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This article is about the diversion in Saints Row 2. For the unreleased game, see Saints Row: Money Shot.


Drive-by is a Minigame Diversion in Saints Row 2.

Overview[]

Drive-by - level 2 - 10 killed

After killing 2 gang members from a car within a short period of time, a prompt appears to start the Drive-by Diversion. Shooting Civilians and law enforcement does not trigger this diversion, but shooting Pimps or Saints gang members does, which can be used to trigger this diversion after finishing the game.

Drive-by - level 4 - 41 killed

In this diversion, specific groups of gang members must be killed with a weapon while in a car, leaving the car starts a 30-second countdown to get back into any vehicle.

After a certain time, remaining Gang Members in a group flee. Killing unmarked Gang Members, including fleeing Gang Members, does not count towards the total. Running over Gang Members, or killing them on foot, does not count towards the total.

Drive-by - level 7 - 128 killed

As with all Diversions, there are 10 levels. Each level has an increasing number of Gang Members to kill, with 264 in total, across 34 groups. Each level gives a Gold, Silver or Bronze rating, depending on how many of the required Gang Members have been killed. To earn Gold, at least 238 Gang Members must be killed. This Diversion must be started over from the beginning if failed or exited.

After completing certain level, 1 unit of gang Notoriety is added. This may make Diversion harder as reinforcements constantly shoot and ram Playa's vehicle.

There are no unlockables or Achievements associated with this Diversion, although playing this diversion is a good way to earn 3 Gold Diversion stars in Gang Kills.

Ranks[]

After each level, a kill percentage and ranking are displayed.

  • >90% Gold - Contract Killer
  • >80% Silver - Cold Blooded
  • >50% Bronze - Thug
  • <50% - Petty Crook

Statistics[]

There are multiple Statistics for this Diversion in the Diversions menu.

  • Driveby Rating (Stars)
  • Driveby Levels Completed (Number)

Levels[]

Level Gang Groups Gang Members Time Flee time Distance Notoriety Cash Gang Health Cops
1 1 5 120 30 150 0 50 1.1x False
2 1 8 120 30 150 0 100 1.2x True
3 2 12 180 30 150 0 200 1.3x False
4 3 18 180 30 150 1 300 1.4x True
5 3 24 210 25 175 1 400 1.5x False
6 4 32 210 25 175 1 500 1.6x True
7 4 38 240 20 175 2 1000 1.7x True
8 5 40 240 20 175 2 1500 1.8x False
9 5 40 270 20 225 2 2000 1.9x True
10 6 47 300 20 300 3 2500 2.0x True

Gang Groups

Level Group Group Style Gang Members Weapons
1 1/1 Row 5/5 2x VICE 9
3x GDHC .50
2 1/1 Row 8/8 1x VICE 9
4x GDHC .50
1x .44 Shepherd
2x K6 Krukov
3 1/2 Split 6/12 2x VICE 9
2x GDHC .50
1x K6 Krukov
1x Tombstone
3 2/2 Row 6/12 2x NR4
2x VICE 9
1x GDHC .50
1x Hand Grenade
4 1/3 Split 6/18 6x GAL 43
4 2/3 Row 6/18 4x GAL 43
2x Hand Grenade
4 3/3 Split 6/18 6x GAL 43
5 1/3 Row 8/24 1x NR4
2x VICE 9
2x GDHC .50
1x K6 Krukov
1x GAL 43
1x Hand Grenade
5 2/3 Dispersed 8/24 6x GAL 43
2x Pipe Bomb
5 3/3 Split 8/24 8x GAL 43
6 1/4 Split 8/32 8x GAL 43
6 2/4 Row 8/32 6x GAL 43
2x Hand Grenade
6 3/4 Dispersed 8/32 6x GAL 43
2x Hand Grenade
6 4/4 Split 8/32 8x GAL 43
7 1/4 Split 8/38 8x GAL 43
7 2/4 Row 8/38 4x GAL 43
4x Hand Grenade
7 3/4 Dispersed 8/38 6x GAL 43
2x Hand Grenade
7 4/4 Row 14/38 12x GAL 43
2x RPG Launcher
8 1/5 Split 8/40 8x AS14 Hammer
8 2/5 Row 8/40 2x K6 Krukov
2x AS14 Hammer
4x Hand Grenade
8 3/5 Split 8/40 8x GAL 43
8 4/5 Row 8/40 6x GAL 43
1x Hand Grenade
1x RPG Launcher
8 5/5 Dispersed 8/40 4x K6 Krukov
3x AS14 Hammer
1x RPG Launcher
9 1/5 Split 8/40 8x GAL 43
9 2/5 Row 8/40 6x GAL 43
2x Hand Grenade
9 3/5 Split 8/40 6x K6 Krukov
2x AS14 Hammer
9 4/5 Dispersed 8/40 8x GAL 43
9 5/5 Dispersed 8/40 3x K6 Krukov
4x AS14 Hammer
1x RPG Launcher
10 1/6 Split 8/47 6x K6 Krukov
2x AS14 Hammer
10 2/6 Row 8/47 3x K6 Krukov
3x AS14 Hammer
2x Hand Grenade
10 3/6 Split 8/47 5x K6 Krukov
3x AS14 Hammer
10 4/6 Dispersed 7/47 7x GAL 43
10 5/6 Dispersed 8/47 4x K6 Krukov
2x AS14 Hammer
2x RPG Launcher
10 6/6 Dispersed 8/47 2x K6 Krukov
2x AS14 Hammer
4x RPG Launcher

Rewards[]

Tips[]

Main Article: Tips
  • During this Diversion there is a help prompt about enabling Cruise Control.
  • Use Car Mechanic to upgrade vehicles with reinforced bumpers and frame and upgraded tire durability.
  • Forgive and Forget is unavailable during Drive-bys.
  • Surprisingly, the Tornado attack helicopter can be used for this Diversion.
  • After each successful level of Drive-by is completed, the currently used vehicle gains some hitpoints, and any damage dealt to tires are likewise undone. This healing can overflow and exceed the vehicle's original health pool, to the point where some can survive a direct Annihilator hit, even if they usually cannot.

Trivia[]

  • The game data files indicate that some Hitman targets originally required a Drive-by kill.
  • After starting Drive-By in a Saint-controlled Hood, gang members spawn in that hood.
  • Any vehicle used in this diversion has increased mass, the same as "Car mass" cheat.
  • Thrown weapons are unavailable to use during diversion.
  • This diversion is an easy way to obtain weapons like K6 Krukov and RPG Launcher in the beginning of the game.

Gallery[]

Drive-by tutorial

Drive-by instructions

Drive-by - level 2 - 10 killed

Drive-by - level 2 - 10 killed

Drive-by - level 4 - 41 killed

Drive-by - level 4 - 41 killed

Drive-by - level 7 - 128 killed

Drive-by - level 7 - 128 killed

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