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{{TOC right}}
 
{{TOC right}}
These texts are taken straight from the game files. :)
+
These texts are taken straight from the game files. :)
   
 
=SR activities=
 
=SR activities=
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*ACT_ESCORT_FAST_MSG = Maintain a high speed for %d seconds.
 
*ACT_ESCORT_FAST_MSG = Maintain a high speed for %d seconds.
 
*ACT_ESCORT_FIRST FOOTAGE_MSG = Don't let those news vans get any footage.
 
*ACT_ESCORT_FIRST FOOTAGE_MSG = Don't let those news vans get any footage.
*ACT_ESCORT_FOOTAGE = FOOTAGE
+
*ACT_ESCORT_FOOTAGE = FOOTAGE
 
*ACT_ESCORT_GETBACK_MSG = Get back in the car.
 
*ACT_ESCORT_GETBACK_MSG = Get back in the car.
 
*ACT_ESCORT_IRS_SPAWNED = Evade the IRS.
 
*ACT_ESCORT_IRS_SPAWNED = Evade the IRS.
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*ACT_ESCORT_OUTRUN = Evade your pursuer.
 
*ACT_ESCORT_OUTRUN = Evade your pursuer.
 
*ACT_ESCORT_PI_SPAWNED = Evade the Private Investigator.
 
*ACT_ESCORT_PI_SPAWNED = Evade the Private Investigator.
*ACT_ESCORT_PLEASURE = PLEASURE
+
*ACT_ESCORT_PLEASURE = PLEASURE
 
*ACT_ESCORT_RETURN_MSG = Return to the strip club.
 
*ACT_ESCORT_RETURN_MSG = Return to the strip club.
 
*ACT_ESCORT_ROADBLOCK_MSG = News Van roadblock ahead.
 
*ACT_ESCORT_ROADBLOCK_MSG = News Van roadblock ahead.
Line 108: Line 108:
 
*ACT_FRAUD_HITS = HITS: <grey>%i</grey>
 
*ACT_FRAUD_HITS = HITS: <grey>%i</grey>
 
*ACT_FRAUD_IN_AREA = Earn as much money as possible before the <teal>scoring area</teal> moves.
 
*ACT_FRAUD_IN_AREA = Earn as much money as possible before the <teal>scoring area</teal> moves.
*ACT_FRAUD_KILLED = You've lost credibility by killing someone.
+
*ACT_FRAUD_KILLED = You've lost credibility by killing someone.
 
*ACT_FRAUD_NAME = INSURANCE FRAUD
 
*ACT_FRAUD_NAME = INSURANCE FRAUD
 
*ACT_FRAUD_NO_SCORE = You took a dive outside of the <teal>scoring area</teal>, you earned no money.
 
*ACT_FRAUD_NO_SCORE = You took a dive outside of the <teal>scoring area</teal>, you earned no money.
*ACT_FRAUD_NO_TIME = You're out of time.
+
*ACT_FRAUD_NO_TIME = You're out of time.
 
*ACT_FRAUD_START = start Insurance Fraud
 
*ACT_FRAUD_START = start Insurance Fraud
 
*ACT_FRAUD_TITLE = Faud Level Selection
 
*ACT_FRAUD_TITLE = Faud Level Selection
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*ACT_HIJACK_STOPPED_MSG = The target has been stopped. Grab the <green>vehicle</green>.
 
*ACT_HIJACK_STOPPED_MSG = The target has been stopped. Grab the <green>vehicle</green>.
 
*ACT_HIJACK_TRAILING_MSG = There's the <green>target</green>.
 
*ACT_HIJACK_TRAILING_MSG = There's the <green>target</green>.
*ACT_HIJACKING_DAMAGE = DAMAGE
+
*ACT_HIJACKING_DAMAGE = DAMAGE
 
*ACT_HIJACKING_NAME = HIJACKING
 
*ACT_HIJACKING_NAME = HIJACKING
 
*ACT_HIJACKING_START = start Hijacking
 
*ACT_HIJACKING_START = start Hijacking
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*ACT_HITMAN_START_MSG = Take out the <red>targets</red>.
 
*ACT_HITMAN_START_MSG = Take out the <red>targets</red>.
 
*ACT_HITMAN_TARGET_LEFT_COUNT = TARGETS: %i/%i
 
*ACT_HITMAN_TARGET_LEFT_COUNT = TARGETS: %i/%i
*ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
+
*ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
 
*ACT_HITMAN_TITLE = Hitman Level Selection
 
*ACT_HITMAN_TITLE = Hitman Level Selection
 
*ACT_HITMAN_VK = Projects Hitman
 
*ACT_HITMAN_VK = Projects Hitman
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*ACT_TAGGING_INPUT_COMBO = Perform the combo to tag the spot!
 
*ACT_TAGGING_INPUT_COMBO = Perform the combo to tag the spot!
 
*ACT_TAGGING_WRONG_BUTTON_MSG = Wrong button pressed!
 
*ACT_TAGGING_WRONG_BUTTON_MSG = Wrong button pressed!
*ACT_THEFT_ALARM_MSG = Take the box before the police arrive.
+
*ACT_THEFT_ALARM_MSG = Take the box before the police arrive.
*ACT_THEFT_BOX LOST_MSG = You've lost a box.
+
*ACT_THEFT_BOX LOST_MSG = You've lost a box.
*ACT_THEFT_CAR LOADED_MSG = The car is fully loaded.
+
*ACT_THEFT_CAR LOADED_MSG = The car is fully loaded.
*ACT_THEFT_COME BACK_MSG = Return to your fence.
+
*ACT_THEFT_COME BACK_MSG = Return to your fence.
*ACT_THEFT_DAYTIME_MSG = It's daybreak. You're out of time.
+
*ACT_THEFT_DAYTIME_MSG = It's daybreak. You're out of time.
*ACT_THEFT_DELIVER GOODS_MSG = Evade the police and drop off the goods.
+
*ACT_THEFT_DELIVER GOODS_MSG = Evade the police and drop off the goods.
 
*ACT_THEFT_FAILURE_REASON_LOST_GOODS = You lost the goods.
 
*ACT_THEFT_FAILURE_REASON_LOST_GOODS = You lost the goods.
 
*ACT_THEFT_FAILURE_REASON_TIME = Time ran out.
 
*ACT_THEFT_FAILURE_REASON_TIME = Time ran out.
 
*ACT_THEFT_FIND_BOX = Find and pickup the box to start the Theft Activity.
 
*ACT_THEFT_FIND_BOX = Find and pickup the box to start the Theft Activity.
*ACT_THEFT_GET CAR_MSG = Find a car with some trunk space, then go steal the goods.
+
*ACT_THEFT_GET CAR_MSG = Find a car with some trunk space, then go steal the goods.
 
*ACT_THEFT_GET_GOODS = Steal boxes from stores and bring them back here.
 
*ACT_THEFT_GET_GOODS = Steal boxes from stores and bring them back here.
*ACT_THEFT_GOODS_NEEDED_COUNT = Goods Needed: %i
+
*ACT_THEFT_GOODS_NEEDED_COUNT = Goods Needed: %i
*ACT_THEFT_GOODS_RESPAWNED_MSG = There are more goods to steal.
+
*ACT_THEFT_GOODS_RESPAWNED_MSG = There are more goods to steal.
*ACT_THEFT_GUARDS_MSG = Kill the guards.
+
*ACT_THEFT_GUARDS_MSG = Kill the guards.
*ACT_THEFT_HURRY_MSG = You must get in and out before daybreak.
+
*ACT_THEFT_HURRY_MSG = You must get in and out before daybreak.
*ACT_THEFT_LOSE POLICE_MSG = Evade the police.
+
*ACT_THEFT_LOSE POLICE_MSG = Evade the police.
 
*ACT_THEFT_NAME = THEFT
 
*ACT_THEFT_NAME = THEFT
*ACT_THEFT_PARK BREAK IN_MSG = Find a place to park. Break into the store if you have to.
+
*ACT_THEFT_PARK BREAK IN_MSG = Find a place to park. Break into the store if you have to.
 
*ACT_THEFT_RETURN = Return the goods to a <teal>pawn shop</teal>.
 
*ACT_THEFT_RETURN = Return the goods to a <teal>pawn shop</teal>.
*ACT_THEFT_RIVAL THIEF_MSG = The %s beat you to it. Don't let them get away.
+
*ACT_THEFT_RIVAL THIEF_MSG = The %s beat you to it. Don't let them get away.
 
*ACT_THEFT_SAFE_OPEN = open the safe
 
*ACT_THEFT_SAFE_OPEN = open the safe
 
*ACT_THEFT_SHOP_COUNT = You've robbed %i/%i stores in %s territory.
 
*ACT_THEFT_SHOP_COUNT = You've robbed %i/%i stores in %s territory.
 
*ACT_THEFT_START = start Theft
 
*ACT_THEFT_START = start Theft
 
*ACT_THEFT_SUCCESS_SUB_TEXT = Goods Delivered!
 
*ACT_THEFT_SUCCESS_SUB_TEXT = Goods Delivered!
*ACT_THEFT_TAKE BOX TO CAR_MSG = Put the box in your vehicle.
+
*ACT_THEFT_TAKE BOX TO CAR_MSG = Put the box in your vehicle.
 
*ACT_THEFT_TITLE = Theft Level Selection
 
*ACT_THEFT_TITLE = Theft Level Selection
 
*ACT_THEFT_WRONG_GOODS = The fence doesn't want those goods.
 
*ACT_THEFT_WRONG_GOODS = The fence doesn't want those goods.
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*ACT_TRAFFIC_PROTECT_F = Protect the dealer while they make their deliveries.
 
*ACT_TRAFFIC_PROTECT_F = Protect the dealer while they make their deliveries.
 
*ACT_TRAFFIC_PROTECT_M = Protect the dealer while they make their deliveries.
 
*ACT_TRAFFIC_PROTECT_M = Protect the dealer while they make their deliveries.
*ACT_TRAFFICKING_DAMAGE = DAMAGE
+
*ACT_TRAFFICKING_DAMAGE = DAMAGE
 
*ACT_TRAFFICKING_DEAL_COUNT = Deals Done: %i
 
*ACT_TRAFFICKING_DEAL_COUNT = Deals Done: %i
 
*ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE: %i/%i
 
*ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE: %i/%i
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*ACT_VANDAL_WEAPON_BONUS_MSG = You get a bonus for using a %s.
 
*ACT_VANDAL_WEAPON_BONUS_MSG = You get a bonus for using a %s.
 
*ACT_VANDAL_WEAPON_PENALTY_MSG = You get a penalty for using a %s.
 
*ACT_VANDAL_WEAPON_PENALTY_MSG = You get a penalty for using a %s.
*ACT_VANDALISM_COMBO = COMBO: <grey>%i</grey>
+
*ACT_VANDALISM_COMBO = COMBO: <grey>%i</grey>
*ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
+
*ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
*ACT_VANDALISM_COMBO_NUMBER = %i
+
*ACT_VANDALISM_COMBO_NUMBER = %i
 
*ACT_VANDALISM_NAME = MAYHEM
 
*ACT_VANDALISM_NAME = MAYHEM
 
*ACT_VANDALISM_START = start Mayhem
 
*ACT_VANDALISM_START = start Mayhem
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*ACT_HIJACK_FAIL_DESTROYED = You destroyed the vehicle you needed to hijack
 
*ACT_HIJACK_FAIL_DESTROYED = You destroyed the vehicle you needed to hijack
 
*ACT_HIJACK_RETURN = Drop the vehicle off at any mechanic shop
 
*ACT_HIJACK_RETURN = Drop the vehicle off at any mechanic shop
*ACT_HIJACKING_DAMAGE = DAMAGE
+
*ACT_HIJACKING_DAMAGE = DAMAGE
 
*ACT_HIJACKING_NAME = HIJACKING
 
*ACT_HIJACKING_NAME = HIJACKING
 
*ACT_HIJACKING_START = start Hijacking
 
*ACT_HIJACKING_START = start Hijacking
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*ACT_ESCORT_FAST_MSG = The [format][color:green]client[/format] wants you to drive at 55 MPH for %d seconds
 
*ACT_ESCORT_FAST_MSG = The [format][color:green]client[/format] wants you to drive at 55 MPH for %d seconds
 
*ACT_ESCORT_FIRST FOOTAGE_MSG = Don't let those news vans get any footage
 
*ACT_ESCORT_FIRST FOOTAGE_MSG = Don't let those news vans get any footage
*ACT_ESCORT_FOOTAGE = FOOTAGE
+
*ACT_ESCORT_FOOTAGE = FOOTAGE
 
*ACT_ESCORT_GETBACK_MSG = Get back in the [format][color:green]car[/format]
 
*ACT_ESCORT_GETBACK_MSG = Get back in the [format][color:green]car[/format]
 
*ACT_ESCORT_IRATE_CLIENT_SPAWNED = Evade the [format][color:red]Irate Client[/format]
 
*ACT_ESCORT_IRATE_CLIENT_SPAWNED = Evade the [format][color:red]Irate Client[/format]
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*ACT_ESCORT_OUTRUN = Evade your pursuer
 
*ACT_ESCORT_OUTRUN = Evade your pursuer
 
*ACT_ESCORT_PI_SPAWNED = Evade the [format][color:red]Private Investigator[/format]
 
*ACT_ESCORT_PI_SPAWNED = Evade the [format][color:red]Private Investigator[/format]
*ACT_ESCORT_PLEASURE = PLEASURE
+
*ACT_ESCORT_PLEASURE = PLEASURE
 
*ACT_ESCORT_RETURN_MSG = Return to the strip club
 
*ACT_ESCORT_RETURN_MSG = Return to the strip club
 
*ACT_ESCORT_ROADBLOCK_MSG = News Van roadblock ahead
 
*ACT_ESCORT_ROADBLOCK_MSG = News Van roadblock ahead
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*ACT_ESCORT_TRIP_DRUGS_MSG = Drive the [format][color:green]client[/format] through the [format][color:teal]University[/format]
 
*ACT_ESCORT_TRIP_DRUGS_MSG = Drive the [format][color:green]client[/format] through the [format][color:teal]University[/format]
 
*ACT_ESCORT_TRIP_FOOD_MSG = The [format][color:green]client[/format] is hungry; stop off for some [format][color:teal]fast food[/format]
 
*ACT_ESCORT_TRIP_FOOD_MSG = The [format][color:green]client[/format] is hungry; stop off for some [format][color:teal]fast food[/format]
*ACT_ESCORT_TRIP_MOTEL_MSG = Bring the [format][color:green]client[/format] for some hourly fun at the [format][color:teal]motel[/format]
+
*ACT_ESCORT_TRIP_MOTEL_MSG = Bring the [format][color:green]client[/format] for some hourly fun at the [format][color:teal]motel[/format]
 
*ACT_ESCORT_TRIP_OPTION1_MSG = Bring the [format][color:green]client[/format] to the [format][color:teal]Marina[/format]
 
*ACT_ESCORT_TRIP_OPTION1_MSG = Bring the [format][color:green]client[/format] to the [format][color:teal]Marina[/format]
 
*ACT_ESCORT_TRIP_OPTION2_MSG = The [format][color:green]client[/format] is hungry, take them to [format][color:teal]Company of Gyros[/format]
 
*ACT_ESCORT_TRIP_OPTION2_MSG = The [format][color:green]client[/format] is hungry, take them to [format][color:teal]Company of Gyros[/format]
*ACT_ESCORT_TRIP_OPTION3_MSG =
+
*ACT_ESCORT_TRIP_OPTION3_MSG =
*ACT_ESCORT_TRIP_OPTION4_MSG =
+
*ACT_ESCORT_TRIP_OPTION4_MSG =
 
*ACT_ESCORT_TRIP_PARK_MSG = Drive the [format][color:green]client[/format] through [format][color:teal]Saints Row[/format]
 
*ACT_ESCORT_TRIP_PARK_MSG = Drive the [format][color:green]client[/format] through [format][color:teal]Saints Row[/format]
 
*ACT_ESCORT_TRIP_PUKE_MSG = Pull over where the [format][color:green]client[/format] [format][color:teal]has indicated[/format]
 
*ACT_ESCORT_TRIP_PUKE_MSG = Pull over where the [format][color:green]client[/format] [format][color:teal]has indicated[/format]
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*ACT_GUARDIAN_ANGEL_CLIENT_DIED_MESSAGE = They got her! She's gone.
 
*ACT_GUARDIAN_ANGEL_CLIENT_DIED_MESSAGE = They got her! She's gone.
 
*ACT_GUARDIAN_ANGEL_CLIENT_HUMAN_SHIELDED_MESSAGE = Your client didn't like being a human shield.
 
*ACT_GUARDIAN_ANGEL_CLIENT_HUMAN_SHIELDED_MESSAGE = Your client didn't like being a human shield.
*ACT_GUARDIAN_ANGEL_CRITICAL_VEHICLE_DESTROYED_MESSAGE = A getaway car has been destroyed.
+
*ACT_GUARDIAN_ANGEL_CRITICAL_VEHICLE_DESTROYED_MESSAGE = A getaway car has been destroyed.
 
*ACT_GUARDIAN_ANGEL_HELICOPTER_ATTACKER = Spotter has seen a [format][color:red]helicopter[/format] coming.
 
*ACT_GUARDIAN_ANGEL_HELICOPTER_ATTACKER = Spotter has seen a [format][color:red]helicopter[/format] coming.
 
*ACT_GUARDIAN_ANGEL_HELPER_DIED_MESSAGE = The helper died
 
*ACT_GUARDIAN_ANGEL_HELPER_DIED_MESSAGE = The helper died
 
*ACT_GUARDIAN_ANGEL_HUD_LIFE_MESSAGE = CELEB'S LIFE
 
*ACT_GUARDIAN_ANGEL_HUD_LIFE_MESSAGE = CELEB'S LIFE
*ACT_GUARDIAN_ANGEL_HUD_TIMER_MESSAGE = TIME
+
*ACT_GUARDIAN_ANGEL_HUD_TIMER_MESSAGE = TIME
 
*ACT_GUARDIAN_ANGEL_LEFT_ATTACKER = Attacker coming from [format][color:red]left[/format]
 
*ACT_GUARDIAN_ANGEL_LEFT_ATTACKER = Attacker coming from [format][color:red]left[/format]
 
*ACT_GUARDIAN_ANGEL_NAME = GUARDIAN ANGEL
 
*ACT_GUARDIAN_ANGEL_NAME = GUARDIAN ANGEL
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*ACT_PIRACY_BOARDING_KILL_WITNESSES_MESSAGE = Kill the [format][color:red]remaining witnesses[/format].
 
*ACT_PIRACY_BOARDING_KILL_WITNESSES_MESSAGE = Kill the [format][color:red]remaining witnesses[/format].
 
*ACT_PIRACY_BOARDING_ON_BOAT_MESSAGE = Get to the [format][color:green]box[/format].
 
*ACT_PIRACY_BOARDING_ON_BOAT_MESSAGE = Get to the [format][color:green]box[/format].
*ACT_PIRACY_BOARDING_START_MESSAGE = Go to the [format][color:teal]tanker[/format].
+
*ACT_PIRACY_BOARDING_START_MESSAGE = Go to the [format][color:teal]tanker[/format].
 
*ACT_PIRACY_DESTROYED_TARGET_TEXT = (LOC)You destroyed the target boat
 
*ACT_PIRACY_DESTROYED_TARGET_TEXT = (LOC)You destroyed the target boat
 
*ACT_PIRACY_HUD_VEHICLE_DAMAGE_TEXT = (LOC)Vehicle Damage
 
*ACT_PIRACY_HUD_VEHICLE_DAMAGE_TEXT = (LOC)Vehicle Damage
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*ACT_SECURITY_FAIL_LEFT_LEASH = You bailed on your duties.
 
*ACT_SECURITY_FAIL_LEFT_LEASH = You bailed on your duties.
 
*ACT_SECURITY_FAIL_TIME_UP = You couldn't earn enough money in time.
 
*ACT_SECURITY_FAIL_TIME_UP = You couldn't earn enough money in time.
*ACT_SECURITY_FAN_CASH = Cash:
+
*ACT_SECURITY_FAN_CASH = Cash:
 
*ACT_SECURITY_HAPPINESS = Happiness
 
*ACT_SECURITY_HAPPINESS = Happiness
 
*ACT_SECURITY_HELP_CELEB = The [format][color:green]celeb[/format] is being harassed!
 
*ACT_SECURITY_HELP_CELEB = The [format][color:green]celeb[/format] is being harassed!
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*ACT_TRAFFIC_PROTECT_F = Protect the [format][color:red]dealer[/format] during today's deliveries
 
*ACT_TRAFFIC_PROTECT_F = Protect the [format][color:red]dealer[/format] during today's deliveries
 
*ACT_TRAFFIC_PROTECT_M = Protect the [format][color:green]dealer[/format] during today's deliveries
 
*ACT_TRAFFIC_PROTECT_M = Protect the [format][color:green]dealer[/format] during today's deliveries
*ACT_TRAFFICKING_DAMAGE = DAMAGE
+
*ACT_TRAFFICKING_DAMAGE = DAMAGE
 
*ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE
 
*ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE
 
*ACT_TRAFFICKING_NAME = Drug Trafficking
 
*ACT_TRAFFICKING_NAME = Drug Trafficking
Line 1,007: Line 1,007:
 
*ACT_ZOMBIE_DISPLAY_NAME = Zombie Uprising
 
*ACT_ZOMBIE_DISPLAY_NAME = Zombie Uprising
 
*ACT_ZOMBIE_FAIL = You failed to fight off the zombies
 
*ACT_ZOMBIE_FAIL = You failed to fight off the zombies
*ACT_ZOMBIE_HUD_HIGH_SCORE = HIGH SCORE:
+
*ACT_ZOMBIE_HUD_HIGH_SCORE = HIGH SCORE:
*ACT_ZOMBIE_HUD_SCORE = SCORE:
+
*ACT_ZOMBIE_HUD_SCORE = SCORE:
*ACT_ZOMBIE_HUD_WAVE = WAVE:
+
*ACT_ZOMBIE_HUD_WAVE = WAVE:
*ACT_ZOMBIE_HUD_ZOMBIES_KILLED = ZOMBIES KILLED:
+
*ACT_ZOMBIE_HUD_ZOMBIES_KILLED = ZOMBIES KILLED:
*ACT_ZOMBIE_HUD_ZOMBIES_LEFT = ZOMBIES LEFT:
+
*ACT_ZOMBIE_HUD_ZOMBIES_LEFT = ZOMBIES LEFT:
 
*ACT_ZOMBIE_LEVEL_CLEARED_FORMAT = WAVE %d SURVIVED
 
*ACT_ZOMBIE_LEVEL_CLEARED_FORMAT = WAVE %d SURVIVED
 
*ACT_ZOMBIE_LEVEL_INTERFACE_TITLE = Zombie Level Selection
 
*ACT_ZOMBIE_LEVEL_INTERFACE_TITLE = Zombie Level Selection
Line 1,031: Line 1,031:
 
*ACT_VANDAL_BOAT_MSG = boats
 
*ACT_VANDAL_BOAT_MSG = boats
 
*ACT_VANDAL_BONUS_BASE_VALUE = Base Value
 
*ACT_VANDAL_BONUS_BASE_VALUE = Base Value
*ACT_VANDAL_BONUS_BLANK =
+
*ACT_VANDAL_BONUS_BLANK =
 
*ACT_VANDAL_BONUS_CLOSE_CHAOS = Close Chaos Bonus
 
*ACT_VANDAL_BONUS_CLOSE_CHAOS = Close Chaos Bonus
 
*ACT_VANDAL_BONUS_COMBO_MULT = Combo Bonus
 
*ACT_VANDAL_BONUS_COMBO_MULT = Combo Bonus
Line 1,038: Line 1,038:
 
*ACT_VANDAL_BONUS_MULTI_VEHICLE = Bonus: Destroy %s (x%d)
 
*ACT_VANDAL_BONUS_MULTI_VEHICLE = Bonus: Destroy %s (x%d)
 
*ACT_VANDAL_BONUS_MULTI_WEAPON = Bonus: Use %s (x%d)
 
*ACT_VANDAL_BONUS_MULTI_WEAPON = Bonus: Use %s (x%d)
*ACT_VANDAL_BONUS_MULTIPLIER = Bonus Multiplier:
+
*ACT_VANDAL_BONUS_MULTIPLIER = Bonus Multiplier:
 
*ACT_VANDAL_BONUS_MULTIPLIER_PCT = %
 
*ACT_VANDAL_BONUS_MULTIPLIER_PCT = %
 
*ACT_VANDAL_BONUS_STATIC_TEAM = Bonus: Kill %s (+$%d)
 
*ACT_VANDAL_BONUS_STATIC_TEAM = Bonus: Kill %s (+$%d)
Line 1,128: Line 1,128:
 
*ACT_VANDAL_WEAPON_BONUS_MSG = You get a bonus for using a %ls
 
*ACT_VANDAL_WEAPON_BONUS_MSG = You get a bonus for using a %ls
 
*ACT_VANDAL_WEAPON_PENALTY_MSG = You get a penalty for using a %ls
 
*ACT_VANDAL_WEAPON_PENALTY_MSG = You get a penalty for using a %ls
*ACT_VANDALISM_COMBO = COMBO: [format][color:grey]%i[/format]
+
*ACT_VANDALISM_COMBO = COMBO: [format][color:grey]%i[/format]
*ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
+
*ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
*ACT_VANDALISM_COMBO_NUMBER = %i
+
*ACT_VANDALISM_COMBO_NUMBER = %i
 
*ACT_VANDALISM_NAME = Mayhem
 
*ACT_VANDALISM_NAME = Mayhem
 
*ACT_VANDALISM_START = start Mayhem
 
*ACT_VANDALISM_START = start Mayhem
Line 1,157: Line 1,157:
 
*ACT_HITMAN_START_MSG = Take out the [format][color:red]targets[/format]
 
*ACT_HITMAN_START_MSG = Take out the [format][color:red]targets[/format]
 
*ACT_HITMAN_TARGET_LEFT_COUNT = TARGETS: %i/%i
 
*ACT_HITMAN_TARGET_LEFT_COUNT = TARGETS: %i/%i
*ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
+
*ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
 
*ACT_HITMAN_TITLE = Hitman Level Selection
 
*ACT_HITMAN_TITLE = Hitman Level Selection
 
*ACT_HITMAN_WARN NOTORIETY_MSG = Lose the cops first!
 
*ACT_HITMAN_WARN NOTORIETY_MSG = Lose the cops first!
Line 1,200: Line 1,200:
 
*"HITMAN_SUCCESS": "%ls
 
*"HITMAN_SUCCESS": "%ls
 
Eliminated"
 
Eliminated"
*"HITMAN_TARGET_1_1": "Alvan is a college student who calls himself "The Filipino Slash" and runs an illegal collectible card game ring.
+
*"HITMAN_TARGET_1_1": "Alvan is a college student who calls himself "The Filipino Slash" and runs an illegal collectible card game ring.
   
 
Go to the abandoned drive-in theater and drink a couple 40oz's: that should make him feel comfortable enough to come out."
 
Go to the abandoned drive-in theater and drink a couple 40oz's: that should make him feel comfortable enough to come out."
*"HITMAN_TARGET_1_2": "Brad gave up his lucrative motorcross career to become a street tagger.
+
*"HITMAN_TARGET_1_2": "Brad gave up his lucrative motorcross career to become a street tagger.
   
 
Throw up a tag in the Barrio to earn his respect and draw him out into the open."
 
Throw up a tag in the Barrio to earn his respect and draw him out into the open."
*"HITMAN_TARGET_1_3": "Anoop "The Indian Hammer" Shekar is a police officer who gives it to criminals as hard as he does to his co-stars in porn films.
+
*"HITMAN_TARGET_1_3": "Anoop "The Indian Hammer" Shekar is a police officer who gives it to criminals as hard as he does to his co-stars in porn films.
   
 
Get enough cops on you, and Anoop will respond... Here's hoping he's wearing pants."
 
Get enough cops on you, and Anoop will respond... Here's hoping he's wearing pants."
*"HITMAN_TARGET_1_4": "Frank used to be a rock star. Emphasis on "used" to be. Late night loot grinding got its hooks into him, and now he drives a cab to make ends meet.
+
*"HITMAN_TARGET_1_4": "Frank used to be a rock star. Emphasis on "used" to be. Late night loot grinding got its hooks into him, and now he drives a cab to make ends meet.
   
 
Give the cab company a call (555-455-8008) and we'll make sure Frank is the one who shows up."
 
Give the cab company a call (555-455-8008) and we'll make sure Frank is the one who shows up."
*"HITMAN_TARGET_1_5": "Scott's a delivery guy who saw the wrong thing when he was making a delivery. We can't have him talking to anybody.
+
*"HITMAN_TARGET_1_5": "Scott's a delivery guy who saw the wrong thing when he was making a delivery. We can't have him talking to anybody.
   
 
Have some Freckle Bitch's food delivered (555-6328) then take him out."
 
Have some Freckle Bitch's food delivered (555-6328) then take him out."
Line 1,218: Line 1,218:
   
 
Go the Suburbs and hit up Technically Legal. If you take up some of his girls' time he's bound to show. Do some Ho-ing to convince him you're for real."
 
Go the Suburbs and hit up Technically Legal. If you take up some of his girls' time he's bound to show. Do some Ho-ing to convince him you're for real."
*"HITMAN_TARGET_2_1": "Jeremiah may be a physicist but don't let his look fool you, the guy knows how to race.
+
*"HITMAN_TARGET_2_1": "Jeremiah may be a physicist but don't let his look fool you, the guy knows how to race.
   
 
If you ride a motorcycle around the Marina and Museum districts you're sure to see him. Take him out."
 
If you ride a motorcycle around the Marina and Museum districts you're sure to see him. Take him out."
*"HITMAN_TARGET_2_2": "Nate was a championship poker player who lost his bankroll to a maniac wine baron from France. I thought he was on tilt, but he took me for some serious money.
+
*"HITMAN_TARGET_2_2": "Nate was a championship poker player who lost his bankroll to a maniac wine baron from France. I thought he was on tilt, but he took me for some serious money.
   
 
Play some casino games and you're sure to find him."
 
Play some casino games and you're sure to find him."
*"HITMAN_TARGET_2_3": "Brian is an EMT who charged me before he would take out a bullet: fuck that guy.
+
*"HITMAN_TARGET_2_3": "Brian is an EMT who charged me before he would take out a bullet: fuck that guy.
   
 
Just call up 911 and he'll come as fast as possible to "help" you."
 
Just call up 911 and he'll come as fast as possible to "help" you."
*"HITMAN_TARGET_2_4": "Chris is a nihilist I lost 40 grand to in a sentence diagraming contest. He likes to hang out at the Buy Jove gift shop to remind people he's smarter than them.
+
*"HITMAN_TARGET_2_4": "Chris is a nihilist I lost 40 grand to in a sentence diagraming contest. He likes to hang out at the Buy Jove gift shop to remind people he's smarter than them.
   
 
Head there, find him and waste him."
 
Head there, find him and waste him."
*"HITMAN_TARGET_2_5": "Randy's always had a thing for watercraft.
+
*"HITMAN_TARGET_2_5": "Randy's always had a thing for watercraft.
   
 
If you go to the Marina district and buy a boat or Wavecraft he'll show up and see what you picked up."
 
If you go to the Marina district and buy a boat or Wavecraft he'll show up and see what you picked up."
*"HITMAN_TARGET_2_6": "I just got word that Nick has come to Stilwater to collect on some old debts.
+
*"HITMAN_TARGET_2_6": "I just got word that Nick has come to Stilwater to collect on some old debts.
   
 
He's staying at the Heron Hotel in the Marina district; if you take the elevator to his floor you should have no trouble finding him."
 
He's staying at the Heron Hotel in the Marina district; if you take the elevator to his floor you should have no trouble finding him."
*"HITMAN_TARGET_3_1": "Everett's a sailor on leave for a few days.
+
*"HITMAN_TARGET_3_1": "Everett's a sailor on leave for a few days.
Whenever he's on shore Everett's first priority is always to go to Stilwater's Red Light district to get laid.
+
Whenever he's on shore Everett's first priority is always to go to Stilwater's Red Light district to get laid.
   
 
Kill a pimp to get some info on where he's staying then take him out."
 
Kill a pimp to get some info on where he's staying then take him out."
Line 1,243: Line 1,243:
   
 
Head to the Suburbs cemetery between 10pm and 4am to find and bury him."
 
Head to the Suburbs cemetery between 10pm and 4am to find and bury him."
*"HITMAN_TARGET_3_3": "Chris's a biker who loves to show off for the Ho's in the areas around the Arena, Projects, and Red Light districts.
+
*"HITMAN_TARGET_3_3": "Chris's a biker who loves to show off for the Ho's in the areas around the Arena, Projects, and Red Light districts.
   
 
Ride a motorcycle around there and you'll find him."
 
Ride a motorcycle around there and you'll find him."
*"HITMAN_TARGET_3_4": "Tim is a fireman who mistakenly thinks he's seen my client light 31 different buildings on fire.
+
*"HITMAN_TARGET_3_4": "Tim is a fireman who mistakenly thinks he's seen my client light 31 different buildings on fire.
   
 
Call the Fire Department at 555-FIRE and when he shows up we can clear up this misunderstanding."
 
Call the Fire Department at 555-FIRE and when he shows up we can clear up this misunderstanding."
*"HITMAN_TARGET_3_5": "Mitri likes to hang out underneath the highway exchange in the Factories district.
+
*"HITMAN_TARGET_3_5": "Mitri likes to hang out underneath the highway exchange in the Factories district.
   
 
He's paranoid the police are gonna evict him from his cardboard box. Drink some beer around there to let him know you're not a cop and he should show himself."
 
He's paranoid the police are gonna evict him from his cardboard box. Drink some beer around there to let him know you're not a cop and he should show himself."
Line 1,255: Line 1,255:
   
 
If you cause enough trouble Troy will have no choice but to call the feds in."
 
If you cause enough trouble Troy will have no choice but to call the feds in."
*"HITMAN_TARGET_4_1": "Shannon is the security guard for the trailer park.
+
*"HITMAN_TARGET_4_1": "Shannon is the security guard for the trailer park.
   
 
Start a fight in the area and someone is bound to call him over to settle the argument."
 
Start a fight in the area and someone is bound to call him over to settle the argument."
*"HITMAN_TARGET_4_2": "Jim's about to blow the whistle on conditions at Stilwater Nuclear.
+
*"HITMAN_TARGET_4_2": "Jim's about to blow the whistle on conditions at Stilwater Nuclear.
   
 
Head to the Nuke Plant island then call the hazmat team at 555-OOPS; you should have no problem taking him out."
 
Head to the Nuke Plant island then call the hazmat team at 555-OOPS; you should have no problem taking him out."
*"HITMAN_TARGET_4_3": "Roje loves music and only buys it at the Suburbs Scratch That store.
+
*"HITMAN_TARGET_4_3": "Roje loves music and only buys it at the Suburbs Scratch That store.
   
 
Go there and buy a couple music tracks yourself to blend into the crowd and bring him out."
 
Go there and buy a couple music tracks yourself to blend into the crowd and bring him out."
*"HITMAN_TARGET_4_4": "An orderly at the Downtown Hospital has been spreading rumors about the Pyramid.
+
*"HITMAN_TARGET_4_4": "An orderly at the Downtown Hospital has been spreading rumors about the Pyramid.
   
 
To get close to him you'll need to get Smoked and admitted as a patient."
 
To get close to him you'll need to get Smoked and admitted as a patient."
Line 1,270: Line 1,270:
   
 
Go the Stadium on campus and blend into the tailgate crowd by drinking some 40 oz's."
 
Go the Stadium on campus and blend into the tailgate crowd by drinking some 40 oz's."
*"HITMAN_TARGET_4_6": "Greg is in the witness protection program and working for Company of Gyros as a mascot.
+
*"HITMAN_TARGET_4_6": "Greg is in the witness protection program and working for Company of Gyros as a mascot.
   
 
Buy one of each item from the Freckle Bitch's menu and he'll show up to try and sell you on some franchise opportunities for Company of Gyros in his mascot outfit.
 
Buy one of each item from the Freckle Bitch's menu and he'll show up to try and sell you on some franchise opportunities for Company of Gyros in his mascot outfit.
 
He'll have bodyguards, so watch out."
 
He'll have bodyguards, so watch out."
*"HITMAN_TARGET_5_1": "Apoop is a metrosexual Indian man with two loves: dancing and club sodas.
+
*"HITMAN_TARGET_5_1": "Apoop is a metrosexual Indian man with two loves: dancing and club sodas.
   
 
He hangs out at the nightclubs in the Barrio, but only deigns to dance if the floor is crowded. Wait on the dance floor and he's bound to show up."
 
He hangs out at the nightclubs in the Barrio, but only deigns to dance if the floor is crowded. Wait on the dance floor and he's bound to show up."
*"HITMAN_TARGET_5_2": "Larry is a white trash producer who made his fortune when he made a reality show about his brother Helmers.
+
*"HITMAN_TARGET_5_2": "Larry is a white trash producer who made his fortune when he made a reality show about his brother Helmers.
   
 
Blend into the trailer park crowd by wearing a wifebeater T-shirt (Men's Tank Top) and they'll welcome you as one of their own.
 
Blend into the trailer park crowd by wearing a wifebeater T-shirt (Men's Tank Top) and they'll welcome you as one of their own.
   
 
Larry will most likely be lounging in a lawnchair drinking a beer, waiting for his royalty checks."
 
Larry will most likely be lounging in a lawnchair drinking a beer, waiting for his royalty checks."
*"HITMAN_TARGET_5_3": "Seabaugh is an eccentric genius who wears a pirate outfit whenever he's seen in public. Despite his ridiculous choice in clothing, he's one of Stilwater's power players.
+
*"HITMAN_TARGET_5_3": "Seabaugh is an eccentric genius who wears a pirate outfit whenever he's seen in public. Despite his ridiculous choice in clothing, he's one of Stilwater's power players.
   
 
Go to the Marina and stop by the pirate ship restaurant; you'll see him soon enough."
 
Go to the Marina and stop by the pirate ship restaurant; you'll see him soon enough."
*"HITMAN_TARGET_5_4": "Mr. Flegel is nothing short of a tattooed war god.
+
*"HITMAN_TARGET_5_4": "Mr. Flegel is nothing short of a tattooed war god.
   
 
He can be found in the Red Light district tattoo parlor but he will only show up to criticize your choice in tattoos after you get one."
 
He can be found in the Red Light district tattoo parlor but he will only show up to criticize your choice in tattoos after you get one."
*"HITMAN_TARGET_5_5": "In some ways Lt. Freeball and I are kindred spirits. I hate poor people and he hates pants. Regardless, he's a disgusting individual and the nephew of my executive producer so he needs to go.
+
*"HITMAN_TARGET_5_5": "In some ways Lt. Freeball and I are kindred spirits. I hate poor people and he hates pants. Regardless, he's a disgusting individual and the nephew of my executive producer so he needs to go.
   
 
If you stir up enough trouble I'm sure the exhibitionist will show up."
 
If you stir up enough trouble I'm sure the exhibitionist will show up."
*"HITMAN_TARGET_5_6": "When he's not sniffing coke off of prostitutes Russell dabbles in archeological studies.
+
*"HITMAN_TARGET_5_6": "When he's not sniffing coke off of prostitutes Russell dabbles in archeological studies.
   
 
Pay him a visit in the Underground Caverns."
 
Pay him a visit in the Underground Caverns."
Line 1,375: Line 1,375:
 
*DIV_FLASHING_COMPLETE = All levels of Flashing Diversion Completed!
 
*DIV_FLASHING_COMPLETE = All levels of Flashing Diversion Completed!
 
*DIV_STREAKING_COMPLETE = All levels of Streaking Diversion Completed!
 
*DIV_STREAKING_COMPLETE = All levels of Streaking Diversion Completed!
*DIVERSION_AMBULANCE_COMPLETED_FORMAT = Level %d Complete - Rewarded [format][color:green]$%d[/format]
+
*DIVERSION_AMBULANCE_COMPLETED_FORMAT = Level %d Complete - Rewarded [format][color:green]$%d[/format]
 
*DIVERSION_AMBULANCE_DIVERSION_REVIVE_VICTIM = Press {ACTION_IMG} to treat the [format][color:green]victim[/format]
 
*DIVERSION_AMBULANCE_DIVERSION_REVIVE_VICTIM = Press {ACTION_IMG} to treat the [format][color:green]victim[/format]
 
*DIVERSION_AMBULANCE_DIVERSION_START_MESSAGE_TEXT = Press {ACTION_IMG} to start ambulance diversion
 
*DIVERSION_AMBULANCE_DIVERSION_START_MESSAGE_TEXT = Press {ACTION_IMG} to start ambulance diversion
Line 1,388: Line 1,388:
 
*DIVERSION_AMBULANCE_HUD_HEART_RATE = Heart Rate:
 
*DIVERSION_AMBULANCE_HUD_HEART_RATE = Heart Rate:
 
*DIVERSION_AMBULANCE_HUD_MINIGAME = Minigame
 
*DIVERSION_AMBULANCE_HUD_MINIGAME = Minigame
*DIVERSION_AMBULANCE_HUD_TIME = Time Left:
+
*DIVERSION_AMBULANCE_HUD_TIME = Time Left:
*DIVERSION_AMBULANCE_HUD_VICTIMS = Victims Saved:
+
*DIVERSION_AMBULANCE_HUD_VICTIMS = Victims Saved:
 
*DIVERSION_AMBULANCE_MINIGAME_CPR = Move {ANALOG_RS_IMG} up and down to provide CPR
 
*DIVERSION_AMBULANCE_MINIGAME_CPR = Move {ANALOG_RS_IMG} up and down to provide CPR
 
*DIVERSION_AMBULANCE_MINIGAME_SHOCK_PADDLES = Move {ANALOG_RS_IMG} up and down quickly to charge the Shock Paddles
 
*DIVERSION_AMBULANCE_MINIGAME_SHOCK_PADDLES = Move {ANALOG_RS_IMG} up and down quickly to charge the Shock Paddles
Line 1,407: Line 1,407:
 
*DIVERSION_BARNSTORMING_INVERTED = INVERTED BARNSTORMING
 
*DIVERSION_BARNSTORMING_INVERTED = INVERTED BARNSTORMING
 
*DIVERSION_BARNSTORMING_KNIFE_EDGE = KNIFE-EDGE BARNSTORMING
 
*DIVERSION_BARNSTORMING_KNIFE_EDGE = KNIFE-EDGE BARNSTORMING
*DIVERSION_BASE_JUMPING = BASE JUMPING
+
*DIVERSION_BASE_JUMPING = BASE JUMPING
 
*DIVERSION_BASE_JUMPING_START = Press {ACTION_IMG} to start basejumping diversion
 
*DIVERSION_BASE_JUMPING_START = Press {ACTION_IMG} to start basejumping diversion
 
*DIVERSION_BASE_JUMPING_TARGET_MESSAGE = Land in the center of the target area for a reward
 
*DIVERSION_BASE_JUMPING_TARGET_MESSAGE = Land in the center of the target area for a reward
Line 1,550: Line 1,550:
 
*DIVERSION_FIRETRUCK_FALSE_ALARM = It looks like the fires were already taken care of. Return to the fire truck.
 
*DIVERSION_FIRETRUCK_FALSE_ALARM = It looks like the fires were already taken care of. Return to the fire truck.
 
*DIVERSION_FIRETRUCK_GET_TO_BUILDING = Get to the [format][color:teal]building[/format] and extinguish the [format][color:red]fires[/format]!
 
*DIVERSION_FIRETRUCK_GET_TO_BUILDING = Get to the [format][color:teal]building[/format] and extinguish the [format][color:red]fires[/format]!
*DIVERSION_FIRETRUCK_HUD_FIRES_LEFT = Fires Left:
+
*DIVERSION_FIRETRUCK_HUD_FIRES_LEFT = Fires Left:
*DIVERSION_FIRETRUCK_LEVEL_COMPLETE_FORMAT = Level %d Complete - Rewarded [format][color:green]$%d[/format]
+
*DIVERSION_FIRETRUCK_LEVEL_COMPLETE_FORMAT = Level %d Complete - Rewarded [format][color:green]$%d[/format]
 
*DIVERSION_FIRETRUCK_RETURN_TO_FIRES = You have %d seconds to return to the [format][color:teal]building[/format]
 
*DIVERSION_FIRETRUCK_RETURN_TO_FIRES = You have %d seconds to return to the [format][color:teal]building[/format]
 
*DIVERSION_FIRETRUCK_RETURN_TO_VEHICLE = You have %d seconds to return to the [format][color:green]fire truck[/format]
 
*DIVERSION_FIRETRUCK_RETURN_TO_VEHICLE = You have %d seconds to return to the [format][color:green]fire truck[/format]
Line 1,705: Line 1,705:
 
*DIVERSION_STUNT_JUMPING_STATS_ROLL = Rolled %.0f{temp_degrees}
 
*DIVERSION_STUNT_JUMPING_STATS_ROLL = Rolled %.0f{temp_degrees}
 
*DIVERSION_STUNT_JUMPING_STATS_SPIN = Spun %.0f{temp_degrees}
 
*DIVERSION_STUNT_JUMPING_STATS_SPIN = Spun %.0f{temp_degrees}
*DIVERSION_STUNT_JUMPING_TITLE = Stunt Jumping
+
*DIVERSION_STUNT_JUMPING_TITLE = Stunt Jumping
 
*DIVERSION_SURVIVAL_CAMERAMAN_DEATH_TEXT = Your camerman died.
 
*DIVERSION_SURVIVAL_CAMERAMAN_DEATH_TEXT = Your camerman died.
 
*DIVERSION_SURVIVAL_CAMERAMAN_NOT_FOLLOWER_TEXT = Your camerman got pissed and decided to go off on his own.
 
*DIVERSION_SURVIVAL_CAMERAMAN_NOT_FOLLOWER_TEXT = Your camerman got pissed and decided to go off on his own.
Line 1,785: Line 1,785:
 
*DIVERSION_TOW_TRUCK_FAIL_VEHICLE_TO_TOW_DESTROYED_TEXT = A [format][color:green]vehicle[/format] you were supposed to tow was lost!
 
*DIVERSION_TOW_TRUCK_FAIL_VEHICLE_TO_TOW_DESTROYED_TEXT = A [format][color:green]vehicle[/format] you were supposed to tow was lost!
 
*DIVERSION_TOW_TRUCK_HOLD_HITCHING_BUTTONS_HELP_TEXT = Hold %ls+%ls until the [format][color:green]vehicle[/format] is fully hitched.
 
*DIVERSION_TOW_TRUCK_HOLD_HITCHING_BUTTONS_HELP_TEXT = Hold %ls+%ls until the [format][color:green]vehicle[/format] is fully hitched.
*DIVERSION_TOW_TRUCK_HUD_TIME_REMAINING_LABEL_TEXT = TIME
+
*DIVERSION_TOW_TRUCK_HUD_TIME_REMAINING_LABEL_TEXT = TIME
 
*DIVERSION_TOW_TRUCK_HUD_VEHICLES_REMAINING_LABEL_TEXT = Repo Vehicles:
 
*DIVERSION_TOW_TRUCK_HUD_VEHICLES_REMAINING_LABEL_TEXT = Repo Vehicles:
 
*DIVERSION_TOW_TRUCK_START_HITCHING_HELP_TEXT = Press and hold %ls+%ls to start towing the [format][color:green]vehicle[/format]
 
*DIVERSION_TOW_TRUCK_START_HITCHING_HELP_TEXT = Press and hold %ls+%ls to start towing the [format][color:green]vehicle[/format]
Line 1,882: Line 1,882:
 
*ACT_ESCORT_FAST_MSG = [format][color:green]CLIENT[/format] WANTS YOU TO DRIVE AT 55 MPH FOR %d SECONDS
 
*ACT_ESCORT_FAST_MSG = [format][color:green]CLIENT[/format] WANTS YOU TO DRIVE AT 55 MPH FOR %d SECONDS
 
*ACT_ESCORT_FIRST FOOTAGE_MSG = DON'T LET THOSE NEWS VANS GET ANY FOOTAGE
 
*ACT_ESCORT_FIRST FOOTAGE_MSG = DON'T LET THOSE NEWS VANS GET ANY FOOTAGE
*ACT_ESCORT_FOOTAGE = FOOTAGE
+
*ACT_ESCORT_FOOTAGE = FOOTAGE
 
*ACT_ESCORT_GETBACK_COUNT_MSG = YOU HAVE %d SECONDS TO GET BACK IN THE [format][color:yellow]CAR[/format]
 
*ACT_ESCORT_GETBACK_COUNT_MSG = YOU HAVE %d SECONDS TO GET BACK IN THE [format][color:yellow]CAR[/format]
 
*ACT_ESCORT_GETBACK_MSG = GET BACK IN THE [format][color:yellow]CAR[/format]
 
*ACT_ESCORT_GETBACK_MSG = GET BACK IN THE [format][color:yellow]CAR[/format]
Line 1,897: Line 1,897:
 
*ACT_ESCORT_OUTRUN = EVADE YOUR PURSUER
 
*ACT_ESCORT_OUTRUN = EVADE YOUR PURSUER
 
*ACT_ESCORT_PI_SPAWNED = EVADE THE [format][color:red]PRIVATE INVESTIGATOR[/format]
 
*ACT_ESCORT_PI_SPAWNED = EVADE THE [format][color:red]PRIVATE INVESTIGATOR[/format]
*ACT_ESCORT_PLEASURE = PLEASURE
+
*ACT_ESCORT_PLEASURE = PLEASURE
 
*ACT_ESCORT_RAGE = ANIMAL RAGE
 
*ACT_ESCORT_RAGE = ANIMAL RAGE
 
*ACT_ESCORT_RETURN_MSG = RETURN TO THE STRIP CLUB
 
*ACT_ESCORT_RETURN_MSG = RETURN TO THE STRIP CLUB
Line 1,919: Line 1,919:
 
*ACT_ESCORT_TOUCH_MINIGAME_MSG = Use {ANALOG_RS_IMG} to find the special spot, then hit it with {ANALOG_LS_IMG}
 
*ACT_ESCORT_TOUCH_MINIGAME_MSG = Use {ANALOG_RS_IMG} to find the special spot, then hit it with {ANALOG_LS_IMG}
 
*ACT_ESCORT_TRIP_BROTHEL_MSG = TAKE THE [format][color:green]CLIENT[/format] FOR EXTRA FUN AT THE [format][color:teal]BROTHEL[/format]
 
*ACT_ESCORT_TRIP_BROTHEL_MSG = TAKE THE [format][color:green]CLIENT[/format] FOR EXTRA FUN AT THE [format][color:teal]BROTHEL[/format]
*ACT_ESCORT_TRIP_MOTEL_MSG = BRING THE [format][color:green]CLIENT[/format] FOR SOME HOURLY FUN AT THE [format][color:teal]MOTEL[/format]
+
*ACT_ESCORT_TRIP_MOTEL_MSG = BRING THE [format][color:green]CLIENT[/format] FOR SOME HOURLY FUN AT THE [format][color:teal]MOTEL[/format]
 
*ACT_ESCORT_TRIP_THEATER_MSG = BRING THE [format][color:green]CLIENT[/format] TO THE [format][color:teal]XXX THEATER[/format]
 
*ACT_ESCORT_TRIP_THEATER_MSG = BRING THE [format][color:green]CLIENT[/format] TO THE [format][color:teal]XXX THEATER[/format]
 
*ACT_FRAUD_ADRENALINE_READY = ADRENALINE MODE ACTIVE
 
*ACT_FRAUD_ADRENALINE_READY = ADRENALINE MODE ACTIVE
Line 1,984: Line 1,984:
 
*ACT_GUARDIAN_ANGEL_CLIENT_DIED_MESSAGE = They got her! She's gone.
 
*ACT_GUARDIAN_ANGEL_CLIENT_DIED_MESSAGE = They got her! She's gone.
 
*ACT_GUARDIAN_ANGEL_CLIENT_HUMAN_SHIELDED_MESSAGE = Your client didn't like being a human shield.
 
*ACT_GUARDIAN_ANGEL_CLIENT_HUMAN_SHIELDED_MESSAGE = Your client didn't like being a human shield.
*ACT_GUARDIAN_ANGEL_CRITICAL_VEHICLE_DESTROYED_MESSAGE = A getaway car has been destroyed.
+
*ACT_GUARDIAN_ANGEL_CRITICAL_VEHICLE_DESTROYED_MESSAGE = A getaway car has been destroyed.
 
*ACT_GUARDIAN_ANGEL_FAIL = PROTECTEE DIED! WATCH THE ICON OVER THEIR HEAD TO TRACK THEIR HEALTH
 
*ACT_GUARDIAN_ANGEL_FAIL = PROTECTEE DIED! WATCH THE ICON OVER THEIR HEAD TO TRACK THEIR HEALTH
 
*ACT_GUARDIAN_ANGEL_FOLLOW_IN_HELI = GET INTO THE HELICOPTER TO FOLLOW YOUR HOMIES
 
*ACT_GUARDIAN_ANGEL_FOLLOW_IN_HELI = GET INTO THE HELICOPTER TO FOLLOW YOUR HOMIES
Line 1,990: Line 1,990:
 
*ACT_GUARDIAN_ANGEL_HELPER_DIED_MESSAGE = THE HELPER DIED
 
*ACT_GUARDIAN_ANGEL_HELPER_DIED_MESSAGE = THE HELPER DIED
 
*ACT_GUARDIAN_ANGEL_HUD_LIFE_MESSAGE = CELEB'S LIFE
 
*ACT_GUARDIAN_ANGEL_HUD_LIFE_MESSAGE = CELEB'S LIFE
*ACT_GUARDIAN_ANGEL_HUD_TIMER_MESSAGE = TIME
+
*ACT_GUARDIAN_ANGEL_HUD_TIMER_MESSAGE = TIME
 
*ACT_GUARDIAN_ANGEL_LEFT_ATTACKER = ATTACKER COMING FROM [format][color:red]LEFT[/format]
 
*ACT_GUARDIAN_ANGEL_LEFT_ATTACKER = ATTACKER COMING FROM [format][color:red]LEFT[/format]
 
*ACT_GUARDIAN_ANGEL_NAME = GUARDIAN ANGEL
 
*ACT_GUARDIAN_ANGEL_NAME = GUARDIAN ANGEL
Line 2,046: Line 2,046:
 
*ACT_HITMAN_NAME = HITMAN
 
*ACT_HITMAN_NAME = HITMAN
 
*ACT_HITMAN_START = START HITMAN
 
*ACT_HITMAN_START = START HITMAN
*ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
+
*ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED =
 
*ACT_HITMAN_TITLE = HITMAN LEVEL SELECTION
 
*ACT_HITMAN_TITLE = HITMAN LEVEL SELECTION
 
*ACT_HOSTAGE_FAILURE_REASON = THE HOSTAGES ESCAPED
 
*ACT_HOSTAGE_FAILURE_REASON = THE HOSTAGES ESCAPED
Line 2,203: Line 2,203:
 
*ACT_TRAFFIC_PROTECT_M = PROTECT THE [format][color:green]DEALER[/format] DURING TODAY'S DELIVERIES
 
*ACT_TRAFFIC_PROTECT_M = PROTECT THE [format][color:green]DEALER[/format] DURING TODAY'S DELIVERIES
 
*ACT_TRAFFICKING_ALL_DEALS_DONE = ALL DEALS DONE
 
*ACT_TRAFFICKING_ALL_DEALS_DONE = ALL DEALS DONE
*ACT_TRAFFICKING_DAMAGE = DAMAGE
+
*ACT_TRAFFICKING_DAMAGE = DAMAGE
 
*ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE
 
*ACT_TRAFFICKING_DEAL_COUNT_UPDATED = DEALS DONE
 
*ACT_TRAFFICKING_NAME = TRAFFICKING
 
*ACT_TRAFFICKING_NAME = TRAFFICKING
Line 2,212: Line 2,212:
 
*ACT_VANDAL_BOAT_MSG = BOATS
 
*ACT_VANDAL_BOAT_MSG = BOATS
 
*ACT_VANDAL_BONUS_BASE_VALUE = BASE VALUE
 
*ACT_VANDAL_BONUS_BASE_VALUE = BASE VALUE
*ACT_VANDAL_BONUS_BLANK =
+
*ACT_VANDAL_BONUS_BLANK =
 
*ACT_VANDAL_BONUS_CLOSE_CHAOS = CLOSE CHAOS BONUS
 
*ACT_VANDAL_BONUS_CLOSE_CHAOS = CLOSE CHAOS BONUS
 
*ACT_VANDAL_BONUS_COMBO_MULT = COMBO BONUS
 
*ACT_VANDAL_BONUS_COMBO_MULT = COMBO BONUS
Line 2,219: Line 2,219:
 
*ACT_VANDAL_BONUS_MULTI_VEHICLE = BONUS: DESTROY %s (X%d)
 
*ACT_VANDAL_BONUS_MULTI_VEHICLE = BONUS: DESTROY %s (X%d)
 
*ACT_VANDAL_BONUS_MULTI_WEAPON = BONUS: USE %s (X%d)
 
*ACT_VANDAL_BONUS_MULTI_WEAPON = BONUS: USE %s (X%d)
*ACT_VANDAL_BONUS_MULTIPLIER = BONUS MULTIPLIER:
+
*ACT_VANDAL_BONUS_MULTIPLIER = BONUS MULTIPLIER:
 
*ACT_VANDAL_BONUS_MULTIPLIER_PCT = %
 
*ACT_VANDAL_BONUS_MULTIPLIER_PCT = %
 
*ACT_VANDAL_BONUS_STATIC_TEAM = BONUS: KILL %s (+$%d)
 
*ACT_VANDAL_BONUS_STATIC_TEAM = BONUS: KILL %s (+$%d)
Line 2,303: Line 2,303:
 
*ACT_VANDAL_WEAPON_BONUS_MSG = YOU GET A BONUS FOR USING A %ls
 
*ACT_VANDAL_WEAPON_BONUS_MSG = YOU GET A BONUS FOR USING A %ls
 
*ACT_VANDAL_WEAPON_PENALTY_MSG = YOU GET A PENALTY FOR USING A %ls
 
*ACT_VANDAL_WEAPON_PENALTY_MSG = YOU GET A PENALTY FOR USING A %ls
*ACT_VANDALISM_COMBO = COMBO: [format][color:grey]%i[/format]
+
*ACT_VANDALISM_COMBO = COMBO: [format][color:grey]%i[/format]
*ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
+
*ACT_VANDALISM_COMBO_JUST_COMBO = COMBO:
*ACT_VANDALISM_COMBO_NUMBER = %i
+
*ACT_VANDALISM_COMBO_NUMBER = %i
 
*ACT_VANDALISM_NAME = MAYHEM
 
*ACT_VANDALISM_NAME = MAYHEM
 
*ACT_VANDALISM_START = START MAYHEM
 
*ACT_VANDALISM_START = START MAYHEM
Line 2,410: Line 2,410:
 
*ACT_WHORED_HITNRUN_FAIL = Some driving skills required.
 
*ACT_WHORED_HITNRUN_FAIL = Some driving skills required.
 
*ACT_WHORED_HOBO_SHOTGUN = You should have given them more change...
 
*ACT_WHORED_HOBO_SHOTGUN = You should have given them more change...
*ACT_WHORED_HOBO_SHOTGUN_FAIL = We all knew the hobo uprising was coming.
+
*ACT_WHORED_HOBO_SHOTGUN_FAIL = We all knew the hobo uprising was coming.
 
*ACT_WHORED_MALLCOP = And justice for mall!
 
*ACT_WHORED_MALLCOP = And justice for mall!
 
*ACT_WHORED_MALLCOP_FAIL = Somewhere a mall cop is weeping...
 
*ACT_WHORED_MALLCOP_FAIL = Somewhere a mall cop is weeping...
Line 2,417: Line 2,417:
 
*ACT_WHORED_MEGA_WHORE = Wholesale sized.
 
*ACT_WHORED_MEGA_WHORE = Wholesale sized.
 
*ACT_WHORED_MEGA_WHORE_FAIL = Bigger doesn't always mean better.
 
*ACT_WHORED_MEGA_WHORE_FAIL = Bigger doesn't always mean better.
*ACT_WHORED_MEGA_ZOMBIE = Zombies 2.0: Bigger, stronger, and more combustible.
+
*ACT_WHORED_MEGA_ZOMBIE = Zombies 2.0: Bigger, stronger, and more combustible.
 
*ACT_WHORED_MEGA_ZOMBIE_FAIL = Well we did warn you.
 
*ACT_WHORED_MEGA_ZOMBIE_FAIL = Well we did warn you.
 
*ACT_WHORED_MEGACAN = He is coming!
 
*ACT_WHORED_MEGACAN = He is coming!
Line 2,460: Line 2,460:
 
*ACT_WHORED_SONICBOOMSTICK_FAIL = PROTIP: Charging the gun up fully will insta-gib an enemy!
 
*ACT_WHORED_SONICBOOMSTICK_FAIL = PROTIP: Charging the gun up fully will insta-gib an enemy!
 
*ACT_WHORED_SQUEAKY_CLEAN = The ultimate embarrassment.
 
*ACT_WHORED_SQUEAKY_CLEAN = The ultimate embarrassment.
*ACT_WHORED_SQUEAKY_CLEAN_FAIL = The blowup doll will work wonders at the right angle.
+
*ACT_WHORED_SQUEAKY_CLEAN_FAIL = The blowup doll will work wonders at the right angle.
 
*ACT_WHORED_STARPOWER = All of your weapons are upgraded and enemies explode at your touch!
 
*ACT_WHORED_STARPOWER = All of your weapons are upgraded and enemies explode at your touch!
 
*ACT_WHORED_STARPOWER_FAIL = Too much power to handle.
 
*ACT_WHORED_STARPOWER_FAIL = Too much power to handle.
Line 2,509: Line 2,509:
 
*ACT_WHORED_ZOMBIE_CHAINSAW_FAIL = Turkeys wouldn't fear you.
 
*ACT_WHORED_ZOMBIE_CHAINSAW_FAIL = Turkeys wouldn't fear you.
 
*ACT_WHORED_ZOMBIE_INFERNO = Zombies run, explode, and set you on fire. Your health doesn't come back either. I know, we're mean.
 
*ACT_WHORED_ZOMBIE_INFERNO = Zombies run, explode, and set you on fire. Your health doesn't come back either. I know, we're mean.
*ACT_WHORED_ZOMBIE_INFERNO_FAIL = PROTIP: Keep away from exploding zombies. Use them as bombs.
+
*ACT_WHORED_ZOMBIE_INFERNO_FAIL = PROTIP: Keep away from exploding zombies. Use them as bombs.
 
*ACT_WHORED_ZOMBIE_SLAYER = With your holy weapons, you cleanse this world of the undead plague!
 
*ACT_WHORED_ZOMBIE_SLAYER = With your holy weapons, you cleanse this world of the undead plague!
 
*ACT_WHORED_ZOMBIE_SLAYER_FAIL = Rise up champion! Grasp your blade tighter and continue to purge this evil!
 
*ACT_WHORED_ZOMBIE_SLAYER_FAIL = Rise up champion! Grasp your blade tighter and continue to purge this evil!
Line 2,524: Line 2,524:
 
*ACT_ZOMBIE_DISPLAY_NAME = ZOMBIE UPRISING
 
*ACT_ZOMBIE_DISPLAY_NAME = ZOMBIE UPRISING
 
*ACT_ZOMBIE_FAIL = YOU FAILED TO FIGHT OFF THE ZOMBIES
 
*ACT_ZOMBIE_FAIL = YOU FAILED TO FIGHT OFF THE ZOMBIES
*ACT_ZOMBIE_HUD_HIGH_SCORE = HIGH SCORE:
+
*ACT_ZOMBIE_HUD_HIGH_SCORE = HIGH SCORE:
*ACT_ZOMBIE_HUD_SCORE = SCORE:
+
*ACT_ZOMBIE_HUD_SCORE = SCORE:
*ACT_ZOMBIE_HUD_WAVE = WAVE:
+
*ACT_ZOMBIE_HUD_WAVE = WAVE:
*ACT_ZOMBIE_HUD_ZOMBIES_KILLED = ZOMBIES KILLED:
+
*ACT_ZOMBIE_HUD_ZOMBIES_KILLED = ZOMBIES KILLED:
*ACT_ZOMBIE_HUD_ZOMBIES_LEFT = ZOMBIES LEFT:
+
*ACT_ZOMBIE_HUD_ZOMBIES_LEFT = ZOMBIES LEFT:
 
*ACT_ZOMBIE_LEVEL_CLEARED_FORMAT = WAVE %d SURVIVED
 
*ACT_ZOMBIE_LEVEL_CLEARED_FORMAT = WAVE %d SURVIVED
 
*ACT_ZOMBIE_LEVEL_INTERFACE_TITLE = ZOMBIE LEVEL SELECTION
 
*ACT_ZOMBIE_LEVEL_INTERFACE_TITLE = ZOMBIE LEVEL SELECTION
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