Combat Tricks are a set of Diversions in Saints Row 2, Saints Row: The Third, Saints Row IV and Saints Row: Gat out of Hell.
Overview[]
Saints Row 2[]
Combat Tricks are not required for 100% Completion, but some have achievements and other unlockables associated with them.
All of these "Tricks" use Diversion stars, and each have a counter with the diversions menu, as well as a sub-page with Statistics showing the number of times each Trick has been performed and the amount of Respect earned.
The AR-50 XMAC Special is unlocked in the Weapons Cache for performing "All Combat Tricks", specifically, only one star is needed in each, plus 3 Gold Stars in Gang Kills.
Saints Row: The Third onward[]
Combat Tricks are again not required for 100% Completion.
These Tricks are tracked in a similar way as Saints Row 2, except these games use small black circles that fill up after performing certain trick. They have three tiers: 2X, 3X and MAX. After reaching MAX, the maximum amount of Respect is awarded.
Every Combat Trick has "maximum lifetime Respect"[1]: after getting certain amount of Respect for particular Combat Trick, it starts rewarding Cash instead of Respect.
Enemies[]
Kills[]
This trick is performed by killing enemies, and has a variety of subtypes.
Saints Row 2[]
- Gang Kills
Killing Brotherhood, Ronin and Samedi gang members in quick succession awards Diversion stars for Gang Kill trick. It is easiest to perform this trick with a high Gang Notoriety such as during later missions, or during the Drive-by diversion.
Earning 3 Gold Stars in Gang Kills unlocks the "Avenger Jacket" in the Wardrobe.
The number of Gang Kills is also shown in the main Statistics Menu.
Destroying a vehicle with gang members inside may not always earn a Gang Kill.
Saints Row: The Third[]
- Gang Kills
Killing Morningstar, Deckers and Luchadores gang members fills up Gang Kill meter. Killing 9 gang members in quick succession awards maximum Cash/Respect.
- Maximum Respect: 65
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
- STAG Kills
Killing STAG soldiers and commandos fills up STAG Kill meter. It is tracked separately from Gang Kills. Killing 9 STAG soldiers in quick succession awards maximum Cash/Respect.
- Maximum Respect: 90
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
Killing STAG commandos contributes to "Stag Commandos Killed" Challenge.
Saints Row IV[]
- Alien Kills
Killing Zin grunts, Marauders and gang members fills up Alien Kill meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 25
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
Killing aliens contributes to "Kill Aliens" Challenge.
- CID Kills
Killing C.I.D.s fills up CID Kill meter. Killing 9 C.I.D.s in quick succession awards maximum Respect.
- Maximum Respect: 25
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Killing C.I.D.s contributes to "Destroy C.I.D.S" Challenge.
- Golden CID Kills
Killing Golden CID fills up CID Kill meter and awards maximum Cash/Respect.
- Maximum Respect: 100
- Maximum lifetime Respect: 5000
- Maximum Cash: $100
Killing Golden CIDs contributes to "Destroy C.I.D.S" Challenge.
- Murderbot Kills
Killing Murderbots fills up Murderbot Kill meter. Killing 9 Murderbots in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Killing Murderbots contributes to "Destroy Murderbots" Challenge.
- Warden Kills
Killing Warden fills up Warden Kill meter and awards maximum Cash/Respect.
- Maximum Respect: 100
- Maximum lifetime Respect: 5000
- Maximum Cash: $100
Killing Wardens contributes to "Kill Wardens" Challenge.
Gat out of Hell[]
- Demon Kills
Killing Demons fills up Demon Kill meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 30
- Maximum lifetime Respect: 2500
- Maximum Cash: $90
Killing Demons contributes to "Kill Demons" Challenge.
- Imp Kills
Killing Imps fills up Imp Kill meter. Killing 30 Imps in quick succession awards maximum Cash/Respect.
- Maximum Respect: 30
- Maximum lifetime Respect: 1000
- Maximum Cash: $90
Killing Imps contributes to "Kill Imps" Challenge.
- Dark Inciter Kills
Killing Dark Inciters fills up Dark Inciter Kill meter. Killing 9 Dark Inciters in quick succession awards maximum Respect.
- Maximum Respect: 50
- Maximum lifetime Respect: 2000
- Maximum Cash: none
Killing Dark Inciters contributes to "Kill Dark Inciters" Challenge.
- Grenadier Kills
Killing Grenadiers fills up Grenadier Kill meter. Killing 9 Grenadiers in quick succession awards maximum Respect.
- Maximum Respect: 50
- Maximum lifetime Respect: 2000
- Maximum Cash: none
Killing Grenadiers contributes to "Kill Grenadiers" Challenge.
- Legionnaire Kills
Killing Legionnaires fills up Legionnaire Kill meter. Killing 9 Legionnaires in quick succession awards maximum Cash/Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
Killing Legionnaires contributes to "Kill Legionnaires" Challenge.
- Archduke Kills
Killing Archduke fills up Archduke Kill meter and awards maximum Cash/Respect.
- Maximum Respect: 100
- Maximum lifetime Respect: 2500
- Maximum Cash: $100
Killing Archdukes contributes to "Kill Archdukes" Challenge.
Beat Down Kills[]
Killing enemies while unarmed or with melee weapons fills up Beat Down Kills meter.
- Saints Row 2
There are no achievements or unlockables associated with this trick.
The number of Beat Down Kills is also shown in the main Statistics Menu.
- Saints Row: The Third
Performing Beatdown on 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 90
- Maximum lifetime Respect: 10000
- Maximum Cash: $180
Performing this truck while unarmed contributes to "No-Weapons Kills" Challenge.
- Saints Row IV
- Gat out of Hell
Brutality[]
Brutality is for killing someone with Improvised Weapons.[2] It is only shown on-screen and is not listed in the Combat Tricks menu.
Headshots[]
Stars for the Headshots trick are earned by killing enemies or civilians with a single shot to head. This can be performed with any gun, but is perhaps easiest with a sniper rifle.
There are no achievements or unlockables associated with this trick.
The Statistics sub-page for Headshots does not show the number of Headshots performed, only the total Respect earned. Saints Row Third does not register headshots done on law enforcement.
Gang Vehicle Kills[]
Stars for the Gang Vehicle Kills trick are earned by destroying enemy Gang cars.
There are no achievements or unlockables associated with this trick.
Gang vehicles must be destroyed without Playa entering the vehicle.
Multi Kills[]
Stars for the Multi Kills trick are earned by killing enemy gang members in quick succession. When killing multiple gang members with the same explosive or rocket, it only counts as one star.
There are no achievements or unlockables associated with this trick.
Nutshots[]
Stars for the Nutshots trick are earned by shooting enemies in the groin. Male and Female characters act in the same way, and both can be counted.
It is possible to cause the "nutshot" animation without earning a star, but a star must be awarded for it to be counted.
The Aww Nuts! achievement is earned by getting a total of 50 nutshots throughout the game.
One Hit Kills[]
Stars for the One Hit Kills trick are earned by killing enemies with a single shot, as with Multi Kills, each enemy must be killed with a separate shot to count.
There are no achievements or unlockables associated with this trick.
Headshots are not registered as One Hit Kills, but both Headshots and One Hit Kills count towards Multi Kills.
Slice 'N Dice Kills[]
Stars for the Slice 'N Dice Kills trick are earned by killing enemy gang members with a Samurai Sword.
There are no achievements or unlockables associated with this trick.
Taunting[]
Taunting is a basic Combat ability, which can earn stars when taunting enemies.
The Trash Talker achievement is listed as for "Taunting 50 gang members", results vary about increasing the counter.
- With both of these methods, it is possible to taunt multiple gang members at the same time.
- Enemy gang members
- Enemy gang members must not be hostile, which means there must be no gang notoriety, but a full coloured bar is fine.
- Generally, any time a star is obtained for Taunting, the counter goes up. Results may vary.
- Taunting a gang member makes them hostile and instantly gives 1 level of notoriety.
- The level 1 notoriety drops to a full bar of notoriety after less than 30 seconds, and it is possible to taunt the same person again
- Saint gang members
- It is possible to Taunt 3rd Street Saints
- Saints members must be taunted until they stop being friendly, the green X is replaced by the normal target.
- After this, every taunt increases the counter.
- Friendly gang members responding to taunts while still having the green X do not count.
Throwing[]
Throwing is a basic Combat ability which can earn stars according to the distance traveled by the throwee.
The Going The Distance achievement is earned by getting 3 Gold Stars in throwing. This is listed within the game as "Throwing someone over 100 feet".
The Statistics sub-page for Throwing does not show the number of throws performed, but instead shows the longest distance someone has been thrown, as well as the total Respect earned by Throwing.
Powers[]
Saints Row IV[]
Shatter Kills[]
Killing enemies while they are frozen with Freeze Blast or Buff fills up Shatter Kill meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
Shattering frozen enemies contributes to "Freeze Shatters" Challenge.
Glitches[]
Killing enemies while they are glitched with Mind Control Blast fills up Glitch meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Glitching enemies contributes to "Enemies Mind-Controlled" Challenge.
Telekinesis Kills[]
Killing enemies with Telekinesis fills up Telekinesis Kill meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
Throwing enemies with Telekinesis contributes to "Throw People With Telekinesis" Challenge.
Killing enemies with Telekinesis contributes to "Telekinesis" Challenge.
Arc Combos[]
Building up arc combos with the use of Lightning Telekinesis or Buff fills up Arc Combo meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Building up arc combos with enemies contributes to "Arc Lightning Hits" Challenge.
Vampire[]
Using Life Steal Telekinesis on enemies fills up Vampire meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Using Life Steal Telekinesis on enemies contributes to "Health Stolen" Challenge.
Catch![]
Catching objects with Telekinesis thrown by anyone who has thrown them with their Telekinesis fills up catch! meter and awards maximum Cash/Respect.
- Maximum Respect: 25
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
Catching objects with Telekinesis contributes to "Telekinetic Catches" Challenge.
Super Stomps[]
Using Stomp on enemies fills up Telekinesis Kill meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 30
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
Using Stomp on enemies contributes to "Ground Stomp Stuns" Challenge.
Floating Combos[]
Using Gravity Stomp on enemies fills up Floating Combo meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Killing floating enemies contributes to "Gravity Float Kills" Challenge.
Squishy Combos[]
Killing enemies while they are affected by Shrink Stomp fills up Squishy Combo meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Squishing shrunken enemies contributes to "Shrunken Enemies Squished" Challenge.
Burn Baby Burn[]
Igniting enemies with Fire Buff fills up Burn Baby Burn meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Igniting enemies with Fire Buff contributes to "Fire Element Ignitions" Challenge.
Death From Above[]
Killing enemies with Death From Above power fills up Death From Above meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: $90
Killing enemies with Death From Above contributes to "Death From Above Kills" Challenge.
Gat out of Hell[]
Shatter Kills[]
Killing enemies while they are frozen with Stone Blast fills up Shatter Kill meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 30
- Maximum lifetime Respect: 1000
- Maximum Cash: $90
Shattering stoned enemies contributes to "Stone Blast Shatter" Challenge.
Summoned Imp Kills[]
Killing enemies with summoned Imps fills up Summoned Imp Kill meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 50
- Maximum lifetime Respect: 1250
- Maximum Cash: none
Killing enemies with summoned Imps contributes to "Summoned Imp Kill" Challenge.
Summoned Spire Kills[]
Killing enemies with summoned Spire fills up Summoned Spire Kill meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 50
- Maximum lifetime Respect: 1250
- Maximum Cash: none
Killing enemies with summoned Spire contributes to "Summoned Tower Kill" Challenge.
Summoned Titan Kills[]
Killing enemies with summoned Titan fills up Summoned Titan Kill meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 50
- Maximum lifetime Respect: 1250
- Maximum Cash: none
Killing enemies with summoned Titan contributes to "Summoned Titan Kill" Challenge.
Super Stomps[]
Damaging enemies with Force Stomp fills up Super Stomp meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.
- Maximum Respect: 30
- Maximum lifetime Respect: 1000
- Maximum Cash: $90
Using Stomp on enemies contributes to "Force Stomp Toss" Challenge.
Vacuum Stomp Kills[]
Killing enemies with Vacuum Stomp fills up Vacuum Stomp Kill meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Holy Stomp Kills[]
Killing enemies with Holy Stomp fills up Holy Stomp Kill meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 45
- Maximum lifetime Respect: 5000
- Maximum Cash: none
Killing enemies with Holy Stomp contributes to "Holy Stomp Kills" Challenge.
Burn Baby Burn[]
Igniting enemies with Coldfire Aura fills up Burn Baby Burn meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 50
- Maximum lifetime Respect: 1250
- Maximum Cash: none
Igniting Enemies with Coldfire Aura contributes to "Coldfire Aura Ignites" Challenge.
Vampire[]
Igniting enemies with Vamp Aura fills up Vampire meter. Killing 9 enemies in quick succession awards maximum Respect.
- Maximum Respect: 50
- Maximum lifetime Respect: 1250
- Maximum Cash: none
Igniting Enemies with Vamp Aura contributes to "Vamp Aura Lifesteal" Challenge.
Worship Kills[]
Igniting enemies with Worship Aura fills up Worship Kill meter. Killing 10 enemies in quick succession awards maximum Respect.
- Maximum Respect: 50
- Maximum lifetime Respect: 1250
- Maximum Cash: none
Igniting Enemies with Worship Aura contributes to "Worship Aura Targets" Challenge.
Unused Tricks[]
The game data files reference additional Combat Tricks which were not included in the final game
- Close Quarters Kill - Killing someone at close range.
- Shield Kill - Killing Human Shields is still possible, but is not counted as a Combat Trick.
- Notoriety Kill - This is marked as being used in multiplayer games.
- Hip Shot - Shooting someone at a distance without using Fine Aim, has the statistic "Max hipshot distance".
Trivia[]
- The game files refer to Combat Tricks as "Shooting Stunts".
Gallery[]
References[]
- ↑ Note: the name comes from combat_tricks.xtbl file
- ↑ Image: Brutality Combat Trick
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Revelation (Extra mission) |
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