhoneB01) |
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2-hand high | 25 | 75 | 50 | Stilwater Memorial Hospital. (Wall-mounted)
Metal - Solid |
pay phone (payPhoneA01) |
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2-hand low | 40 | 500 | 150 | Metal - Solid Notoriety, camera_collide, Money: 4 Dislodge HP: 60 |
pay phone (payPhoneC01) |
2-hand low | 40 | 500 | 150 | Metal - Solid Notoriety, camera_collide, Money: 1 Dislodge HP: 60 | |
peg leg | 1-hand | 100 | 35 | 50 | Wood camera_collide | |
pirate hook | 1-hand | 100 | 5 | 50 | Metal - Solid | |
pizza box | ![]() |
2-hand | 1 | 5 | 50 | Streets
Cardboard |
pool ball (PoolBallSolidA01) |
1-hand | 1 | 5 | 75 | Downtown Loft
Glass - Heavy | |
pool ball (PoolBallStripeA01) |
1-hand | 1 | 5 | 75 | Glass - Heavy | |
pool cue | ![]() |
1-hand | 100 | 3 | 50 | Wood |
printer | 2-hand high | 100 | 50 | 100 | Metal - Solid camera_collide, Death: dth_elec_md | |
propane tank | 2-hand high | 75 | 50 | 85 | Metal - Solid disappears, Explosion: Propane Tank | |
pyro box | ![]() |
2-hand high | 100 | 15 | 50 | Cardboard camera_collide, disappears, Explosion: Exp Fireworks |
roulette rake | 1-hand | 100 | 4 | 50 | Wood | |
scale (ScaleA01) |
2-hand | 100 | 5 | 50 | Metal - Thin | |
scale (ScaleB01) |
1-hand | 100 | 2 | 50 | Metal - Thin | |
scale (scaleDrugA01) |
2-hand | 100 | 5 | 50 | Metal - Thin | |
scissors | 1-hand | 100 | 3 | 50 | Metal - Thin | |
screwdriver | 1-hand | 100 | 5 | 85 | Semi Broken and Rim Jobs
Metal - Solid | |
shopping cart | 2-hand high | 100 | 1 | 50 | King's Grocery
Metal - Solid | |
sign (ShantStreetB01) |
2-hand low | 40 | 1000 | 150 | (Shanty Street)
Metal - Solid | |
sign (SignJewelryA01) |
2-hand high | 100 | 10 | 50 | (Jewelry)
Metal - Solid | |
sign (WetFloorA02) |
2-hand | 100 | 80 | 50 | (wet floor)
Plastic | |
sod roll | ![]() |
2-hand high | 50 | 1000 | 50 | Warden's house
Dirt |
sofa pillow | ![]() |
1-hand | 1 | 1 | 25 | University Loft, Prison Lighthouse (classy)
Carpet |
speaker (SpeakerB01) |
![]() |
2-hand high | 50 | 20 | 75 | Wood camera_collide, Death: dth_elec_md Dislodge HP: 10 |
speaker (SpeakerD01) |
1-hand | 15 | 20 | 75 | "Buy 'N' Fly" inside Wardill Airport
Wood | |
sprayer | 2-hand low | 10 | 100 | 150 | Metal - Solid | |
stand (StandupA01) |
1-hand | 100 | 3 | 50 | Wood | |
stand (StandupB01) |
1-hand | 100 | 3 | 50 | Wood | |
step ladder | ![]() |
2-hand | 100 | 15 | 100 | Sea Roses. Cemetery garage.
Metal - Solid |
stereo | 2-hand | 50 | 45 | 50 | Downtown Loft
Metal - Thin | |
strongbox (IsotopeboxA01) |
2-hand high | 50 | 5 | 50 | Metal - Thin camera_collide Dislodge HP: 5 | |
strongbox (strongbox) |
2-hand high | 50 | 5 | 50 | Metal - Thin camera_collide, Money: 100 Dislodge HP: 5 | |
table (TableCocktailA01) |
![]() |
2-hand high | 50 | 150 | 50 | Stilwater Memorial Hospital, Crash Landing
Wood |
table (TableDrumA01) |
2-hand high | 50 | 40 | 50 | Wood camera_collide Dislodge HP: 10 | |
table (bedside_table_A01) |
2-hand high | 50 | 150 | 50 | Wood camera_collide Dislodge HP: 15 | |
table (tableEndBigA01) |
2-hand high | 100 | 35 | 50 | Wood camera_collide | |
teapot (teapotB01) |
Unusable | 100 | 80 | 50 | Plastic camera_collide | |
teapot (vaseB01) |
![]() |
2-hand high | 1000 | 50 | 100 | kanto
Metal - Solid |
tennis ball | 1-hand | 1 | 5 | 75 | Glass - Heavy | |
tennis racket | 1-hand | 1000 | 10 | 125 | Wood disappears, shatters, Death: dth_hockeystickA | |
tire (TireB01) |
Unusable | 50 | 10 | 50 | Rubber | |
tire (TireC01) |
Unusable | 50 | 10 | 50 | Rubber | |
tire (TireD01) |
2-hand | 50 | 10 | 50 | Rubber | |
tire (tireA01) |
![]() |
2-hand high | 100 | 80 | 50 | Streets
Plastic |
toolbox | 2-hand high | 50 | 50 | 50 | Metal - Thin camera_collide Dislodge HP: 5 | |
torch | Unusable | 20 | 50 | 150 | Wood disappears, Death: dth_beach_torch Dislodge HP: 5 | |
traffic barrier | 2-hand low | 100 | 4 | 50 | Plastic | |
traffic cone | ![]() |
1-hand | 100 | 15 | 50 | Streets
Plastic |
traffic sign (Traffic Sign) |
Unusable | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcPedXingA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcPedXingGrA01) |
2-hand low | 40 | 1000 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyEA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyEB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyGrEA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyGrEB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyGrNA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyGrNB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyGrSA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyGrSB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyGrWA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyGrWB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyNA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyNB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwySA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwySB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyWA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnHghwyWB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnNoPrkB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnNoPrkC01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnNoPrkGrA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnNoPrkGrB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnNoPrkGrC01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnOneWayA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnOneWayB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnOneWayGrA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnOneWayGrB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnWrngWayA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnWrngWayGrA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnYeildA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSgnYeildGrA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignBusA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignBusGrA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignSpeedA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignSpeedB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignSpeedC01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignSpeedGrA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignSpeedGrB01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignSpeedGrC01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignStopA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcSignStopGrA01) |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 | |
traffic sign (trfcsgnnoprka01) |
![]() |
2-hand low | 40 | 25 | 150 | Metal - Solid Notoriety, Dislodge HP: 15 |
trash (streetTrashA01) |
![]() |
1-hand | 1 | 7 | 50 | Streets, Tee'N'Ay (empty bottle)
Glass - Medium |
trash (streetTrashB01) |
1-hand | 1 | 7 | 50 | Glass - Medium disappears, Death: dth_streettrash_b | |
trash (streetTrashE01) |
2-hand | 1 | 7 | 50 | Metal - Thin disappears, Death: dth_streettrash_e | |
trash (streetTrashG01) |
![]() |
2-hand | 1 | 5 | 50 | (Milk carton) Streets Cardboard |
trash (streetTrashJ01) |
1-hand | 1 | 5 | 50 | (Can) Projects Cardboard | |
trash bag (TrashBagB01) |
2-hand | 30 | 30 | 75 | Plastic camera_collide, disappears, Death: dth_trashbag | |
trash bag (trashBagA01) |
![]() |
2-hand | 30 | 30 | 75 | Plastic camera_collide, disappears, Death: dth_trashbag |
trashcan (AshCanA01) |
2-hand high | 100 | 50 | 150 | Prison Detachable lid Metal - Solid | |
trashcan (TrashCanH01) |
![]() |
2-hand | 100 | 80 | 50 | Prison, interiors
Plastic |
trashcan (trashCanA01) |
![]() |
2-hand high | 100 | 50 | 50 | Brown Baggers in Suburbs
Metal - Thin |
trashcan (trashCanB01) |
2-hand high | 100 | 50 | 150 | Plastic camera_collide Detachable lid | |
trashcan (trashCanC01) |
2-hand high | 100 | 50 | 50 | Metal - Thin disappears, Death: dth_trashcanc | |
trashcan (trashCanCRUST01) |
2-hand high | 100 | 50 | 50 | Metal - Thin | |
trashcan (trashCanD01) |
![]() |
2-hand high | 100 | 50 | 150 | Streets Anchored Metal - Solid |
turn table | ![]() |
2-hand | 50 | 45 | 50 | Club Koi
Metal - Thin |
turpentine | ![]() |
2-hand | 1 | 50 | 50 | Stilwater Science Center - top floor, Sommerset Apartments, Bavogian Plaza Drug Labs
Metal - Solid |
tv (MonitorCrtA01) |
2-hand high | 100 | 50 | 100 | Metal - Solid camera_collide, Death: dth_elec_md | |
tv (TVA01) |
2-hand high | 100 | 50 | 100 | Metal - Solid camera_collide, Death: dth_elec_md | |
tv (TVJunkA) |
2-hand high | 2000 | 50 | 100 | Metal - Solid camera_collide, disappears, Death: dth_tvjunka | |
tv (TVJunkA01) |
![]() |
2-hand high | 1000 | 50 | 100 | Metal - Solid camera_collide, disappears, Death: dth_tvjunka |
tv (TVMiniA01) |
![]() |
2-hand | 100 | 50 | 115 | Metal - Solid camera_collide, Death: dth_elec_md |
tv stand | 2-hand high | 100 | 120 | 50 | Broken Projects Wood | |
twelve pack | 2-hand | 15 | 20 | 75 | Brown Baggers (Suburbs)
Metal - Thin | |
umbrella | 2-hand | 100 | 80 | 50 | Plastic camera_collide Dislodge HP: 10 | |
voodoo doll | 1-hand | 1 | 20 | 50 | Flesh | |
waste basket | 2-hand | 100 | 80 | 50 | Plastic camera_collide | |
water bottle | 1-hand | 1 | 7 | 25 | Plastic disappears, Death: dth_btl_brn no damage: cars | |
water cooler | Unusable | 50 | 45 | 50 | Metal - Thin camera_collide Dislodge HP: 10 | |
weed brick | ![]() |
1-hand | 100 | 10 | 50 | Sommerset Apartments, Bavogian Plaza Drug Labs
Plastic |
weed wacker | 2-hand low | 150 | 50 | 150 | Metal - Thin camera_collide, Death: dth_lawnmower Dislodge HP: 1 | |
wetvac | ![]() |
2-hand high | 10 | 100 | 100 | Cemetery garage. Donnie's
Metal - Solid |
wheel chair | ![]() |
2-hand high | 100 | 150 | 50 | Stilwater Memorial Hospital, prison infirmary.
Metal - Thin |
wheel rim | ![]() |
2-hand | 100 | 20 | 50 | Trailer Park, Donnie's
Metal - Solid |
wine bottle (BottleWineA01) |
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1-hand | 1 | 7 | 50 | Heron Hotel
Glass - Heavy |
wine bottle (BottleWineB01) |
1-hand | 1 | 7 | 50 | Glass - Heavy disappears, Death: dth_btl_wt Dislodge HP: 1 | |
wood barrel (Barrel Wood) |
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2-hand high | 2000 | 150 | 150 | Barn, Stilwater Boardwalk, Spackle Fishing Industries
Wood |
wood barrel (BarrelWoodA01) |
2-hand high | 1000 | 150 | 150 | Wood camera_collide, disappears, Death: dth_barrelwooda | |
wood post (PostWoodA) |
2-hand low | 2000 | 35 | 50 | Wood camera_collide, disappears, Death: dth_postwooda no damage: cars | |
wood post (PostWoodA01) |
2-hand low | 1000 | 35 | 50 | Fight Club Stilwater Science Center - top floor Wood | |
wrench (WrenchA01) |
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1-hand | 100 | 5 | 85 | Elysian Fields
Metal - Solid |
wrench (WrenchB01) |
1-hand | 100 | 5 | 85 | Metal - Solid Dislodge HP: 10, no dislodge: melee | |
wrench (WrenchC01) |
1-hand | 100 | 5 | 85 | Metal - Solid Dislodge HP: 10, no dislodge: melee | |
wrench (WrenchCrossA01) |
![]() |
1-hand | 100 | 5 | 85 | Semi Broken, Rim Jobs, Airport Hangar
Metal - Solid |
Bones[]

Jason's Mask
In a small crevice behind trees near the lake to the north of Mount Claflin, there is a hockey mask similar to Jason Voorhees' mask from the movie Friday the 13th.[1]
This hockey mask object is defined as the "bones" Improvised Weapon, specifically BoneSkullA01. When picked up and taken away from the original location, it turns into the normal skull.
Sofa Pillow[]

University Loft sofa pillow
In University Loft, there is a stuffed pillow in the shape of a person.
This pillow object is defined as the "sofa pillow" Improvised Weapon. When picked up and taken away from the original location, it turns into the normal sofa pillow.
Basketball[]

Basketballs are available in multiple locations around Stilwater, including inside the Marshall Winslow Recreation Center, near the Church of Cheese in New Hennequet, inside the Brotherhood hideout in Poseidon Alley, and in the prison exercise yard.
They have a special running and throwing animation, the button usually used to swing an Improvised weapon throws the ball instead. There are usually basketball hoops nearby, but while it is possible to get the ball inside the ring, it is not possible to get the ball all the way through, and there is no reward.
Fight Club[]
Some of these weapons are featured in the Fight Club diversion.
Stilwater Penitentiary
- Level 1: tv, barrel (4 hits)
- Level 2: cinder block, tv, wooden post (5 hits)
- Level 3: barrel, cinder block, hockey stick 1, wooden post (5 hits)
- Level 4: cinder block, hockey stick 1, tv, wooden post (5 hits)
- Level 5: barrel, cinder block, hockey stick 1, hockey stick 2, tv (6 hits)
- Level 6: tv, wooden post, hockey stick 1, hockey stick 2, cinder block (6 hits)
Ultor Dome
- Level 1: cinder block 1, cinder block 2 (4 hits)
- Level 2: cinder block 1, chair, trashcan (5 hits)
- Level 3: cinder block 1, tire, trashcan (5 hits)
- Level 4: chair, cinder block 2, tire, trashcan (5 hits)
- Level 5: chair, cinder block 1, cinder block 2, tire, trashcan (6 hits)
- Level 6: chair, cinder block 1, cinder block 2, tire, trashcan (6 hits)
Trivia[]
- Playa will throw an Improvised Weapon away if a compliment or taunt is used.
- The PS3 version uses the text "Press and hold" instead of just "Hold".
- The name "liquor bottle" is defined as an Improvised Weapon name, but there is no object that uses that name and all 8 liquorBottle objects use the name "bottle".
- The name "ghetto blaster" is defined as an Improvised Weapon name, but there is no object that uses that name and the GhettoBlasterA01 object uses the name "boombox".
- There are 12 objects defined as Improvised Weapons which do not have a Wieldable_Type field, so cannot be picked up.
- There are several Improvised Weapons which are only used by NPC action nodes, but cannot be picked up after the Civilians drop them.
Gallery[]

Improvised Weapons instructions

Location of the "Bones" hockey mask

"Bones" as hockey mask

"Bones" as skull

Improvised Weapon - bones

An NPC with a squeegee object which Playa cannot use

Wheel Rim from Donnie's

Wetvac from Donnie's

Step Ladder from Sea Roses

chair

Chair

chair (wood)

bottle (mustard)

trash bag without prompt

TV in Heron Hotel

soda can - University Loft

large trashcan

Improvised Weapon - jar

Improvised Weapon - HCL H20 jar

Improvised Weapon - sofa pillow - University Loft

Improvised Weapon - sofa pillow
References[]
- ↑ Image: Location of hockey mask
Melee | |
---|---|
Pistols | |
SMG | |
Shotgun | |
Rifle | |
Special | |
Thrown | |
Vehicle |