Template:Reqimage Store Hold-ups are a diversion in Saints Row, Saints Row 2, Saints Row: The Third and Saints Row IV.
Description
Store Hold-Ups are similar to Mugging, but are performed inside Stores.
To start a Hold-Up, point any weapon at the clerk behind the counter. In Saints Row 2, it is also possible to take Clerks as Human Shields to start a hold-up.
Saints Row
Once the hold-up is started, the clerk walks towards the Safe. While they are walking, the targeting reticle must remain on the clerk. If it is pointed away from the clerk they lower their arms and the alarm goes off.
After leading the clerk to the safe, they open it and there is Cash inside, which can be picked up.
In Stores with no safe, they walk to the cash register instead.
After picking up the Cash, the store alarm sounds and level 3 Police Notoriety is triggered. Occasionally, the clerk attacks instead, and the alarm sounds instantly.
Alternatively, in Saints Row, Safecracking is available, which starts the Theft activity.
Saints Row 2
Store Hold-Ups work the same in as in Saints Row. Fine Aim mode is not required as it is with Muggings, since pointing the crosshair at the clerk causes The Protagonist to raise their weapon.
Additionally it is also possible to take a clerk as a Human Shield in order to get them to open the Cash Register instead of the Safe.
Hold-Ups cannot be performed inside owned Stores. Stores in the Saint's Row District can never be owned, so Hold-Ups can always be performed here.
Safecracking is not included as a diversion in Saints Row 2, but several references to it remain from the game data files.
Taking a clerk as a Human Shield and walking them to the cash register awards money, which is easier, but less money is given.
Saints Row: The Third
In Saints Row: The Third safes are no longer present, and it is no longer necessary to lead the clerks anywhere. They stand still and hand over Cash after a few seconds, making Store Hold-Ups essentially the same as Mugging, except that an alarm sounds afterwards.
Hold-Ups can be performed inside owned stores.
Unlike past games, Fine Aim must be used to rob the store.
Saints Row IV
There have been no changes from Saints Row: The Third
Reward
Statistics
There are two entries in the Statistics menu related to Hold-ups
- Cash Earned as a Stick-up Man - the total amount of cash stolen.
- Stores Robbed - the number of stores, tracked for the reward.
Help text
This description is available on the "Help" tab of the pause menu.
Trivia
- When entering a store with a weapon equipped, the clerk tells The Protagonist to put it away or mention it. This may have been included as a clue that hold-ups are possible.
- When robbing a gas station clerk or old man clerk there's a high possibility of him attacking.
- In Saints Row: The Third, Pierce offers The Protagonist a challenge in which they should hold-up 15 stores.
Gallery
References
Template:Saints Row Activities and Diversions